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Sakuita rope Matching (#2470)
* Change dComIfGp_getAttention to return a pointer * d_a_obj_sakuita_rope Matching
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@@ -273,10 +273,10 @@ void daNpc_seiD_c::setParam() {
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selectAction();
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srchActors();
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dComIfGp_getAttention().getDistTable(0x28).mDistMax = daNpc_seiD_Param_c::m.field_0x90;
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dComIfGp_getAttention().getDistTable(0x28).mDistMaxRelease = daNpc_seiD_Param_c::m.field_0x90;
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dComIfGp_getAttention().getDistTable(0x27).mDistMax = daNpc_seiD_Param_c::m.field_0x90;
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dComIfGp_getAttention().getDistTable(0x27).mDistMaxRelease = daNpc_seiD_Param_c::m.field_0x90;
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dComIfGp_getAttention()->getDistTable(0x28).mDistMax = daNpc_seiD_Param_c::m.field_0x90;
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dComIfGp_getAttention()->getDistTable(0x28).mDistMaxRelease = daNpc_seiD_Param_c::m.field_0x90;
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dComIfGp_getAttention()->getDistTable(0x27).mDistMax = daNpc_seiD_Param_c::m.field_0x90;
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dComIfGp_getAttention()->getDistTable(0x27).mDistMaxRelease = daNpc_seiD_Param_c::m.field_0x90;
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attention_info.distances[0] = 39;
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attention_info.distances[1] = 39;
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