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Frame Interp: UI Pacing Simplification
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@@ -101,10 +101,6 @@ public:
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void setDrawDoneMethod(EDrawDone drawDone) { mDrawDoneMethod = drawDone; }
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void setFader(JUTFader* fader) { mFader = fader; }
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#ifdef TARGET_PC
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// For frame interpolation
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void setFaderSimSteps(u32 steps);
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#endif
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void resetFader() { setFader(NULL); }
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JUTFader* getFader() const { return mFader; }
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void setClearColor(JUtility::TColor color) { mClearColor = color; }
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