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Sakuita rope Matching (#2470)
* Change dComIfGp_getAttention to return a pointer * d_a_obj_sakuita_rope Matching
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@@ -481,7 +481,7 @@ void daHoZelda_c::setAnm() {
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}
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BOOL gnd_lockon;
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if (dComIfGp_getAttention().GetLockonList(0) != NULL && dComIfGp_getAttention().LockonTruth() && dComIfGp_getAttention().GetLockonList(0)->getActor() == gnd_actor) {
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if (dComIfGp_getAttention()->GetLockonList(0) != NULL && dComIfGp_getAttention()->LockonTruth() && dComIfGp_getAttention()->GetLockonList(0)->getActor() == gnd_actor) {
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gnd_lockon = TRUE;
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} else {
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gnd_lockon = FALSE;
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