Frame Interp: UI Pacing Simplification

This commit is contained in:
Irastris
2026-04-17 21:21:44 -04:00
parent bc6c132d69
commit 59d2014fb9
13 changed files with 125 additions and 261 deletions
+8 -16
View File
@@ -272,9 +272,9 @@ void dSelect_cursor_c::update() {
if (field_0x30) {
if (chkPlayAnime(0)) {
#ifdef TARGET_PC
const u32 ui_advance_ticks = dusk::frame_interp::get_presentation_ui_advance_ticks();
for (u32 tick = 0; tick < ui_advance_ticks; ++tick) {
if (dusk::frame_interp::get_ui_tick_pending())
#endif
{
if (mNameIdx == 1) {
field_0x44 += mpCursorHIO->field_0x8 * fVar1;
} else {
@@ -284,9 +284,7 @@ void dSelect_cursor_c::update() {
if (field_0x44 >= field_0x30->getFrameMax()) {
field_0x44 -= field_0x30->getFrameMax();
}
#ifdef TARGET_PC
}
#endif
field_0x30->setFrame(field_0x44);
setBpkAnimation(field_0x30);
@@ -303,9 +301,9 @@ void dSelect_cursor_c::update() {
if (field_0x34[i]) {
if ((i == 0 && chkPlayAnime(2)) || (i == 1 && chkPlayAnime(3))) {
#ifdef TARGET_PC
const u32 ui_advance_ticks = dusk::frame_interp::get_presentation_ui_advance_ticks();
for (u32 tick = 0; tick < ui_advance_ticks; ++tick) {
if (dusk::frame_interp::get_ui_tick_pending())
#endif
{
if (mNameIdx == 1) {
field_0x48[i] += mpCursorHIO->field_0x8 * fVar1;
} else {
@@ -314,9 +312,7 @@ void dSelect_cursor_c::update() {
if (field_0x48[i] >= field_0x34[i]->getFrameMax()) {
field_0x48[i] -= field_0x34[i]->getFrameMax();
}
#ifdef TARGET_PC
}
#endif
field_0x34[i]->setFrame(field_0x48[i]);
}
@@ -326,9 +322,9 @@ void dSelect_cursor_c::update() {
if (field_0x2C && chkPlayAnime(1)) {
#ifdef TARGET_PC
const u32 ui_advance_ticks = dusk::frame_interp::get_presentation_ui_advance_ticks();
for (u32 tick = 0; tick < ui_advance_ticks; ++tick) {
if (dusk::frame_interp::get_ui_tick_pending())
#endif
{
if (mNameIdx == 1) {
field_0x40 += mpCursorHIO->field_0x8 * fVar1;
} else {
@@ -337,9 +333,7 @@ void dSelect_cursor_c::update() {
if (field_0x40 >= field_0x2C->getFrameMax()) {
field_0x40 -= field_0x2C->getFrameMax();
}
#ifdef TARGET_PC
}
#endif
field_0x2C->setFrame(field_0x40);
setBckAnimation(field_0x2C);
@@ -348,13 +342,11 @@ void dSelect_cursor_c::update() {
if (chkPlayAnime(1) && mNameIdx == 0) {
#ifdef TARGET_PC
const u32 ui_advance_ticks = dusk::frame_interp::get_presentation_ui_advance_ticks();
for (u32 tick = 0; tick < ui_advance_ticks; ++tick) {
if (dusk::frame_interp::get_ui_tick_pending())
#endif
{
setCursorAnimation();
#ifdef TARGET_PC
}
#endif
}
mpScreen->animation();