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https://github.com/TwilitRealm/dusklight
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d_a_alink work / bump dtk version (#2205)
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+3
-3
@@ -18,7 +18,7 @@ void cBgS_ChkElm::Init() {
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}
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/* 80074110-80074128 06EA50 0018+00 1/0 0/0 0/0 .text Regist2__11cBgS_ChkElmFP9dBgW_BaseUiPv */
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void cBgS_ChkElm::Regist2(dBgW_Base* p_data, unsigned int actor_id, void* p_actor) {
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void cBgS_ChkElm::Regist2(dBgW_Base* p_data, fpc_ProcID actor_id, void* p_actor) {
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m_used = true;
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m_bgw_base_ptr = p_data;
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m_actor_id = actor_id;
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@@ -38,7 +38,7 @@ void cBgS_ChkElm::Release() {
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static int l_SetCounter;
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/* 80074144-80074250 06EA84 010C+00 1/1 0/0 0/0 .text Regist__4cBgSFP9dBgW_BaseUiPv */
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bool cBgS::Regist(dBgW_Base* p_data, unsigned int actor_id, void* p_actor) {
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bool cBgS::Regist(dBgW_Base* p_data, fpc_ProcID actor_id, void* p_actor) {
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if (p_data == NULL) {
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return true;
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} else if (p_data->ChkUsed()) {
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@@ -907,4 +907,4 @@ f32 dBgS_GetNY(cBgS_PolyInfo const& poly) {
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dComIfG_Bgsp().GetTriPla(poly, &pla);
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return pla.mNormal.y;
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}
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}
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