diff --git a/CMakeLists.txt b/CMakeLists.txt index 19fd5d673f..46f0b1a411 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -280,22 +280,16 @@ set(DUSK_COMPANY_NAME "Twilit Realm") set(DUSK_FILE_DESCRIPTION "Dusk") set(DUSK_PRODUCT_NAME "Dusk") set(DUSK_COPYRIGHT "Copyright (C) Twilit Realm contributors") -set(DUSK_GAME_NAME "GZ2E") -set(DUSK_GAME_VERSION "01") -set(DUSK_TP_VERSION ${DUSK_GAME_NAME}${DUSK_GAME_VERSION}) - -message(STATUS "dusk: Game Version: ${DUSK_TP_VERSION}") source_group("dolzel" FILES ${DOLZEL_FILES} ${Z2AUDIOLIB_FILES} ${REL_FILES}) source_group("dusk" FILES ${DUSK_FILES}) -set(GAME_COMPILE_DEFS TARGET_PC WIDESCREEN_SUPPORT=1 AVOID_UB=1 VERSION=0 - DUSK_TP_VERSION="${DUSK_TP_VERSION}" DUSK_GAME_NAME="${DUSK_GAME_NAME}" DUSK_GAME_VERSION="${DUSK_GAME_VERSION}") +set(GAME_COMPILE_DEFS TARGET_PC WIDESCREEN_SUPPORT=1 AVOID_UB=1 VERSION=0) set(GAME_INCLUDE_DIRS include src - assets/${DUSK_TP_VERSION} + assets/GZ2E01 # TODO: make this dynamic if needed? libs/JSystem/include libs extern/aurora/include/dolphin @@ -312,6 +306,10 @@ if (DUSK_ENABLE_SENTRY_NATIVE) list(APPEND GAME_COMPILE_DEFS DUSK_ENABLE_SENTRY_NATIVE=1 SENTRY_BUILD_STATIC=1) endif () +if (WIN32) + list(APPEND GAME_LIBS Ws2_32) +endif () + if (DUSK_MOVIE_SUPPORT) if (TARGET libjpeg-turbo::turbojpeg-static) list(APPEND GAME_LIBS libjpeg-turbo::turbojpeg-static) diff --git a/README.md b/README.md index c2fe53576d..a66a423c5e 100644 --- a/README.md +++ b/README.md @@ -3,8 +3,12 @@ - ### **[Official Website](https://twilitrealm.dev)** - ### **[Discord](https://discord.gg/QACynxeyna)** +# Overview +Dusk is a reverse-engineered reimplementation of Twilight Princess. +It aims to be as accurate as possible to the original while also providing new options, enhancements, and tools to customize your experience. + # Setup -**⚠️Dusk does NOT provide any copyrighted assets. You must provide your own copy of the game.** +**⚠️ Dusk does NOT provide any copyrighted assets. You must provide your own copy of the game.** ### 1. Verify your ROM dump First make sure your dump of the game is clean and supported by Dusk. You can do this by checking the sha1 hash of your dump against this list of supported versions. @@ -22,29 +26,12 @@ First make sure your dump of the game is clean and supported by Dusk. You can do - Select Options, then set the ISO Path to your supported game dump - Press Start Game to play! -![DuskOptions](assets/dusk_options.png) +![Dusk options](assets/dusk_options.png) # Building If you'd like to build Dusk from source, please read the [build instructions](docs/building.md). -# Credits -- Taka -- encounter -- Antidote -- caseif -- CraftyBoss -- crowell -- dooplecks -- gymnast86 -- Irastris -- kipcode66 -- Lars -- LunarSoap -- Maddie -- MelonSpeedruns -- Pheenoh -- PJB -- Roeming -- YunataSavior +Pull Requests are welcomed! Note that we do not accept contributions that are primarily AI generated and will close your PR if we suspect as much. -Special thanks to the TP Decomp team, the GC/Wii Decomp community, the Aurora developers, and the TP speedrunning community. +# Credits +Special thanks to the [TP decompilation](https://github.com/zeldaret/tp) team, the GC/Wii decompilation community, the [Aurora](https://github.com/encounter/aurora) developers, the [TP speedrunning community](https://zsrtp.link), and all [contributors](https://github.com/TwilitRealm/dusk/graphs/contributors). diff --git a/cmake-variants.yaml b/cmake-variants.yaml index 62d2642311..37edcede95 100644 --- a/cmake-variants.yaml +++ b/cmake-variants.yaml @@ -13,13 +13,3 @@ buildType: short: RelWithDebInfo long: Optimized, with debug symbols buildType: RelWithDebInfo - -tp_version: - default: GZ2E01 - description: TP Version - choices: - GZ2E01: - short: GZ2E01 - long: GZ2E01 - settings: - DUSK_TP_VERSION: GZ2E01 diff --git a/extern/aurora b/extern/aurora index be1395c134..d3f34bfea8 160000 --- a/extern/aurora +++ b/extern/aurora @@ -1 +1 @@ -Subproject commit be1395c1343a5587cceea25754daa5cacce34f76 +Subproject commit d3f34bfea84b8b70bd1c8b13d78a3d67a3e4d332 diff --git a/files.cmake b/files.cmake index e28d6797c9..4bd48a2c57 100644 --- a/files.cmake +++ b/files.cmake @@ -1461,10 +1461,15 @@ set(DUSK_FILES src/dusk/imgui/ImGuiSaveEditor.cpp src/dusk/imgui/ImGuiStateShare.hpp src/dusk/imgui/ImGuiStateShare.cpp + src/dusk/imgui/ImGuiAchievements.hpp + src/dusk/imgui/ImGuiAchievements.cpp + src/dusk/achievements.cpp src/dusk/iso_validate.cpp + src/dusk/livesplit.cpp src/dusk/offset_ptr.cpp src/dusk/OSContext.cpp src/dusk/OSThread.cpp src/dusk/OSMutex.cpp src/dusk/discord_presence.cpp + src/dusk/version.cpp ) diff --git a/include/d/actor/d_a_b_gnd.h b/include/d/actor/d_a_b_gnd.h index b9c8781ec6..0827102eec 100644 --- a/include/d/actor/d_a_b_gnd.h +++ b/include/d/actor/d_a_b_gnd.h @@ -188,6 +188,15 @@ public: /* 0x273C */ f32 mKankyoBlend; /* 0x2740 */ u8 field_0x2740; /* 0x2744 */ dMsgFlow_c mMsgFlow; +#if TARGET_PC + cXyz mReinsInterpPrev[2][16]; + cXyz mReinsInterpCurr[2][16]; + cXyz mReinsTexInterpPrev[2]; + cXyz mReinsTexInterpCurr[2]; + bool mReinsInterpPrevValid; + bool mReinsInterpCurrValid; + s8 mDemoCamSyncTicks; +#endif }; STATIC_ASSERT(sizeof(b_gnd_class) == 0x2790); diff --git a/include/d/actor/d_a_e_mb.h b/include/d/actor/d_a_e_mb.h index f36c744879..527cf30eac 100644 --- a/include/d/actor/d_a_e_mb.h +++ b/include/d/actor/d_a_e_mb.h @@ -44,6 +44,12 @@ public: /* 0x88C */ u8 field_0x88C[0x8C8 - 0x88C]; /* 0x8C8 */ s8 field_0x8c8; /* 0x8C9 */ u8 mInitHIO; +#if TARGET_PC + cXyz mRopeInterpPrev[16]; + cXyz mRopeInterpCurr[16]; + bool mRopeInterpPrevValid; + bool mRopeInterpCurrValid; +#endif }; STATIC_ASSERT(sizeof(e_mb_class) == 0x8cc); diff --git a/include/d/actor/d_a_mirror.h b/include/d/actor/d_a_mirror.h index 06c5603899..e2f9a51e30 100644 --- a/include/d/actor/d_a_mirror.h +++ b/include/d/actor/d_a_mirror.h @@ -27,6 +27,7 @@ public: /* 0x17C */ cXyz mViewScale; #if TARGET_PC bool mbReset = false; + bool mbHadEntry = false; #endif }; diff --git a/include/d/actor/d_a_obj_lv8Lift.h b/include/d/actor/d_a_obj_lv8Lift.h index c5a8ae9f27..c327f4cf3c 100644 --- a/include/d/actor/d_a_obj_lv8Lift.h +++ b/include/d/actor/d_a_obj_lv8Lift.h @@ -58,6 +58,9 @@ public: void setNextPoint(); int Draw(); int Delete(); +#if TARGET_PC + friend void daL8Lift_interp_callback(bool isSimFrame, void* pUserWork); +#endif u8 getPthID() { return fopAcM_GetParamBit(this, 0, 8); } u8 getMoveSpeed() { return fopAcM_GetParamBit(this, 8, 4); } diff --git a/include/d/d_cam_param.h b/include/d/d_cam_param.h index d6ff7b46d7..867c66e38d 100644 --- a/include/d/d_cam_param.h +++ b/include/d/d_cam_param.h @@ -143,6 +143,12 @@ public: /* 0x20 */ JORFile mFile; #endif +#if TARGET_PC + /* 0x24 */ u8 mManualMode; + /* 0x25 */ f32 freeXAngle; + /* 0x29 */ f32 freeYAngle; +#endif + u32 Id(s32 i_style) { return mCamStyleData[i_style].field_0x0; } int Algorythmn(s32 i_style) { return mCamStyleData[i_style].field_0x4; } int Algorythmn() { return mCurrentStyle->field_0x4; } diff --git a/include/d/d_camera.h b/include/d/d_camera.h index 85e930c395..105c9cae9f 100644 --- a/include/d/d_camera.h +++ b/include/d/d_camera.h @@ -273,6 +273,8 @@ public: /* 0xA4 */ f32 field_0xa4; /* 0xA8 */ int field_0xa8; /* 0xAC */ f32 field_0xac; + f32 xAngle; + f32 yAngle; }; struct LockOnData { @@ -1024,6 +1026,9 @@ public: bool colosseumCamera(s32); bool test1Camera(s32); bool test2Camera(s32); + #if TARGET_PC + bool freeCamera(); + #endif bool towerCamera(s32); bool hookshotCamera(s32); bool railCamera(s32); diff --git a/include/d/d_meter_button.h b/include/d/d_meter_button.h index 3028abeab5..0f05d32440 100644 --- a/include/d/d_meter_button.h +++ b/include/d/d_meter_button.h @@ -343,6 +343,11 @@ public: /* 0x624 */ f32 mMidonaPosX; /* 0x628 */ f32 mMidonaPosY; /* 0x62C */ f32 mMidonaScale; + +#ifdef TARGET_PC + bool mWasListen[2]; + bool mWasRepeat[2]; +#endif }; #endif /* D_METER_D_METER_BUTTON_H */ diff --git a/include/d/d_msg_object.h b/include/d/d_msg_object.h index b55ea73904..d2ac4ecb2a 100644 --- a/include/d/d_msg_object.h +++ b/include/d/d_msg_object.h @@ -67,6 +67,9 @@ public: bool isStaffMessage(); bool isSaveMessage(); bool isTalkMessage(); +#if TARGET_PC + bool isShopItemMessage(); +#endif const char* getSmellName(); const char* getPortalName(); const char* getBombName(); diff --git a/include/d/d_name.h b/include/d/d_name.h index e685871738..3ac6592457 100644 --- a/include/d/d_name.h +++ b/include/d/d_name.h @@ -89,7 +89,7 @@ public: void MojiSelectAnm3(); int mojiChange(u8); void selectMojiSet(); - #if REGION_JPN + #if TARGET_PC || REGION_JPN int checkDakuon(int, u8); int setDakuon(int, u8); #endif diff --git a/include/d/d_s_logo.h b/include/d/d_s_logo.h index 56d10eef82..ab714a17ae 100644 --- a/include/d/d_s_logo.h +++ b/include/d/d_s_logo.h @@ -79,7 +79,7 @@ public: bool isProgressiveMode(); void setRenderMode(); - #if VERSION == VERSION_GCN_PAL || PLATFORM_WII || PLATFORM_SHIELD + #if TARGET_PC || VERSION == VERSION_GCN_PAL || PLATFORM_WII || PLATFORM_SHIELD u8 getPalLanguage(); #endif @@ -149,7 +149,7 @@ public: /* 0x200 */ dDlst_2D_c* mNvLogo; /* 0x204 */ dDlst_2D_c* mMocImg; #endif -#if VERSION == VERSION_GCN_PAL +#if TARGET_PC || VERSION == VERSION_GCN_PAL /* 0x1FC */ mDoDvdThd_mountArchive_c* mpPalLogoResCommand; #endif /* 0x1FC */ request_of_phase_process_class* m_preLoad_dylPhase; diff --git a/include/dusk/achievements.h b/include/dusk/achievements.h new file mode 100644 index 0000000000..ca4676ab2d --- /dev/null +++ b/include/dusk/achievements.h @@ -0,0 +1,74 @@ +#pragma once + +#include +#include +#include +#include +#include +#include +#include +#include "nlohmann/json.hpp" + +namespace dusk { + +enum class AchievementCategory : uint8_t { + Story, + Collection, + Challenge, + Minigame, + Misc, + Glitched +}; + +struct Achievement { + const char* key; + const char* name; + const char* description; + AchievementCategory category; + bool isCounter; + int32_t goal; + int32_t progress; + bool unlocked; +}; + +// Responsible for updating a.progress. +// Use extra for any per-achievement state that must survive across frames or sessions, extra is saved +using AchievementCheckFn = std::function; + +class AchievementSystem { +public: + static AchievementSystem& get(); + + void load(); + void save(); + void tick(); + void clearAll(); + void clearOne(const char* key); + + // Signals are visible to all achievement checks within the same tick, then cleared. + void signal(const char* key); + bool hasSignal(const char* key) const; + + std::vector getAchievements() const; + bool hasPendingUnlock() const { return !m_pendingUnlocks.empty(); } + std::string consumePendingUnlock(); + +private: + struct Entry { + Achievement achievement; + AchievementCheckFn check; + nlohmann::json extra; + }; + + AchievementSystem(); + static std::vector makeEntries(); + void processEntry(Entry& e); + + std::vector m_entries; + std::unordered_set m_signals; + bool m_loaded = false; + bool m_dirty = false; + std::queue m_pendingUnlocks; +}; + +} // namespace dusk diff --git a/include/dusk/dvd_asset.hpp b/include/dusk/dvd_asset.hpp index 014c683d44..8594d4631c 100644 --- a/include/dusk/dvd_asset.hpp +++ b/include/dusk/dvd_asset.hpp @@ -1,22 +1,31 @@ #pragma once #include "dolphin/types.h" +#include "version.hpp" namespace dusk { +struct OffsetVersion { + version::GameVersion mGameVersion; + u32 mOffset; + + constexpr OffsetVersion(const version::GameVersion gameVersion, const u32 offset) + : mGameVersion(gameVersion), mOffset(offset) {} +}; + /** * Load bytes from the main DOL by GameCube virtual address */ -bool LoadDolAsset(void* dst, u32 virtualAddress, s32 size); +bool LoadDolAsset(void* dst, std::initializer_list virtualAddress, s32 size); /** * Load bytes from a REL file in the ISO filesystem, dst must be 32-byte aligned */ -bool LoadRelAsset(void* dst, const char* dvdPath, s32 offset, s32 size); +bool LoadRelAsset(void* dst, const char* dvdPath, std::initializer_list offset, s32 size); /** * Load bytes from a REL inside RELS.arc */ -bool LoadArchivedRelAsset(void* dst, u32 memType, const char* relFileName, s32 offset, s32 size); +bool LoadArchivedRelAsset(void* dst, u32 memType, const char* relFileName, std::initializer_list offset, s32 size); } // namespace dusk diff --git a/include/dusk/livesplit.h b/include/dusk/livesplit.h new file mode 100644 index 0000000000..b283a29af4 --- /dev/null +++ b/include/dusk/livesplit.h @@ -0,0 +1,16 @@ +#pragma once + +#include + +namespace dusk::speedrun { +void onGameFrame(); +uint64_t getFrameCount(); +void start(); +void reset(); +void connectLiveSplit(const char* host = "127.0.0.1", int port = 16834); +void disconnectLiveSplit(); +bool consumeConnectedEvent(); +bool consumeDisconnectedEvent(); +void updateLiveSplit(); +void shutdown(); +} diff --git a/include/dusk/settings.h b/include/dusk/settings.h index 328825b8e7..56faefa896 100644 --- a/include/dusk/settings.h +++ b/include/dusk/settings.h @@ -13,12 +13,26 @@ enum class BloomMode : int { Dusk = 2, }; +enum class GameLanguage : u8 { + English = OS_LANGUAGE_ENGLISH, + German = OS_LANGUAGE_GERMAN, + French = OS_LANGUAGE_FRENCH, + Spanish = OS_LANGUAGE_SPANISH, + Italian = OS_LANGUAGE_ITALIAN, +}; + namespace config { template <> struct ConfigEnumRange { static constexpr auto min = BloomMode::Off; static constexpr auto max = BloomMode::Dusk; }; + +template <> +struct ConfigEnumRange { + static constexpr auto min = GameLanguage::English; + static constexpr auto max = GameLanguage::Italian; +}; } // Persistent user settings @@ -46,6 +60,8 @@ struct UserSettings { // Game settings struct { + ConfigVar language; + // QoL ConfigVar enableQuickTransform; ConfigVar hideTvSettingsScreen; @@ -60,6 +76,7 @@ struct UserSettings { ConfigVar fastClimbing; ConfigVar noMissClimbing; ConfigVar fastTears; + ConfigVar no2ndFishForCat; ConfigVar instantSaves; ConfigVar instantText; ConfigVar sunsSong; @@ -67,10 +84,10 @@ struct UserSettings { // Preferences ConfigVar enableMirrorMode; - ConfigVar invertCameraXAxis; ConfigVar disableMainHUD; ConfigVar pauseOnFocusLost; ConfigVar enableLinkDollRotation; + ConfigVar enableAchievementNotifications; // Graphics @@ -81,6 +98,7 @@ struct UserSettings { ConfigVar internalResolutionScale; ConfigVar shadowResolutionMultiplier; ConfigVar enableDepthOfField; + ConfigVar enableMapBackground; // Audio ConfigVar noLowHpSound; @@ -96,6 +114,10 @@ struct UserSettings { ConfigVar gyroDeadband; ConfigVar gyroInvertPitch; ConfigVar gyroInvertYaw; + ConfigVar freeCamera; + ConfigVar invertCameraXAxis; + ConfigVar invertCameraYAxis; + ConfigVar freeCameraSensitivity; // Cheats ConfigVar infiniteHearts; @@ -118,6 +140,10 @@ struct UserSettings { // Controls ConfigVar enableTurboKeybind; + + // Tools + ConfigVar speedrunMode; + ConfigVar liveSplitEnabled; } game; struct { diff --git a/include/dusk/version.hpp b/include/dusk/version.hpp new file mode 100644 index 0000000000..fe393b049b --- /dev/null +++ b/include/dusk/version.hpp @@ -0,0 +1,67 @@ +#ifndef DUSK_VERSION_HPP +#define DUSK_VERSION_HPP + +/** + * Functionality for switching game behavior based on the loaded game version (e.g. PAL/JPN, GC/Wii) + */ +namespace dusk::version { + enum class GameVersion : u8 { + GcnUsa = VERSION_GCN_USA, + GcnPal = VERSION_GCN_PAL, + GcnJpn = VERSION_GCN_JPN, + WiiUsaRev0 = VERSION_WII_USA_R0, + WiiUsa = VERSION_WII_USA_R2, + WiiPal = VERSION_WII_PAL, + WiiJpn = VERSION_WII_JPN, + WiiKor = VERSION_WII_KOR, + }; + + bool isGcn(); + bool isWii(); + bool isPalOrAtLeastWiiR2(); + + bool isRegionPal(); + bool isRegionJpn(); + bool isRegionUsa(); + + GameVersion getGameVersion(); + + const DVDDiskID& getDiskID(); + + void init(); + + template + struct VersionOption { + GameVersion mVersion; + T mValue; + + constexpr VersionOption(GameVersion version, T value) : mVersion(version), mValue(value) {} + }; + + template + const T& versionSelect(const std::initializer_list> options) { + const auto version = getGameVersion(); + for (const auto& opt : options) { + if (opt.mVersion == version) { + return opt.mValue; + } + } + + // Unable to find value. + abort(); + } + + template + const T& versionSelect(const std::initializer_list> options, const T& defaultValue) { + const auto version = getGameVersion(); + for (const auto& opt : options) { + if (opt.mVersion == version) { + return opt.mValue; + } + } + + return defaultValue; + } +} // namespace dusk::version + +#endif // DUSK_VERSION_HPP diff --git a/include/global.h b/include/global.h index 9301d12e11..556c5f6207 100644 --- a/include/global.h +++ b/include/global.h @@ -230,12 +230,16 @@ using std::isnan; // Some basic macros that are more convenient than putting down #if blocks for one-line changes. #if TARGET_PC #define IF_DUSK(statement) statement +#define IF_DUSK_BLOCK(cond) if (cond) { +#define IF_DUSK_BLOCK_END } #define IF_DUSK_ARG(expr) , expr #define IF_NOT_DUSK(statement) #define DUSK_IF_ELSE(dusk, orig) dusk #else #define IF_DUSK(statement) #define IF_DUSK_ARG(expr) +#define IF_DUSK_BLOCK(cond) +#define IF_DUSK_BLOCK_END #define IF_NOT_DUSK(statement) statement #define DUSK_IF_ELSE(dusk, orig) orig #endif diff --git a/src/SSystem/SComponent/c_lib.cpp b/src/SSystem/SComponent/c_lib.cpp index 6441d6ceb8..d73dfb8627 100644 --- a/src/SSystem/SComponent/c_lib.cpp +++ b/src/SSystem/SComponent/c_lib.cpp @@ -468,9 +468,20 @@ s16 cLib_targetAngleX(cXyz const* lhs, cXyz const* rhs) { void cLib_offsetPos(cXyz* pdest, cXyz const* psrc, s16 angle, cXyz const* vec) { f32 cos = cM_scos(angle); f32 sin = cM_ssin(angle); + // MWCC loads vec members into registers before writing to pdest; other compilers may not, + // which corrupts results when pdest and vec alias the same memory. +#if !__MWERKS__ + f32 vx = vec->x; + f32 vy = vec->y; + f32 vz = vec->z; + pdest->x = psrc->x + (vx * cos + vz * sin); + pdest->y = psrc->y + vy; + pdest->z = psrc->z + (vz * cos - vx * sin); +#else pdest->x = psrc->x + (vec->x * cos + vec->z * sin); pdest->y = psrc->y + vec->y; pdest->z = psrc->z + (vec->z * cos - vec->x * sin); +#endif } /** diff --git a/src/d/actor/d_a_alink.cpp b/src/d/actor/d_a_alink.cpp index e6943baf96..28c979bab4 100644 --- a/src/d/actor/d_a_alink.cpp +++ b/src/d/actor/d_a_alink.cpp @@ -5877,6 +5877,11 @@ void daAlink_c::setItemMatrix(int param_0) { modelCalc(mSheathModel); int var_r26; + + #if AVOID_UB + var_r26 = 0; + #endif + if (!checkNoResetFlg3(FLG3_UNK_4000000)) { if (mEquipItem == 0x103 || param_0 != 0) { mSwordModel->setBaseTRMtx(mpLinkModel->getAnmMtx(mLeftItemJntNo)); @@ -18936,11 +18941,20 @@ void daAlink_c::setDrawHand() { mpLinkHandModel->setBaseTRMtx(mpLinkModel->getBaseTRMtx()); mpLinkHandModel->calc(); +#if TARGET_PC + // FRAME INTERP NOTE: Always set these, otherwise the hands occasionally zip to origin. + // Doing it regardless of interpolation being active seems harmless. + mpLinkHandModel->setAnmMtx(1, mpLinkModel->getAnmMtx(9)); + mpLinkHandModel->setAnmMtx(2, mpLinkModel->getAnmMtx(0xE)); +#endif + if (var_r30 == 0xFE || var_r30 == 0xFB) { field_0x06d0 = field_0x06d8; } else { field_0x06d0 = mpLinkHandModel->getModelData()->getMaterialNodePointer(var_r30)->getShape(); +#if !TARGET_PC mpLinkHandModel->setAnmMtx(1, mpLinkModel->getAnmMtx(9)); +#endif } if (var_r30 == 0xFB) { @@ -18959,7 +18973,9 @@ void daAlink_c::setDrawHand() { field_0x06d4 = field_0x06dc; } else { field_0x06d4 = mpLinkHandModel->getModelData()->getMaterialNodePointer(var_r29)->getShape(); +#if !TARGET_PC mpLinkHandModel->setAnmMtx(2, mpLinkModel->getAnmMtx(0xE)); +#endif } if (var_r29 == 0xFB) { diff --git a/src/d/actor/d_a_alink_damage.inc b/src/d/actor/d_a_alink_damage.inc index ac5175e314..e095fc0393 100644 --- a/src/d/actor/d_a_alink_damage.inc +++ b/src/d/actor/d_a_alink_damage.inc @@ -8,6 +8,10 @@ #include "d/actor/d_a_horse.h" #include "d/actor/d_a_crod.h" #include "d/d_msg_object.h" +#ifdef TARGET_PC +#include "d/actor/d_a_obj_carry.h" +#include "dusk/achievements.h" +#endif #if DEBUG #include "d/d_s_menu.h" @@ -677,6 +681,15 @@ BOOL daAlink_c::checkDamageAction() { } setDamagePoint(dmg, at_mtrl == dCcD_MTRL_FIRE || at_mtrl == dCcD_MTRL_ICE, TRUE, 0); + +#ifdef TARGET_PC + if (tghit_ac_name == fpcNm_Obj_Carry_e) { + auto* carry = static_cast(tghit_ac); + if (carry->prm_chk_type_ironball() && carry->checkCannon()) { + dusk::AchievementSystem::get().signal("iron_ball_hit_player"); + } + } +#endif if (armor_no_dmg && at_mtrl != dCcD_MTRL_ELECTRIC && at_mtrl != dCcD_MTRL_ICE) { setGuardSe(var_r29); diff --git a/src/d/actor/d_a_alink_demo.inc b/src/d/actor/d_a_alink_demo.inc index aa77b24129..5ac30a3cb9 100644 --- a/src/d/actor/d_a_alink_demo.inc +++ b/src/d/actor/d_a_alink_demo.inc @@ -23,6 +23,7 @@ #include "d/actor/d_a_npc_tkc.h" #include +#include "dusk/imgui/ImGuiConsole.hpp" #include "dusk/settings.h" BOOL daAlink_c::checkEventRun() const { @@ -4005,6 +4006,15 @@ int daAlink_c::procGanonFinishInit() { field_0x37c8 = current.pos; onEndResetFlg1(ERFLG1_SHIELD_BACKBONE); + +#if TARGET_PC + if (dusk::getSettings().game.speedrunMode) { + if (dusk::m_speedrunInfo.m_isRunStarted) { + dusk::m_speedrunInfo.stopRun(); + } + } +#endif + return 1; } diff --git a/src/d/actor/d_a_alink_hook.inc b/src/d/actor/d_a_alink_hook.inc index d152190161..73049af08b 100644 --- a/src/d/actor/d_a_alink_hook.inc +++ b/src/d/actor/d_a_alink_hook.inc @@ -18,6 +18,10 @@ enum { }; void daAlink_c::hsChainShape_c::draw() { + if (dusk::getSettings().game.superClawshot) { + return; + } + static const int dummy = 0; daAlink_c* alink = (daAlink_c*)getUserArea(); diff --git a/src/d/actor/d_a_b_gnd.cpp b/src/d/actor/d_a_b_gnd.cpp index 2272c35376..cd6bce78c4 100644 --- a/src/d/actor/d_a_b_gnd.cpp +++ b/src/d/actor/d_a_b_gnd.cpp @@ -17,6 +17,9 @@ #include "Z2AudioLib/Z2Instances.h" +#include "dusk/frame_interpolation.h" +#include "dusk/settings.h" + class daB_GND_HIO_c : public JORReflexible { public: daB_GND_HIO_c(); @@ -279,6 +282,30 @@ static int h_nodeCallBack(J3DJoint* i_joint, int param_2) { return 1; } +#if TARGET_PC +static void b_gnd_rein_interp_callback(bool isSimFrame, void* pUserWork) { + b_gnd_class* i_this = (b_gnd_class*)pUserWork; + if (!i_this->mReinsInterpPrevValid || !i_this->mReinsInterpCurrValid) { + return; + } + const f32 alpha = dusk::frame_interp::get_interpolation_step(); + for (int r = 0; r < 2; r++) { + cXyz* dst = i_this->mHorseReins[r].getPos(0); + for (int i = 0; i < 16; i++) { + const cXyz& p0 = i_this->mReinsInterpPrev[r][i]; + const cXyz& p1 = i_this->mReinsInterpCurr[r][i]; + dst[i] = p0 + (p1 - p0) * alpha; + } + } + cXyz* dst = i_this->field_0x21e8.getPos(0); + for (int i = 0; i < 2; i++) { + const cXyz& p0 = i_this->mReinsTexInterpPrev[i]; + const cXyz& p1 = i_this->mReinsTexInterpCurr[i]; + dst[i] = p0 + (p1 - p0) * alpha; + } +} +#endif + static int daB_GND_Draw(b_gnd_class* i_this) { fopAc_ac_c* a_this = (fopAc_ac_c*)i_this; @@ -366,6 +393,21 @@ static int daB_GND_Draw(b_gnd_class* i_this) { i_this->field_0x21e8.update(2, l_color, &a_this->tevStr); dComIfGd_set3DlineMat(&i_this->field_0x21e8); +#if TARGET_PC + if (dusk::getSettings().game.enableFrameInterpolation) { + if (i_this->mReinsInterpCurrValid) { + memcpy(i_this->mReinsInterpPrev, i_this->mReinsInterpCurr, sizeof(i_this->mReinsInterpCurr)); + memcpy(i_this->mReinsTexInterpPrev, i_this->mReinsTexInterpCurr, sizeof(i_this->mReinsTexInterpCurr)); + i_this->mReinsInterpPrevValid = true; + } + for (int r = 0; r < 2; r++) { + memcpy(i_this->mReinsInterpCurr[r], i_this->mHorseReins[r].getPos(0), 16 * sizeof(cXyz)); + } + memcpy(i_this->mReinsTexInterpCurr, i_this->field_0x21e8.getPos(0), 2 * sizeof(cXyz)); + i_this->mReinsInterpCurrValid = true; + dusk::frame_interp::add_interpolation_callback(&b_gnd_rein_interp_callback, i_this); + } +#endif } return 1; @@ -1189,10 +1231,16 @@ static void b_gnd_h_end(b_gnd_class* i_this) { if (i_this->mDemoCamMode < 32) { i_this->mDemoCamMode = 32; +#if TARGET_PC + i_this->mDemoCamSyncTicks = 2; +#endif } else { i_this->mDemoCamMode = 34; i_this->mDemoCamTimer = 0; i_this->mMoveMode = 2; +#if TARGET_PC + i_this->mDemoCamSyncTicks = 2; +#endif } } break; @@ -2887,6 +2935,9 @@ static void demo_camera(b_gnd_class* i_this) { cXyz spF0; s8 sp8 = false; +#if TARGET_PC + const s16 entry_demo_cam_mode = i_this->mDemoCamMode; +#endif switch (i_this->mDemoCamMode) { case 0: break; @@ -3725,6 +3776,15 @@ static void demo_camera(b_gnd_class* i_this) { i_this->mDemoCamTimer = 10000; } } +#if TARGET_PC + if (entry_demo_cam_mode != i_this->mDemoCamMode) { + i_this->mDemoCamSyncTicks = 2; + } + if (i_this->mDemoCamSyncTicks > 0) { + dusk::frame_interp::request_presentation_sync(); + i_this->mDemoCamSyncTicks--; + } +#endif } static void anm_se_set(b_gnd_class* i_this) { diff --git a/src/d/actor/d_a_balloon_2D.cpp b/src/d/actor/d_a_balloon_2D.cpp index 6b5b5a2bd2..8627505371 100644 --- a/src/d/actor/d_a_balloon_2D.cpp +++ b/src/d/actor/d_a_balloon_2D.cpp @@ -6,6 +6,7 @@ #include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_balloon_2D.h" +#include "dusk/frame_interpolation.h" #include "JSystem/J2DGraph/J2DGrafContext.h" #include "JSystem/J2DGraph/J2DScreen.h" #include "JSystem/J2DGraph/J2DTextBox.h" @@ -438,7 +439,12 @@ void daBalloon2D_c::setComboAlpha() { void daBalloon2D_c::drawAddScore() { for (s32 i = 19; i >= 0; i--) { if (field_0x5f8[i].field_0xe != 0) { - field_0x5f8[i].field_0xe--; +#ifdef TARGET_PC + if (dusk::frame_interp::get_ui_tick_pending()) +#endif + { + field_0x5f8[i].field_0xe--; + } s32 score3; s32 score2; s32 score = field_0x5f8[i].field_0xc; @@ -446,8 +452,13 @@ void daBalloon2D_c::drawAddScore() { u8 local_88 = 0xff; f32 dVar11 = 30.0f; f32 dVar9 = 30.0f; - field_0x5f8[i].field_0x0.x += cM_ssin(temp0) * 0.3f; - field_0x5f8[i].field_0x0.y -= 1.0f; +#ifdef TARGET_PC + if (dusk::frame_interp::get_ui_tick_pending()) +#endif + { + field_0x5f8[i].field_0x0.x += cM_ssin(temp0) * 0.3f; + field_0x5f8[i].field_0x0.y -= 1.0f; + } if (field_0x5f8[i].field_0xe < 10) { f32 fVar5 = field_0x5f8[i].field_0xe / 10.0f; local_88 = fVar5 * 255.0f; diff --git a/src/d/actor/d_a_e_mb.cpp b/src/d/actor/d_a_e_mb.cpp index 939b253475..aa77a99612 100644 --- a/src/d/actor/d_a_e_mb.cpp +++ b/src/d/actor/d_a_e_mb.cpp @@ -12,6 +12,8 @@ #include "d/d_bomb.h" #include "c/c_damagereaction.h" #include "Z2AudioLib/Z2Instances.h" +#include "dusk/frame_interpolation.h" +#include "dusk/settings.h" #define ACTION_STANDBY 0 #define ACTION_WALK1 1 @@ -63,6 +65,22 @@ static void anm_init(e_mb_class* i_this, int i_anmID, f32 i_morf, u8 i_attr, f32 i_this->mAnm = i_anmID; } +#if TARGET_PC +static void e_mb_rope_interp_callback(bool isSimFrame, void* pUserWork) { + e_mb_class* i_this = (e_mb_class*)pUserWork; + if (!i_this->mRopeInterpPrevValid || !i_this->mRopeInterpCurrValid) { + return; + } + const f32 alpha = dusk::frame_interp::get_interpolation_step(); + cXyz* dst = i_this->mRopeMat.getPos(0); + for (int i = 0; i < 16; i++) { + const cXyz& p0 = i_this->mRopeInterpPrev[i]; + const cXyz& p1 = i_this->mRopeInterpCurr[i]; + dst[i] = p0 + (p1 - p0) * alpha; + } +} +#endif + static int daE_MB_Draw(e_mb_class* i_this) { fopAc_ac_c* a_this = (fopAc_ac_c*)i_this; @@ -86,6 +104,17 @@ static int daE_MB_Draw(e_mb_class* i_this) { static GXColor l_color = {0x14, 0x0F, 0x00, 0xFF}; i_this->mRopeMat.update(16, l_color, &a_this->tevStr); dComIfGd_set3DlineMat(&i_this->mRopeMat); +#if TARGET_PC + if (dusk::getSettings().game.enableFrameInterpolation) { + if (i_this->mRopeInterpCurrValid) { + memcpy(i_this->mRopeInterpPrev, i_this->mRopeInterpCurr, sizeof(i_this->mRopeInterpCurr)); + i_this->mRopeInterpPrevValid = true; + } + memcpy(i_this->mRopeInterpCurr, i_this->mRopeMat.getPos(0), 16 * sizeof(cXyz)); + i_this->mRopeInterpCurrValid = true; + dusk::frame_interp::add_interpolation_callback(&e_mb_rope_interp_callback, i_this); + } +#endif return 1; } diff --git a/src/d/actor/d_a_e_sm2.cpp b/src/d/actor/d_a_e_sm2.cpp index fdbc338670..f55c4411cb 100644 --- a/src/d/actor/d_a_e_sm2.cpp +++ b/src/d/actor/d_a_e_sm2.cpp @@ -14,6 +14,10 @@ #include "f_op/f_op_camera_mng.h" #include +#if TARGET_PC +#include "dusk/frame_interpolation.h" +#endif + class daE_SM2_HIO_c : public fOpAcm_HIO_entry_c { public: daE_SM2_HIO_c(); @@ -76,8 +80,62 @@ static int nodeCallBack(J3DJoint* i_joint, int param_1) { return 1; } +#if TARGET_PC +static void daE_SM2_interp_callback(bool isSimFrame, void* pUserWork) { + e_sm2_class* i_this = static_cast(pUserWork); + if (i_this == NULL) { + return; + } + + fopAc_ac_c* actor = (fopAc_ac_c*)&i_this->enemy; + g_env_light.settingTevStruct(0, &actor->current.pos, &actor->tevStr); + + if (!i_this->isPiece) { + if (i_this->modelMorf == NULL) { + return; + } + J3DModel* model = i_this->modelMorf->getModel(); + if (model == NULL) { + return; + } + g_env_light.setLightTevColorType_MAJI(model, &actor->tevStr); + + J3DMaterial* material = model->getModelData()->getMaterialNodePointer(0); + material->getTevKColor(1)->r = i_this->color_R; + material->getTevKColor(1)->g = i_this->color_G; + material->getTevKColor(1)->b = i_this->color_B; + material->getTevKColor(1)->a = 217.0f * i_this->color_alpha; + + if (i_this->pbtk != NULL) { + i_this->pbtk->entry(model->getModelData()); + } + } else { + if (i_this->pieceModelMorf == NULL) { + return; + } + J3DModel* model = i_this->pieceModelMorf->getModel(); + if (model == NULL) { + return; + } + + J3DMaterial* material = model->getModelData()->getMaterialNodePointer(0); + material->getTevKColor(1)->r = i_this->color_R; + material->getTevKColor(1)->g = i_this->color_G; + material->getTevKColor(1)->b = i_this->color_B; + material->getTevKColor(1)->a = 217.0f * i_this->color_alpha; + + g_env_light.setLightTevColorType_MAJI(model, &actor->tevStr); + } +} +#endif + static int daE_SM2_Draw(e_sm2_class* i_this) { fopAc_ac_c* actor = (fopAc_ac_c*)&i_this->enemy; + +#if TARGET_PC + dusk::frame_interp::add_interpolation_callback(&daE_SM2_interp_callback, i_this); +#endif + g_env_light.settingTevStruct(0, &actor->current.pos, &actor->tevStr); J3DModel* model; diff --git a/src/d/actor/d_a_e_th.cpp b/src/d/actor/d_a_e_th.cpp index f963350da4..43ad8ec19b 100644 --- a/src/d/actor/d_a_e_th.cpp +++ b/src/d/actor/d_a_e_th.cpp @@ -282,6 +282,11 @@ static void e_th_spin_B(e_th_class* i_this) { i_this->current.pos += spC; f32 speed_target; + + #if AVOID_UB + speed_target = 0; + #endif + f32 anm_frame = i_this->mpModelMorf->getFrame(); switch (i_this->mMode) { diff --git a/src/d/actor/d_a_e_ym.cpp b/src/d/actor/d_a_e_ym.cpp index 758bec6269..3f6bef6788 100644 --- a/src/d/actor/d_a_e_ym.cpp +++ b/src/d/actor/d_a_e_ym.cpp @@ -1069,7 +1069,7 @@ void daE_YM_c::executeDown() { if (mAcch.ChkGroundHit()) { if (mFlyType != 1) { #if TARGET_PC - bckSet(6, 0, 0.0f, dusk::getSettings().game.fastTears && dComIfGp_event_getMode() == 0 ? 2.0f : 1.0f); + bckSet(6, 0, 0.0f, dusk::getSettings().game.fastTears ? 2.0f : 1.0f); #else bckSet(6, 0, 0.0f, 1.0f); #endif @@ -1093,7 +1093,7 @@ void daE_YM_c::executeDown() { mSound.startCreatureSound(Z2SE_CM_BODYFALL_WATER_M, 0, -1); mSound.startCreatureSound(Z2SE_EN_YM_MOGAKU, 0, -1); #if TARGET_PC - bckSet(6, 0, 0.0f, dusk::getSettings().game.fastTears && dComIfGp_event_getMode() == 0 ? 2.0f : 1.0f); + bckSet(6, 0, 0.0f, dusk::getSettings().game.fastTears ? 2.0f : 1.0f); #else bckSet(6, 0, 0.0f, 1.0f); #endif @@ -1115,7 +1115,7 @@ void daE_YM_c::executeDown() { || dComIfG_Bgsp().GetGroundCode(gnd_chk) == 5) { #if TARGET_PC - bckSet(6, 0, 0.0f, dusk::getSettings().game.fastTears && dComIfGp_event_getMode() == 0 ? 2.0f : 1.0f); + bckSet(6, 0, 0.0f, dusk::getSettings().game.fastTears ? 2.0f : 1.0f); #else bckSet(6, 0, 0.0f, 1.0f); #endif diff --git a/src/d/actor/d_a_mant.cpp b/src/d/actor/d_a_mant.cpp index 282502419f..6a559c0e1c 100644 --- a/src/d/actor/d_a_mant.cpp +++ b/src/d/actor/d_a_mant.cpp @@ -13,9 +13,12 @@ #if TARGET_PC #include "dusk/dvd_asset.hpp" #include "dusk/frame_interpolation.h" -static u8* l_Egnd_mantTEX_get() { alignas(32) static u8 buf[0x4000]; static bool _ = (dusk::LoadRelAsset(buf, "/rel/Final/Release/d_a_mant.rel", 0x1C00, 0x4000), true); return buf; } -static u8* l_Egnd_mantTEX_U_get() { alignas(32) static u8 buf[0x4000]; static bool _ = (dusk::LoadRelAsset(buf, "/rel/Final/Release/d_a_mant.rel", 0x5C00, 0x4000), true); return buf; } -static u8* l_Egnd_mantPAL_get() { alignas(32) static u8 buf[0x60]; static bool _ = (dusk::LoadRelAsset(buf, "/rel/Final/Release/d_a_mant.rel", 0x9C00, 0x60), true); return buf; } + +using GameVersion = dusk::version::GameVersion; + +static u8* l_Egnd_mantTEX_get() { alignas(32) static u8 buf[0x4000]; static bool _ = (dusk::LoadRelAsset(buf, "/rel/Final/Release/d_a_mant.rel", {{GameVersion::GcnUsa, 0x1C00}, {GameVersion::GcnPal, 0x1C00}}, 0x4000), true); return buf; } +static u8* l_Egnd_mantTEX_U_get() { alignas(32) static u8 buf[0x4000]; static bool _ = (dusk::LoadRelAsset(buf, "/rel/Final/Release/d_a_mant.rel", {{GameVersion::GcnUsa, 0x5C00}, {GameVersion::GcnPal, 0x5C00}}, 0x4000), true); return buf; } +static u8* l_Egnd_mantPAL_get() { alignas(32) static u8 buf[0x60]; static bool _ = (dusk::LoadRelAsset(buf, "/rel/Final/Release/d_a_mant.rel", {{GameVersion::GcnUsa, 0x9C00}, {GameVersion::GcnPal, 0x9C00}}, 0x60), true); return buf; } #define l_Egnd_mantTEX (l_Egnd_mantTEX_get()) #define l_Egnd_mantTEX_U (l_Egnd_mantTEX_U_get()) #define l_Egnd_mantPAL (l_Egnd_mantPAL_get()) @@ -251,7 +254,9 @@ static u32 l_texCoord[338] = { }; #if TARGET_PC -static u8* l_Egnd_mantDL_get() { alignas(32) static u8 buf[0x3EC]; static bool _ = (dusk::LoadRelAsset(buf, "/rel/Final/Release/d_a_mant.rel", 0xA9A0, 0x3EC), true); return buf; } +using GameVersion = dusk::version::GameVersion; + +static u8* l_Egnd_mantDL_get() { alignas(32) static u8 buf[0x3EC]; static bool _ = (dusk::LoadRelAsset(buf, "/rel/Final/Release/d_a_mant.rel", {{GameVersion::GcnUsa, 0xA9A0}, {GameVersion::GcnPal, 0xA9A0}}, 0x3EC), true); return buf; } #define l_Egnd_mantDL (l_Egnd_mantDL_get()) #else #include "assets/l_Egnd_mantDL.h" diff --git a/src/d/actor/d_a_mg_fish.cpp b/src/d/actor/d_a_mg_fish.cpp index 90781345ad..6791bcb61c 100644 --- a/src/d/actor/d_a_mg_fish.cpp +++ b/src/d/actor/d_a_mg_fish.cpp @@ -22,6 +22,7 @@ #include "d/d_s_play.h" #include "d/d_vibration.h" #include "f_op/f_op_kankyo_mng.h" +#include "dusk/version.hpp" #include #define ANM_MG_FISH_MOUTH_CLOSE 4 @@ -3230,7 +3231,17 @@ static int daMg_Fish_Execute(mg_fish_class* i_this) { daPy_py_c* player = daPy_getPlayerActorClass(); -#if VERSION == VERSION_GCN_JPN +#if TARGET_PC + if (dusk::version::isRegionJpn()) { + lit_1008 = 0; + } else if (dusk::version::isRegionPal()) { + if (dComIfGs_getPalLanguage() == dSv_player_config_c::LANGUAGE_ENGLISH) { + lit_1008 = 2; + } else { + lit_1008 = 0; + } + } +#elif VERSION == VERSION_GCN_JPN lit_1008 = 0; #elif VERSION == VERSION_GCN_PAL if (dComIfGs_getPalLanguage() == dSv_player_config_c::LANGUAGE_ENGLISH) { @@ -3843,7 +3854,19 @@ static int daMg_Fish_Create(fopAc_ac_c* i_this) { a_this->mResName = "O_gD_bott"; } -#if VERSION == VERSION_GCN_JPN +#if TARGET_PC + if (dusk::version::isRegionJpn()) { + lit_1008 = 0; + } else if (dusk::version::isRegionPal()) { + if (dComIfGs_getPalLanguage() == dSv_player_config_c::LANGUAGE_ENGLISH) { + lit_1008 = 2; + } else { + lit_1008 = 0; + } + } else { + lit_1008 = 1; + } +#elif VERSION == VERSION_GCN_JPN lit_1008 = 0; #elif VERSION == VERSION_GCN_PAL if (dComIfGs_getPalLanguage() == dSv_player_config_c::LANGUAGE_ENGLISH) { diff --git a/src/d/actor/d_a_mg_fshop.cpp b/src/d/actor/d_a_mg_fshop.cpp index 99f39e410e..f0905efd5d 100644 --- a/src/d/actor/d_a_mg_fshop.cpp +++ b/src/d/actor/d_a_mg_fshop.cpp @@ -5,14 +5,15 @@ #include "d/dolzel_rel.h" // IWYU pragma: keep +#include "Z2AudioLib/Z2Instances.h" +#include "d/actor/d_a_mg_fish.h" #include "d/actor/d_a_mg_fshop.h" #include "d/actor/d_a_npc_henna.h" -#include "d/actor/d_a_mg_fish.h" #include "d/actor/d_a_player.h" -#include "f_op/f_op_camera_mng.h" -#include "d/d_timer.h" #include "d/d_s_play.h" -#include "Z2AudioLib/Z2Instances.h" +#include "d/d_timer.h" +#include "dusk/version.hpp" +#include "f_op/f_op_camera_mng.h" #if TARGET_PC #include "dusk/gyro.h" @@ -1742,7 +1743,18 @@ static int daFshop_Create(fopAc_ac_c* actor) { fopAcM_createChild(fpcNm_FSHOP_e, fopAcM_GetID(actor), 0xFFFFFF23, &actor->current.pos, fopAcM_GetRoomNo(actor), NULL, NULL, -1, NULL); u8 sp10; -#if VERSION == VERSION_GCN_PAL || VERSION == VERSION_WII_PAL +#if TARGET_PC + if (dusk::version::isRegionPal()) { + if (dComIfGs_getPalLanguage() == dSv_player_config_c::LANGUAGE_ENGLISH) { + sp10 = 2; + } else { + sp10 = 0; + } + } else { + sp10 = 1; + } + +#elif VERSION == VERSION_GCN_PAL || VERSION == VERSION_WII_PAL if (dComIfGs_getPalLanguage() == dSv_player_config_c::LANGUAGE_ENGLISH) { sp10 = 2; } else { diff --git a/src/d/actor/d_a_mg_rod.cpp b/src/d/actor/d_a_mg_rod.cpp index 96ad7aa148..956a9e3cff 100644 --- a/src/d/actor/d_a_mg_rod.cpp +++ b/src/d/actor/d_a_mg_rod.cpp @@ -25,6 +25,8 @@ #include #include +#include "dusk/version.hpp" + class dmg_rod_HIO_c : public JORReflexible { public: dmg_rod_HIO_c(); @@ -5734,10 +5736,22 @@ static void play_camera_u(dmg_rod_class* i_this) { static int dmg_rod_Execute(dmg_rod_class* i_this) { fopAc_ac_c* actor = &i_this->actor; + #if TARGET_PC + if (dusk::version::isPalOrAtLeastWiiR2()) { + if (dComIfGs_getPalLanguage() == 0) { + data_804BBBD4 = 2; + } else { + data_804BBBD4 = 0; + } + } else if (dusk::version::isRegionJpn()) { + data_804BBBD4 = 0; + } else { + data_804BBBD4 = 1; + } //TODO: It seems possible that dComIfGs_getPalLanguage returns a constant value for non-PAL // versions (causing the first block to be elided), and it's also possible that the value // being compared against is an enum value with per-version definitions. - #if VERSION == VERSION_SHIELD_DEBUG + #elif VERSION == VERSION_SHIELD_DEBUG if (dComIfGs_getPalLanguage() == 1) { data_804BBBD4 = 2; } else { @@ -6303,7 +6317,19 @@ static int dmg_rod_Create(fopAc_ac_c* i_this) { heap_size = 0xC9A0; } - #if VERSION == VERSION_SHIELD_DEBUG + #if TARGET_PC + if (dusk::version::isPalOrAtLeastWiiR2()) { + if (dComIfGs_getPalLanguage() == 0) { + data_804BBBD4 = 2; + } else { + data_804BBBD4 = 0; + } + } else if (dusk::version::isRegionJpn()) { + data_804BBBD4 = 0; + } else { + data_804BBBD4 = 1; + } + #elif VERSION == VERSION_SHIELD_DEBUG if (dComIfGs_getPalLanguage() == 1) { data_804BBBD4 = 2; } else { diff --git a/src/d/actor/d_a_mirror.cpp b/src/d/actor/d_a_mirror.cpp index fb4142c0bb..5c5218328e 100644 --- a/src/d/actor/d_a_mirror.cpp +++ b/src/d/actor/d_a_mirror.cpp @@ -40,6 +40,7 @@ dMirror_packet_c::dMirror_packet_c() { void dMirror_packet_c::reset() { #if TARGET_PC mbReset = true; + mbHadEntry = false; #else mModelCount = 0; #endif @@ -96,6 +97,9 @@ int dMirror_packet_c::entryModel(J3DModel* i_model) { } mModels[mModelCount++] = i_model; +#if TARGET_PC + mbHadEntry = true; +#endif return 1; } @@ -624,6 +628,12 @@ int daMirror_c::draw() { mDoExt_modelUpdateDL(mpModel); } +#if TARGET_PC + if (mPacket.mbReset && !mPacket.mbHadEntry) { + mPacket.mModelCount = 0; + } + mPacket.mbHadEntry = true; +#endif dComIfGd_getOpaListBG()->entryImm(&mPacket, 0); return 1; } diff --git a/src/d/actor/d_a_npc_ne.cpp b/src/d/actor/d_a_npc_ne.cpp index 1324c56cf5..90e33adea5 100644 --- a/src/d/actor/d_a_npc_ne.cpp +++ b/src/d/actor/d_a_npc_ne.cpp @@ -956,7 +956,7 @@ static void npc_ne_tame(npc_ne_class* i_this) { i_this->mpMorf->setPlaySpeed(i_this->mAnmSpeed); /* dSv_event_flag_c::F_0470 - Fishing Pond - Reserved for fishing */ - if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[470])) { + if (IF_DUSK(dusk::getSettings().game.no2ndFishForCat) || dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[470])) { if (fpcEx_Search(s_fish_sub, _this) != NULL) { i_this->mAction = npc_ne_class::ACT_HOME; i_this->mMode = 10; @@ -2948,8 +2948,7 @@ static int daNpc_Ne_Execute(npc_ne_class* i_this) { if (i_this->mWantsFish && (i_this->mCounter & 0xf) == 0) { /* dSv_event_flag_c::F_0470 - Fishing Pond - Reserved for fishing */ - if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[470]) - && i_this->mDistToTarget < 1500.0f) { + if ((IF_DUSK(dusk::getSettings().game.no2ndFishForCat) || dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[470])) && i_this->mDistToTarget < 1500.0f) { if (fopAcM_SearchByName(fpcNm_MG_ROD_e) != NULL) { i_this->mNoFollow = false; } else { diff --git a/src/d/actor/d_a_obj_balloon.cpp b/src/d/actor/d_a_obj_balloon.cpp index 41430f97f0..4425483bef 100644 --- a/src/d/actor/d_a_obj_balloon.cpp +++ b/src/d/actor/d_a_obj_balloon.cpp @@ -205,6 +205,13 @@ int daObj_Balloon_c::_delete() { Z2GetAudioMgr()->seStop(Z2SE_OBJ_WATERMILL_ROUND, 0); if (mHIOInit) { hio_set = false; +#ifdef TARGET_PC + // !@bug d_a_obj_balloon.rel unload used to zero these file-statics; with static linking they dangle across scenes. + m_combo_type = 0xFFFFFFFF; + m_combo_count = 0; + m_combo_next_score = 0; + m_balloon_score = 0; +#endif } return 1; } diff --git a/src/d/actor/d_a_obj_drop.cpp b/src/d/actor/d_a_obj_drop.cpp index 275a3d6e12..18d27840f7 100644 --- a/src/d/actor/d_a_obj_drop.cpp +++ b/src/d/actor/d_a_obj_drop.cpp @@ -265,8 +265,8 @@ int daObjDrop_c::modeParentWait() { mModeAction = 1; #if TARGET_PC - mModeTimer = dusk::getSettings().game.fastTears && dComIfGp_event_getMode() == 0 ? 20 : 40; - if (dusk::getSettings().game.fastTears && dComIfGp_event_getMode() == 0) { + mModeTimer = dusk::getSettings().game.fastTears ? 0 : 40; + if (dusk::getSettings().game.fastTears) { current.pos.y += 100.0f; } else { current.pos.y += 300.0f; @@ -285,7 +285,7 @@ int daObjDrop_c::modeParentWait() { case 2: createBodyEffect(); #if TARGET_PC - mModeTimer = dusk::getSettings().game.fastTears && dComIfGp_event_getMode() == 0 ? 5 : 45; + mModeTimer = dusk::getSettings().game.fastTears ? 0 : 45; #else mModeTimer = 45; #endif @@ -331,7 +331,7 @@ int daObjDrop_c::modeWait() { case 2: case 50: #if TARGET_PC - if (dusk::getSettings().game.fastTears && dComIfGp_event_getMode() == 0) { + if (dusk::getSettings().game.fastTears) { f32 player_dist = current.pos.abs(daPy_getPlayerActorClass()->current.pos); f32 home_dist = current.pos.abs(home.pos); diff --git a/src/d/actor/d_a_obj_lv8Lift.cpp b/src/d/actor/d_a_obj_lv8Lift.cpp index 4f475a626c..8fa9422325 100644 --- a/src/d/actor/d_a_obj_lv8Lift.cpp +++ b/src/d/actor/d_a_obj_lv8Lift.cpp @@ -10,6 +10,10 @@ #include "d/d_path.h" #include "d/d_bg_w.h" +#if TARGET_PC +#include "dusk/frame_interpolation.h" +#endif + daL8Lift_HIO_c::daL8Lift_HIO_c() { mStopDisappearTime = 30; mStartMoveTime = 60; @@ -380,7 +384,44 @@ void daL8Lift_c::setNextPoint() { mCurrentPoint = next_point; } +#if TARGET_PC +void daL8Lift_interp_callback(bool isSimFrame, void* pUserWork) { + daL8Lift_c* lift = static_cast(pUserWork); + if (lift == NULL || lift->mpModel == NULL) { + return; + } + + g_env_light.settingTevStruct(0x10, &lift->current.pos, &lift->tevStr); + g_env_light.setLightTevColorType_MAJI(lift->mpModel, &lift->tevStr); + + J3DModelData* modelData = lift->mpModel->getModelData(); + J3DMaterial* materialp = modelData->getMaterialNodePointer(0); + + if (materialp->getTexGenBlock()->getTexMtx(1) != NULL) { + J3DTexMtxInfo* mtx_info = &materialp->getTexGenBlock()->getTexMtx(1)->getTexMtxInfo(); + if (mtx_info != NULL) { + Mtx m; + C_MTXLightOrtho(m, 100.0f, -100.0f, -100.0f, 100.0f, 1.0f, 1.0f, 0.0f, 0.0f); + mDoMtx_stack_c::XrotS(0x4000); + mDoMtx_stack_c::transM(-lift->current.pos.x, -lift->current.pos.y, -lift->current.pos.z); + cMtx_concat(m, mDoMtx_stack_c::get(), mtx_info->mEffectMtx); + } + } + + lift->mBtk.entry(modelData); + + J3DGXColor* color = materialp->getTevKColor(1); + color->r = l_HIO.mColorR; + color->g = l_HIO.mColorG; + color->b = l_HIO.mColorB; +} +#endif + int daL8Lift_c::Draw() { +#if TARGET_PC + dusk::frame_interp::add_interpolation_callback(&daL8Lift_interp_callback, this); +#endif + g_env_light.settingTevStruct(16, ¤t.pos, &tevStr); g_env_light.setLightTevColorType_MAJI(mpModel, &tevStr); J3DModelData* modelData = mpModel->getModelData(); diff --git a/src/d/actor/d_a_obj_lv8OptiLift.cpp b/src/d/actor/d_a_obj_lv8OptiLift.cpp index a8610989a7..6b6c806d64 100644 --- a/src/d/actor/d_a_obj_lv8OptiLift.cpp +++ b/src/d/actor/d_a_obj_lv8OptiLift.cpp @@ -11,6 +11,10 @@ #include "d/d_com_inf_game.h" #include "d/d_path.h" +#if TARGET_PC +#include "dusk/frame_interpolation.h" +#endif + daOptiLift_HIO_c::daOptiLift_HIO_c() { mStopDisappearTime = 30; mStartMoveTime = 30; @@ -412,7 +416,44 @@ void daOptiLift_c::setNextPoint() { mCurrentPoint = next_point; } +#if TARGET_PC +static void daOptiLift_interp_callback(bool isSimFrame, void* pUserWork) { + daOptiLift_c* lift = static_cast(pUserWork); + if (lift == NULL || lift->mpModel == NULL) { + return; + } + + g_env_light.settingTevStruct(0x10, &lift->current.pos, &lift->tevStr); + g_env_light.setLightTevColorType_MAJI(lift->mpModel, &lift->tevStr); + + J3DModelData* modelData = lift->mpModel->getModelData(); + J3DMaterial* materialp = modelData->getMaterialNodePointer(0); + + if (materialp->getTexGenBlock()->getTexMtx(1) != NULL) { + J3DTexMtxInfo* mtx_info = &materialp->getTexGenBlock()->getTexMtx(1)->getTexMtxInfo(); + if (mtx_info != NULL) { + Mtx m; + C_MTXLightOrtho(m, 100.0f, -100.0f, -100.0f, 100.0f, 1.0f, 1.0f, 0.0f, 0.0f); + mDoMtx_stack_c::XrotS(0x4000); + mDoMtx_stack_c::transM(-lift->current.pos.x, -lift->current.pos.y, -lift->current.pos.z); + cMtx_concat(m, mDoMtx_stack_c::get(), mtx_info->mEffectMtx); + } + } + + lift->mBtk.entry(modelData); + + J3DGXColor* color = materialp->getTevKColor(1); + color->r = l_HIO.mColorR; + color->g = l_HIO.mColorG; + color->b = l_HIO.mColorB; +} +#endif + int daOptiLift_c::Draw() { +#if TARGET_PC + dusk::frame_interp::add_interpolation_callback(&daOptiLift_interp_callback, this); +#endif + g_env_light.settingTevStruct(0x10, ¤t.pos, &tevStr); g_env_light.setLightTevColorType_MAJI(mpModel, &tevStr); diff --git a/src/d/actor/d_a_player.cpp b/src/d/actor/d_a_player.cpp index 8ceb0ef237..6148d23e3a 100644 --- a/src/d/actor/d_a_player.cpp +++ b/src/d/actor/d_a_player.cpp @@ -369,18 +369,17 @@ JKRHeap* daPy_anmHeap_c::setAnimeHeap() { #if !PLATFORM_WII #if TARGET_PC #include "dusk/dvd_asset.hpp" +using GameVersion = dusk::version::GameVersion; static const u8* l_sightDL_get() { static u8 buf[0x89]; static bool _ = ( dusk::LoadDolAsset( buf, - #if VERSION == VERSION_GCN_PAL - 0x803BBDA0, - #elif VERSION == VERSION_GCN_JPN - 0x803B4220, - #elif VERSION == VERSION_GCN_USA - 0x803BA0C0, - #endif +{ + {GameVersion::GcnUsa, 0x803BA0C0}, + {GameVersion::GcnPal, 0x803BBDA0}, + {GameVersion::GcnJpn, 0x803B4220} + }, 0x89 ), true diff --git a/src/d/actor/d_a_title.cpp b/src/d/actor/d_a_title.cpp index 6df52abc5b..a75a96cb2e 100644 --- a/src/d/actor/d_a_title.cpp +++ b/src/d/actor/d_a_title.cpp @@ -1,21 +1,22 @@ #include "d/dolzel_rel.h" // IWYU pragma: keep +#include "JSystem/J2DGraph/J2DScreen.h" +#include "JSystem/J2DGraph/J2DTextBox.h" +#include "JSystem/JKernel/JKRExpHeap.h" +#include "JSystem/JKernel/JKRMemArchive.h" #include "d/actor/d_a_title.h" +#include "d/d_com_inf_game.h" +#include "d/d_demo.h" +#include "d/d_menu_collect.h" +#include "d/d_pane_class_alpha.h" #include "d/d_s_logo.h" #include "d/d_s_play.h" -#include "d/d_demo.h" -#include "d/d_pane_class_alpha.h" -#include "d/d_menu_collect.h" +#include "dusk/version.hpp" +#include "f_op/f_op_msg_mng.h" +#include "f_op/f_op_overlap_mng.h" +#include "f_op/f_op_scene_mng.h" #include "m_Do/m_Do_Reset.h" #include "m_Do/m_Do_controller_pad.h" -#include "d/d_com_inf_game.h" -#include "JSystem/JKernel/JKRExpHeap.h" -#include "f_op/f_op_overlap_mng.h" -#include "f_op/f_op_msg_mng.h" -#include "f_op/f_op_scene_mng.h" -#include "JSystem/J2DGraph/J2DScreen.h" -#include "JSystem/JKernel/JKRMemArchive.h" -#include "JSystem/J2DGraph/J2DTextBox.h" #include "m_Do/m_Do_graphic.h" #ifdef TARGET_PC @@ -49,7 +50,10 @@ static u8 const lit_3772[12] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, }; -#if VERSION == VERSION_GCN_PAL +#if TARGET_PC +using namespace dusk::version; +#define l_arcName versionSelect({{GameVersion::GcnPal, "TitlePal"}}, "Title") +#elif VERSION == VERSION_GCN_PAL static char const l_arcName[] = "TitlePal"; #else static char const l_arcName[] = "Title"; @@ -59,7 +63,7 @@ daTit_HIO_c::daTit_HIO_c() { mPSScaleX = 1.0f; mPSScaleY = 1.0f; - #if VERSION == VERSION_GCN_PAL + #if TARGET_PC || VERSION == VERSION_GCN_PAL switch (OSGetLanguage()) { case OS_LANGUAGE_ENGLISH: case OS_LANGUAGE_GERMAN: diff --git a/src/d/actor/d_flower.inc b/src/d/actor/d_flower.inc index 58daa354a1..4024d5ad6a 100644 --- a/src/d/actor/d_flower.inc +++ b/src/d/actor/d_flower.inc @@ -7,17 +7,13 @@ #include "dusk/frame_interpolation.h" -#if TARGET_PC -const u16 l_J_Ohana00_64TEX__width = 64; -const u16 l_J_Ohana00_64TEX__height = 64; -#else const u16 l_J_Ohana00_64TEX__width = 63; const u16 l_J_Ohana00_64TEX__height = 63; -#endif #if TARGET_PC #include "dusk/dvd_asset.hpp" -static u8* l_J_Ohana00_64TEX_get() { static u8 buf[0x800]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", 0x9060, 0x800), true); return buf; } +using GameVersion = dusk::version::GameVersion; +static u8* l_J_Ohana00_64TEX_get() { static u8 buf[0x800]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x9060}, {GameVersion::GcnPal, 0x9060}}, 0x800), true); return buf; } #define l_J_Ohana00_64TEX (l_J_Ohana00_64TEX_get()) #else #include "assets/l_J_Ohana00_64TEX.h" @@ -113,10 +109,12 @@ static u8 l_flowerTexCoord[] = { 0x3E, 0xA7, 0x72, 0xD6, 0xBD, 0x2F, 0x46, 0xAA}; #if TARGET_PC -static u8* l_J_hana00DL_get() { static u8 buf[0x150]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", 0x9D20, 0x150), true); return buf; } -static u8* l_J_hana00_cDL_get() { static u8 buf[0xDE]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", 0x9E80, 0xDE), true); return buf; } -static u8* l_matDL_get() { static u8 buf[0x99]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", 0x9F60, 0x99), true); return buf; } -static u8* l_matLight4DL_get() { static u8 buf[0x99]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", 0xA000, 0x99), true); return buf; } +using GameVersion = dusk::version::GameVersion; + +static u8* l_J_hana00DL_get() { static u8 buf[0x150]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x9D20}, {GameVersion::GcnPal, 0x9D20}}, 0x150), true); return buf; } +static u8* l_J_hana00_cDL_get() { static u8 buf[0xDE]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x9E80}, {GameVersion::GcnPal, 0x9E80}}, 0xDE), true); return buf; } +static u8* l_matDL_get() { static u8 buf[0x99]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x9F60}, {GameVersion::GcnPal, 0x9F60}}, 0x99), true); return buf; } +static u8* l_matLight4DL_get() { static u8 buf[0x99]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0xA000}, {GameVersion::GcnPal, 0xA000}}, 0x99), true); return buf; } #define l_J_hana00DL (l_J_hana00DL_get()) #define l_J_hana00_cDL (l_J_hana00_cDL_get()) #define l_matDL (l_matDL_get()) @@ -133,16 +131,12 @@ l_matDL__d_a_grass(l_J_Ohana00_64TEX) l_matLight4DL(l_J_Ohana00_64TEX) #endif -#if TARGET_PC -const u16 l_J_Ohana01_64128_0419TEX__width = 64; -const u16 l_J_Ohana01_64128_0419TEX__height = 128; -#else const u16 l_J_Ohana01_64128_0419TEX__width = 63; const u16 l_J_Ohana01_64128_0419TEX__height = 127; -#endif #if TARGET_PC -static u8* l_J_Ohana01_64128_0419TEX_get() { static u8 buf[0x1000]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", 0xA0A0, 0x1000), true); return buf; } +using GameVersion = dusk::version::GameVersion; +static u8* l_J_Ohana01_64128_0419TEX_get() { static u8 buf[0x1000]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0xA0A0}, {GameVersion::GcnPal, 0xA0A0}}, 0x1000), true); return buf; } #define l_J_Ohana01_64128_0419TEX (l_J_Ohana01_64128_0419TEX_get()) #else #include "assets/l_J_Ohana01_64128_0419TEX.h" @@ -274,11 +268,13 @@ static u8 l_flowerTexCoord2[] = { 0x40, 0x1B, 0x7D, 0x52, 0x3F, 0x80, 0x3F, 0x79, 0x40, 0x1B, 0x7D, 0x52, 0x3F, 0x51, 0x10, 0x6F}; #if TARGET_PC -static u8* l_J_hana01DL_get() { static u8 buf[0x138]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", 0xB7C0, 0x138), true); return buf; } -static u8* l_J_hana01_c_00DL_get() { static u8 buf[0xDE]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", 0xB900, 0xDE), true); return buf; } -static u8* l_J_hana01_c_01DL_get() { static u8 buf[0x128]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", 0xB9E0, 0x128), true); return buf; } -static u8* l_mat2DL_get() { static u8 buf[0x99]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", 0xBB20, 0x99), true); return buf; } -static u8* l_mat2Light4DL_get() { static u8 buf[0x99]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", 0xBBC0, 0x99), true); return buf; } +using GameVersion = dusk::version::GameVersion; + +static u8* l_J_hana01DL_get() { static u8 buf[0x138]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0xB7C0}, {GameVersion::GcnPal, 0xB7C0}}, 0x138), true); return buf; } +static u8* l_J_hana01_c_00DL_get() { static u8 buf[0xDE]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0xB900}, {GameVersion::GcnPal, 0xB900}}, 0xDE), true); return buf; } +static u8* l_J_hana01_c_01DL_get() { static u8 buf[0x128]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0xB9E0}, {GameVersion::GcnPal, 0xB9E0}}, 0x128), true); return buf; } +static u8* l_mat2DL_get() { static u8 buf[0x99]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0xBB20}, {GameVersion::GcnPal, 0xBB20}}, 0x99), true); return buf; } +static u8* l_mat2Light4DL_get() { static u8 buf[0x99]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0xBBC0}, {GameVersion::GcnPal, 0xBBC0}}, 0x99), true); return buf; } #define l_J_hana01DL (l_J_hana01DL_get()) #define l_J_hana01_c_00DL (l_J_hana01_c_00DL_get()) #define l_J_hana01_c_01DL (l_J_hana01_c_01DL_get()) @@ -586,11 +582,11 @@ dFlower_packet_c::dFlower_packet_c() { #if TARGET_PC GXInitTexObj(&mTexObj_l_J_Ohana00_64TEX, l_J_Ohana00_64TEX, - l_J_Ohana00_64TEX__width, l_J_Ohana00_64TEX__height, GX_TF_CMPR, GX_MIRROR, GX_MIRROR, GX_FALSE + l_J_Ohana00_64TEX__width + 1, l_J_Ohana00_64TEX__height + 1, GX_TF_CMPR, GX_MIRROR, GX_MIRROR, GX_FALSE ); GXInitTexObj(&mTexObj_l_J_Ohana01_64128_0419TEX, l_J_Ohana01_64128_0419TEX, - l_J_Ohana01_64128_0419TEX__width, l_J_Ohana01_64128_0419TEX__height, GX_TF_CMPR, GX_MIRROR, GX_MIRROR, GX_FALSE + l_J_Ohana01_64128_0419TEX__width + 1, l_J_Ohana01_64128_0419TEX__height + 1, GX_TF_CMPR, GX_MIRROR, GX_MIRROR, GX_FALSE ); #endif @@ -789,6 +785,10 @@ void dFlower_packet_c::draw() { GXColor sp28; + #if AVOID_UB + sp28 = {1, 1, 1, 1}; + #endif + //u8 sp26, sp25, sp24; GXColor sp24; sp24.r = -0.4f * temp_r29->AmbCol.r * var_f29; diff --git a/src/d/actor/d_grass.inc b/src/d/actor/d_grass.inc index ab2724060f..3d67a57007 100644 --- a/src/d/actor/d_grass.inc +++ b/src/d/actor/d_grass.inc @@ -20,8 +20,9 @@ const u16 l_M_kusa05_RGBATEX__height = 31; #if TARGET_PC #include "dusk/dvd_asset.hpp" -static u8* l_M_kusa05_RGBATEX_get() { static u8 buf[0x800]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", 0x7680, 0x800), true); return buf; } -static u8* l_M_Hijiki00TEX_get() { static u8 buf[0x800]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", 0x7E80, 0x800), true); return buf; } +using GameVersion = dusk::version::GameVersion; +static u8* l_M_kusa05_RGBATEX_get() { static u8 buf[0x800]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x7680}, {GameVersion::GcnPal, 0x7680}}, 0x800), true); return buf; } +static u8* l_M_Hijiki00TEX_get() { static u8 buf[0x800]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x7E80}, {GameVersion::GcnPal, 0x7E80}}, 0x800), true); return buf; } #define l_M_kusa05_RGBATEX (l_M_kusa05_RGBATEX_get()) #define l_M_Hijiki00TEX (l_M_Hijiki00TEX_get()) #else @@ -113,12 +114,14 @@ static u8 l_texCoord[160] = { }; #if TARGET_PC -static u8* l_M_Kusa_9qDL_get() { static u8 buf[0xCB]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", 0x8B00, 0xCB), true); return buf; } -static u8* l_M_Kusa_9q_cDL_get() { static u8 buf[0xCB]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", 0x8BE0, 0xCB), true); return buf; } -static u8* l_M_TenGusaDL_get() { static u8 buf[0xD4]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", 0x8CC0, 0xD4), true); return buf; } -static u8* l_Tengusa_matDL_get() { static u8 buf[0xA8]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", 0x8DA0, 0xA8), true); return buf; } -static u8* l_kusa9q_matDL_get() { static u8 buf[0xA8]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", 0x8E60, 0xA8), true); return buf; } -static u8* l_kusa9q_l4_matDL_get() { static u8 buf[0xA8]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", 0x8F20, 0xA8), true); return buf; } +using GameVersion = dusk::version::GameVersion; + +static u8* l_M_Kusa_9qDL_get() { static u8 buf[0xCB]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x8B00}, {GameVersion::GcnPal, 0x8B00}}, 0xCB), true); return buf; } +static u8* l_M_Kusa_9q_cDL_get() { static u8 buf[0xCB]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x8BE0}, {GameVersion::GcnPal, 0x8BE0}}, 0xCB), true); return buf; } +static u8* l_M_TenGusaDL_get() { static u8 buf[0xD4]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x8CC0}, {GameVersion::GcnPal, 0x8CC0}}, 0xD4), true); return buf; } +static u8* l_Tengusa_matDL_get() { static u8 buf[0xA8]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x8DA0}, {GameVersion::GcnPal, 0x8DA0}}, 0xA8), true); return buf; } +static u8* l_kusa9q_matDL_get() { static u8 buf[0xA8]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x8E60}, {GameVersion::GcnPal, 0x8E60}}, 0xA8), true); return buf; } +static u8* l_kusa9q_l4_matDL_get() { static u8 buf[0xA8]; static bool _ = (dusk::LoadArchivedRelAsset(buf, 'AMEM', "d_a_grass.rel", {{GameVersion::GcnUsa, 0x8F20}, {GameVersion::GcnPal, 0x8F20}}, 0xA8), true); return buf; } #define l_M_Kusa_9qDL (l_M_Kusa_9qDL_get()) #define l_M_Kusa_9q_cDL (l_M_Kusa_9q_cDL_get()) #define l_M_TenGusaDL (l_M_TenGusaDL_get()) @@ -491,11 +494,11 @@ dGrass_packet_c::dGrass_packet_c() { #if TARGET_PC GXInitTexObj(&mTexObj_l_M_kusa05_RGBATEX, l_M_kusa05_RGBATEX, - l_M_kusa05_RGBATEX__width, l_M_kusa05_RGBATEX__height, GX_TF_RGB5A3, GX_REPEAT, GX_CLAMP, GX_FALSE + l_M_kusa05_RGBATEX__width + 1, l_M_kusa05_RGBATEX__height + 1, GX_TF_RGB5A3, GX_REPEAT, GX_CLAMP, GX_FALSE ); GXInitTexObj(&mTexObj_l_M_Hijiki00TEX, l_M_Hijiki00TEX, - l_M_Hijiki00TEX__width, l_M_Hijiki00TEX__height, GX_TF_RGB5A3, GX_REPEAT, GX_CLAMP, GX_FALSE + l_M_Hijiki00TEX__width + 1, l_M_Hijiki00TEX__height + 1, GX_TF_RGB5A3, GX_REPEAT, GX_CLAMP, GX_FALSE ); #endif @@ -643,18 +646,14 @@ void dGrass_packet_c::draw() { } if (var_r29->field_0x05 <= 3 || var_r29->field_0x05 >= 10) { -#if TARGET_PC - GXLoadTexObj(&mTexObj_l_M_kusa05_RGBATEX, GX_TEXMAP0); -#endif + IF_DUSK(GXLoadTexObj(&mTexObj_l_M_kusa05_RGBATEX, GX_TEXMAP0)); if (sp48 <= 3) { GXCallDisplayList(mp_kusa9q_14_DL, m_kusa9q_DL_14_size); } else { GXCallDisplayList(mp_kusa9q_DL, m_kusa9q_DL_size); } } else { -#if TARGET_PC - GXLoadTexObj(&mTexObj_l_M_Hijiki00TEX, GX_TEXMAP0); -#endif + IF_DUSK(GXLoadTexObj(&mTexObj_l_M_Hijiki00TEX, GX_TEXMAP0)); GXCallDisplayList(l_Tengusa_matDL, 0xA0); } @@ -680,12 +679,14 @@ void dGrass_packet_c::draw() { while (var_r29 != NULL) { if (var_r29->field_0x05 <= 3 || var_r29->field_0x05 >= 10) { + IF_DUSK(GXLoadTexObj(&mTexObj_l_M_kusa05_RGBATEX, GX_TEXMAP0)); if (sp48 <= 2) { GXCallDisplayList(mp_kusa9q_14_DL, m_kusa9q_DL_14_size); } else { GXCallDisplayList(mp_kusa9q_DL, m_kusa9q_DL_size); } } else { + IF_DUSK(GXLoadTexObj(&mTexObj_l_M_Hijiki00TEX, GX_TEXMAP0)); GXCallDisplayList(l_Tengusa_matDL, 0xA0); } diff --git a/src/d/d_bright_check.cpp b/src/d/d_bright_check.cpp index c3fcc806d5..3ee98be5c7 100644 --- a/src/d/d_bright_check.cpp +++ b/src/d/d_bright_check.cpp @@ -9,6 +9,8 @@ #include "JSystem/J2DGraph/J2DScreen.h" #include "JSystem/J2DGraph/J2DTextBox.h" #include "d/d_msg_string.h" +#include "dusk/livesplit.h" +#include "dusk/imgui/ImGuiConsole.hpp" #include "m_Do/m_Do_controller_pad.h" dBrightCheck_c::dBrightCheck_c(JKRArchive* i_archive) { @@ -138,6 +140,17 @@ void dBrightCheck_c::modeWait() {} void dBrightCheck_c::modeMove() { if (mDoCPd_c::getTrigA(PAD_1) || mDoCPd_c::getTrigStart(PAD_1)) { mDoAud_seStart(Z2SE_ENTER_GAME, NULL, 0, 0); +#ifdef TARGET_PC + dusk::speedrun::start(); + + if (dusk::getSettings().game.speedrunMode && !dusk::getSettings().game.hideTvSettingsScreen) { + // start a new run if a run isn't already in progress + if (!dusk::m_speedrunInfo.m_isRunStarted) { + dusk::ImGuiMenuGame::resetForSpeedrunMode(); + dusk::m_speedrunInfo.startRun(); + } + } +#endif mCompleteCheck = true; mMode = MODE_WAIT_e; } diff --git a/src/d/d_camera.cpp b/src/d/d_camera.cpp index f805a6a08b..471c93bb19 100644 --- a/src/d/d_camera.cpp +++ b/src/d/d_camera.cpp @@ -794,6 +794,9 @@ void dCamera_c::updatePad() { if (mTriggerLeftLast > mCamSetup.ManualEndVal()) { if (mLockLActive == 0) { + #if TARGET_PC + mCamParam.mManualMode = 0; + #endif mLockLJustActivated = 1; } else { mLockLJustActivated = 0; @@ -833,6 +836,12 @@ void dCamera_c::updatePad() { mHoldB = mDoCPd_c::getHoldB(mPadID) ? true : false; mTrigB = mDoCPd_c::getTrigB(mPadID) ? true : false; + #if TARGET_PC + if (mCamParam.mManualMode) { + return; + } + #endif + bool sp6B = true; bool sp6C = true; int temp1; @@ -1167,6 +1176,7 @@ bool dCamera_c::Run() { } } else { sp0F = (this->*engine_tbl[mCamParam.Algorythmn(mCamStyle)])(mCamStyle); + field_0x170++; field_0x160++; mCurCamStyleTimer++; @@ -3078,6 +3088,11 @@ bool dCamera_c::bumpCheck(u32 i_flags) { } else { field_0x968 *= mMonitor.field_0xc / 5.0f; } + + #if TARGET_PC + if (!dusk::getSettings().game.freeCamera || !mCamParam.mManualMode) { + #endif + f32 tmp = field_0x96c * (mIsWolf == 1 ? 30.0f : 30.0f); center += vec3.norm() * (tmp * globe.V().Sin()); cSGlobe globe2(vec2 - center); @@ -3091,6 +3106,10 @@ bool dCamera_c::bumpCheck(u32 i_flags) { vec = lin_chk1.GetCross(); } + #if TARGET_PC + } + #endif + #if DEBUG if (mCamSetup.CheckFlag(0x8000)) { dDbVw_Report(20, 235, " U"); @@ -3501,6 +3520,12 @@ void dCamera_c::checkGroundInfo() { } bool dCamera_c::chaseCamera(s32 param_0) { +#if TARGET_PC + if (freeCamera()) { + return 1; + } +#endif + static f32 JumpCushion = 0.9f; f32 charge_latitude = mCamSetup.ChargeLatitude(); int charge_timer = mCamSetup.ChargeTimer(); @@ -4604,6 +4629,7 @@ bool dCamera_c::chaseCamera(s32 param_0) { sp110 = mViewCache.mDirection.R(); mViewCache.mDirection.R(mViewCache.mDirection.R() + (fVar55 - mViewCache.mDirection.R()) * chase->field_0x74); + chase->field_0x64 = mViewCache.mCenter + mViewCache.mDirection.Xyz(); mViewCache.mEye = chase->field_0x64; @@ -7444,6 +7470,58 @@ bool dCamera_c::test2Camera(s32 param_0) { return false; } +#if TARGET_PC +bool dCamera_c::freeCamera() { + if (!dusk::getSettings().game.freeCamera) { + mCamParam.mManualMode = 0; + return false; + } + + mCamParam.freeXAngle = mViewCache.mDirection.mAzimuth.Degree(); + mCamParam.freeYAngle = mViewCache.mDirection.mInclination.Degree(); + + cXyz camMovement = {mPadInfo.mCStick.mLastPosX, mPadInfo.mCStick.mLastPosY, 0.0f}; + f32 magnitude = sqrt(mPadInfo.mCStick.mLastPosX * mPadInfo.mCStick.mLastPosX + mPadInfo.mCStick.mLastPosY * mPadInfo.mCStick.mLastPosY); + + if (mPadInfo.mCStick.mLastPosX != 0 || mPadInfo.mCStick.mLastPosY != 0) { + if (!mCamParam.mManualMode) { + mCamParam.mManualMode = 1; + mCamParam.freeXAngle = mViewCache.mDirection.mAzimuth.Degree(); + mCamParam.freeYAngle = mViewCache.mDirection.mInclination.Degree(); + } + + camMovement = camMovement.normalize(); + camMovement.y *= dusk::getSettings().game.invertCameraYAxis ? 1.0f : -1.0f; + mCamParam.freeXAngle += camMovement.x * magnitude * dusk::getSettings().game.freeCameraSensitivity * 4.0f; + mCamParam.freeYAngle += camMovement.y * magnitude * dusk::getSettings().game.freeCameraSensitivity * 4.0f; + } + + if (!mCamParam.mManualMode) { + return false; + } + + f32 minYAngle = -10.0f; + f32 maxAngle = 50.0f; + + mCamParam.freeYAngle = std::clamp(mCamParam.freeYAngle, minYAngle, maxAngle); + mViewCache.mDirection.mAzimuth = cSAngle(mCamParam.freeXAngle); + mViewCache.mDirection.mInclination = cSAngle(mCamParam.freeYAngle); + f32 currentLerp = (mCamParam.freeYAngle - minYAngle) / (maxAngle - minYAngle); + mViewCache.mDirection.mRadius = std::lerp(200.0f, 1000.0f, currentLerp); + + cXyz finalCenter = mpPlayerActor->current.pos; + finalCenter.y += mIsWolf ? 90.0f : 100.0f; + mViewCache.mCenter = finalCenter; + + cXyz finalEye = finalCenter + mViewCache.mDirection.Xyz(); + mViewCache.mEye = finalEye; + + mViewCache.mFovy = 60.0f; + + return true; +} +#endif + bool dCamera_c::towerCamera(s32 param_0) { cSAngle stack_444 = cSAngle(mCamSetup.ChargeLatitude()); f32 sp224 = mCamSetup.ChargeBRatio(); diff --git a/src/d/d_file_sel_info.cpp b/src/d/d_file_sel_info.cpp index f305f59a9e..0c987e6d63 100644 --- a/src/d/d_file_sel_info.cpp +++ b/src/d/d_file_sel_info.cpp @@ -14,6 +14,8 @@ #include #include +#include "dusk/version.hpp" + dFile_info_c::dFile_info_c(JKRArchive* i_archive, u8 param_1) { mArchive = i_archive; field_0x22 = param_1; @@ -169,7 +171,18 @@ void dFile_info_c::setSaveDate(dSv_save_c* i_savedata) { OSCalendarTime time; OSTicksToCalendarTime(i_savedata->getPlayer().getPlayerStatusB().getDateIpl(), &time); - #if (VERSION == VERSION_GCN_JPN) || (VERSION == VERSION_WII_JPN) + #if TARGET_PC + if (dusk::version::isRegionJpn()) { + sprintf(mSaveDate, "%d.%02d.%02d %02d:%02d", time.year, time.mon + 1, time.mday, + time.hour, time.min); + } else if (dusk::version::isRegionPal() && dComIfGs_getPalLanguage() != dSv_player_config_c::LANGUAGE_ENGLISH) { + sprintf(mSaveDate, "%02d/%02d/%d %02d:%02d", time.mday, time.mon + 1, time.year, time.hour, + time.min); + } else { + sprintf(mSaveDate, "%02d/%02d/%d %02d:%02d", time.mon + 1, time.mday, time.year, time.hour, + time.min); + } + #elif (VERSION == VERSION_GCN_JPN) || (VERSION == VERSION_WII_JPN) sprintf(mSaveDate, "%d.%02d.%02d %02d:%02d", time.year, time.mon + 1, time.mday, time.hour, time.min); #elif VERSION == VERSION_GCN_PAL diff --git a/src/d/d_kankyo_rain.cpp b/src/d/d_kankyo_rain.cpp index 64cf2247e0..09e230c9fd 100644 --- a/src/d/d_kankyo_rain.cpp +++ b/src/d/d_kankyo_rain.cpp @@ -5962,6 +5962,8 @@ static void dKyr_evil_draw2(Mtx drawMtx, u8** tex) { fopAc_ac_c* player = dComIfGp_getPlayer(0); if (evil_packet != NULL) { + IF_DUSK(GXPushDebugGroup("dKyr_evil_draw2")); + j3dSys.reinitGX(); if (dComIfGd_getView() != NULL) { MTXInverse(dComIfGd_getView()->viewMtxNoTrans, camMtx); @@ -5986,7 +5988,12 @@ static void dKyr_evil_draw2(Mtx drawMtx, u8** tex) { TGXTexObj texobj; dKyr_set_btitex(&texobj, (ResTIMG*)tex[1]); - rot += 0.7f; +#if TARGET_PC + if (dusk::frame_interp::get_ui_tick_pending()) +#endif + { + rot += 0.7f; + } MTXRotRad(rotMtx, 'Z', DEG_TO_RAD(rot)); MTXConcat(camMtx, rotMtx, camMtx); @@ -6037,7 +6044,14 @@ static void dKyr_evil_draw2(Mtx drawMtx, u8** tex) { sp34.y = 80.0f; sp34.z = 80.0f; mDoLib_project(&sp7C, &proj); - if (!(proj.x > -sp34.x) || !(proj.x < (FB_WIDTH + sp34.x)) || +#if TARGET_PC + f32 cullMinX = mDoGph_gInf_c::getSafeMinXF() - sp34.x; + f32 cullMaxX = mDoGph_gInf_c::getSafeMinXF() + mDoGph_gInf_c::getSafeWidthF() + sp34.x; +#else + f32 cullMinX = -sp34.x; + f32 cullMaxX = FB_WIDTH + sp34.x; +#endif + if (!(proj.x > cullMinX) || !(proj.x < cullMaxX) || !(proj.y > -sp34.y) || !(proj.y < (458.0f + sp34.z))) { continue; @@ -6150,6 +6164,8 @@ static void dKyr_evil_draw2(Mtx drawMtx, u8** tex) { } } + IF_DUSK(GXPopDebugGroup()); + GXSetClipMode(GX_CLIP_ENABLE); J3DShape::resetVcdVatCache(); } @@ -6187,6 +6203,8 @@ void dKyr_evil_draw(Mtx drawMtx, u8** tex) { f32 sp60 = fabsf(cM_ssin(g_Counter.mCounter0 * 215)); if (evil_packet != NULL) { + IF_DUSK(GXPushDebugGroup("dKyr_evil_draw")); + j3dSys.reinitGX(); if (dComIfGd_getView() != NULL) { MTXInverse(dComIfGd_getView()->viewMtxNoTrans, camMtx); @@ -6208,14 +6226,19 @@ void dKyr_evil_draw(Mtx drawMtx, u8** tex) { TGXTexObj texobj; dKyr_set_btitex(&texobj, (ResTIMG*)tex[0]); - rot += 1.0f; +#if TARGET_PC + if (dusk::frame_interp::get_ui_tick_pending()) +#endif + { + rot += 1.0f; + } MTXRotRad(rotMtx, 'Z', DEG_TO_RAD(rot)); MTXConcat(camMtx, rotMtx, camMtx); GXLoadPosMtxImm(drawMtx, GX_PNMTX0); GXSetCurrentMtx(GX_PNMTX0); - GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_CLR_RGBA, GX_F32, 0); - GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_CLR_RGBA, GX_RGBA4, 8); + GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0); + GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_RGBA4, 8); GXClearVtxDesc(); GXSetVtxDesc(GX_VA_POS, GX_DIRECT); GXSetVtxDesc(GX_VA_TEX0, GX_DIRECT); @@ -6238,6 +6261,19 @@ void dKyr_evil_draw(Mtx drawMtx, u8** tex) { GXSetClipMode(GX_CLIP_DISABLE); GXSetNumIndStages(0); +#if TARGET_PC + // move color_reg0 to vtx for perf + GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0); + GXSetVtxDesc(GX_VA_CLR0, GX_DIRECT); + GXSetNumChans(1); + GXSetChanCtrl(GX_COLOR0A0, GX_FALSE, GX_SRC_REG, GX_SRC_VTX, 0, GX_DF_NONE, GX_AF_NONE); + GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0); + GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_C1, GX_CC_RASC, GX_CC_TEXC, GX_CC_ZERO); + GXSetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV); + GXSetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_TEXA, GX_CA_RASA, GX_CA_ZERO); + GXSetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV); +#endif + dComIfG_Ccsp()->PrepareMass(); for (int i = 0; i < g_env_light.field_0x1054; i++) { @@ -6262,7 +6298,14 @@ void dKyr_evil_draw(Mtx drawMtx, u8** tex) { sp44.z = 80.0f; mDoLib_project(&spA4, &proj); - if (!(proj.x > -sp44.x) || !(proj.x < (FB_WIDTH + sp44.x)) || +#if TARGET_PC + f32 cullMinX = mDoGph_gInf_c::getSafeMinXF() - sp44.x; + f32 cullMaxX = mDoGph_gInf_c::getSafeMinXF() + mDoGph_gInf_c::getSafeWidthF() + sp44.x; +#else + f32 cullMinX = -sp44.x; + f32 cullMaxX = FB_WIDTH + sp44.x; +#endif + if (!(proj.x > cullMinX) || !(proj.x < cullMaxX) || !(proj.y > -sp44.y) || !(proj.y < (458.0f + sp44.z))) { continue; @@ -6349,7 +6392,7 @@ void dKyr_evil_draw(Mtx drawMtx, u8** tex) { color_reg0.b = (115.0f * sp28) + (15.0f * fabsf(sp2C - sp64)); } - GXSetTevColor(GX_TEVREG0, color_reg0); + IF_NOT_DUSK(GXSetTevColor(GX_TEVREG0, color_reg0)); GXSetTevColor(GX_TEVREG1, color_reg1); spC8 = spA4; @@ -6388,12 +6431,16 @@ void dKyr_evil_draw(Mtx drawMtx, u8** tex) { GXBegin(GX_QUADS, GX_VTXFMT0, 4); GXPosition3f32(pos[0].x, pos[0].y, pos[0].z); + IF_DUSK(GXColor4u8(color_reg0.r, color_reg0.g, color_reg0.b, color_reg0.a)); GXTexCoord2s16(0, 0); GXPosition3f32(pos[1].x, pos[1].y, pos[1].z); + IF_DUSK(GXColor4u8(color_reg0.r, color_reg0.g, color_reg0.b, color_reg0.a)); GXTexCoord2s16(0xFF, 0); GXPosition3f32(pos[2].x, pos[2].y, pos[2].z); + IF_DUSK(GXColor4u8(color_reg0.r, color_reg0.g, color_reg0.b, color_reg0.a)); GXTexCoord2s16(0xFF, 0xFF); GXPosition3f32(pos[3].x, pos[3].y, pos[3].z); + IF_DUSK(GXColor4u8(color_reg0.r, color_reg0.g, color_reg0.b, color_reg0.a)); GXTexCoord2s16(0, 0xFF); GXEnd(); } @@ -6401,6 +6448,8 @@ void dKyr_evil_draw(Mtx drawMtx, u8** tex) { } } + IF_DUSK(GXPopDebugGroup()); + J3DShape::resetVcdVatCache(); GXSetClipMode(GX_CLIP_ENABLE); diff --git a/src/d/d_map.cpp b/src/d/d_map.cpp index 7dc5187a88..d4e5a98888 100644 --- a/src/d/d_map.cpp +++ b/src/d/d_map.cpp @@ -13,6 +13,9 @@ #include "SSystem/SComponent/c_math.h" #include "d/actor/d_a_player.h" #include "d/d_com_inf_game.h" +#if TARGET_PC +#include +#endif #include #if DEBUG @@ -539,17 +542,14 @@ void renderingAmap_c::rendering(dDrawPath_c::poly_class const* i_poly) { } } -/* Enabling the following definition will modify the following function to - * make the map look worse for extra speed in the emulator, especially in large - * areas such as hyrule field. - */ -#define HYRULE_FIELD_SPEEDHACK bool renderingAmap_c::isDrawOutSideTrim() { bool rt = false; - #ifdef HYRULE_FIELD_SPEEDHACK - return 0; + #if TARGET_PC + if (!dusk::getSettings().game.enableMapBackground) { + return 0; + } #endif if (getDispType() == 0 || getDispType() == 4 || getDispType() == 3 || getDispType() == 2 || @@ -1218,6 +1218,9 @@ void dMap_c::changeTextureSize(int param_1, int param_2, int param_3) { void dMap_c::_remove() { if (mImage_p != NULL) { +#if TARGET_PC + GXDestroyCopyTex(mImage_p); +#endif JKR_DELETE_ARRAY(mImage_p); mImage_p = NULL; } diff --git a/src/d/d_map_path.cpp b/src/d/d_map_path.cpp index 8288a2ef9f..eca620ef98 100644 --- a/src/d/d_map_path.cpp +++ b/src/d/d_map_path.cpp @@ -16,6 +16,7 @@ #ifdef TARGET_PC constexpr u16 kMapResolutionMultiplier = 4; +constexpr u16 kMapCircleSize = 16 * kMapResolutionMultiplier; #endif void dMpath_n::dTexObjAggregate_c::create() { @@ -32,6 +33,48 @@ void dMpath_n::dTexObjAggregate_c::create() { JUT_ASSERT(74, image->magFilter == GX_NEAR); mDoLib_setResTimgObj(image, mp_texObj[lp1], 0, NULL); } + +#if TARGET_PC + auto hqCircle = JKR_NEW TGXTexObj(); + + static bool hqCircleDrawn = false; + static u8 hqCircleData[kMapCircleSize * kMapCircleSize]; + + if (!hqCircleDrawn) { + const auto center = kMapCircleSize / 2.0f; + const auto radiusSq = center * center; + const auto blocksAcross = kMapCircleSize >> 3; + const auto totalPixels = sizeof(hqCircleData); + + for (size_t i = 0; i < totalPixels; i++) { + // 8x4 block swizzling for I8 + const auto blockIdx = i >> 5; + const auto localIdx = i & 31; + + const auto blockY = blockIdx / blocksAcross; + const auto blockX = blockIdx % blocksAcross; + + const auto localY = localIdx >> 3; + const auto localX = localIdx & 7; + + const auto x = (blockX << 3) + localX; + const auto y = (blockY << 2) + localY; + + const auto dx = (x + 0.5f) - center; + const auto dy = (y + 0.5f) - center; + + // the original texture is in I4 format and uses 1 to indicate if inside the circle + // so we scale to I8 range: 255 / 15 = 17 + hqCircleData[i] = (dx * dx + dy * dy < radiusSq) ? 17 : 0; + } + hqCircleDrawn = true; + } + + GXInitTexObj(hqCircle, hqCircleData, kMapCircleSize, kMapCircleSize, GX_TF_I8, GX_CLAMP, + GX_CLAMP, GX_FALSE); + GXInitTexObjLOD(hqCircle, GX_NEAR, GX_NEAR, 0.0f, 0.0f, 0.0f, GX_FALSE, GX_FALSE, GX_ANISO_1); + mp_texObj[6] = hqCircle; +#endif } void dMpath_n::dTexObjAggregate_c::remove() { @@ -497,12 +540,6 @@ void dRenderingFDAmap_c::postRenderingMap() { dMpath_n::dTexObjAggregate_c dMpath_n::m_texObjAgg; -/* Enabling the following definition will modify the following function to - * make the map look worse for extra speed in the emulator, especially in large - * areas such as hyrule field. - */ -#define HYRULE_FIELD_SPEEDHACK - void dRenderingFDAmap_c::renderingDecoration(dDrawPath_c::line_class const* p_line) { s32 width = getDecorationLineWidth(p_line->field_0x1); if (width <= 0) { @@ -527,8 +564,32 @@ void dRenderingFDAmap_c::renderingDecoration(dDrawPath_c::line_class const* p_li lineColor.r = lineColor.r - 4; GXSetTevColor(GX_TEVREG1, lineColor); +#if TARGET_PC + GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_ZERO, GX_CC_ZERO, GX_CC_C0); + GXSetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV); + GXSetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_KONST); + GXSetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV); + GXBegin(GX_LINESTRIP, GX_VTXFMT0, 2 * (data_num - 1)); + for (int i = 0; i < data_num - 1; i++) { + GXPosition1x16(data_p[i]); + GXTexCoord2f32(0, 0); + GXPosition1x16(data_p[i + 1]); + GXTexCoord2f32(0, 0); + } + GXEnd(); + + GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_KONST, GX_CC_TEXC, GX_CC_C1); + GXSetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV); + GXSetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_TEXA); + GXSetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV); + GXBegin(GX_POINTS, GX_VTXFMT0, data_num); + for (int i = 0; i < data_num; i++) { + GXPosition1x16(data_p[i]); + GXTexCoord2f32(0, 0); + } + GXEnd(); +#else for (int i = 0; i < data_num; i++) { -#ifndef HYRULE_FIELD_SPEEDHACK if (i < data_num - 1) { GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_ZERO, GX_CC_ZERO, GX_CC_C0); GXSetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, @@ -547,7 +608,6 @@ void dRenderingFDAmap_c::renderingDecoration(dDrawPath_c::line_class const* p_li GXSetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV); GXSetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_TEXA); GXSetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV); -#endif GXBegin(GX_POINTS, GX_VTXFMT0, 1); GXPosition1x16(data_p[0]); @@ -555,6 +615,7 @@ void dRenderingFDAmap_c::renderingDecoration(dDrawPath_c::line_class const* p_li GXEnd(); data_p++; } +#endif setTevSettingNonTextureDirectColor(); GXClearVtxDesc(); diff --git a/src/d/d_menu_dmap_map.cpp b/src/d/d_menu_dmap_map.cpp index 8971b2630d..9100a7d63a 100644 --- a/src/d/d_menu_dmap_map.cpp +++ b/src/d/d_menu_dmap_map.cpp @@ -11,6 +11,9 @@ #include "d/d_menu_dmap_map.h" #include "f_op/f_op_msg_mng.h" #include "m_Do/m_Do_graphic.h" +#if TARGET_PC +#include +#endif struct dMdm_HIO_prm_res_dst_s { static void* m_res; @@ -291,6 +294,9 @@ void dMenu_DmapMap_c::_create(u16 param_0, u16 param_1, u16 param_2, u16 param_3 void dMenu_DmapMap_c::_delete() { for (int i = 0; i < 2; i++) { if (mMapImage_p[i] != NULL) { +#if TARGET_PC + GXDestroyCopyTex(mMapImage_p[i]); +#endif JKR_DELETE_ARRAY(mMapImage_p[i]); } diff --git a/src/d/d_menu_fishing.cpp b/src/d/d_menu_fishing.cpp index 615323767b..b76002d540 100644 --- a/src/d/d_menu_fishing.cpp +++ b/src/d/d_menu_fishing.cpp @@ -16,6 +16,8 @@ #include "m_Do/m_Do_graphic.h" #include +#include "dusk/version.hpp" + typedef void (dMenu_Fishing_c::*initFunc)(); initFunc map_init_process[] = { &dMenu_Fishing_c::wait_init, @@ -135,9 +137,9 @@ bool dMenu_Fishing_c::isSync() { } void dMenu_Fishing_c::init() { - #if VERSION == VERSION_GCN_PAL + #if TARGET_PC || VERSION == VERSION_GCN_PAL BOOL isEnglish = FALSE; - if (dComIfGs_getPalLanguage() == dSv_player_config_c::LANGUAGE_ENGLISH) { + if (dusk::version::isRegionUsa() || (dusk::version::isRegionPal() && dComIfGs_getPalLanguage() == dSv_player_config_c::LANGUAGE_ENGLISH)) { isEnglish = TRUE; } #endif @@ -145,7 +147,7 @@ void dMenu_Fishing_c::init() { for (int i = 0; i < MAX_FINDABLE_FISHES; i++) { if (dComIfGs_getFishNum(i) != 0) { // Fish has been caught once, display it along with it's params - #if VERSION == VERSION_GCN_PAL + #if TARGET_PC || VERSION == VERSION_GCN_PAL if (isEnglish) { setFishParam(i, dComIfGs_getFishNum(i), dComIfGs_getFishSize(i) / 2.54f); } else { diff --git a/src/d/d_menu_fmap_map.cpp b/src/d/d_menu_fmap_map.cpp index 3d1a9e2523..c500aff0be 100644 --- a/src/d/d_menu_fmap_map.cpp +++ b/src/d/d_menu_fmap_map.cpp @@ -8,6 +8,9 @@ #include "d/d_debug_viewer.h" #include "d/d_menu_fmap_map.h" #include "m_Do/m_Do_graphic.h" +#if TARGET_PC +#include +#endif #include static u8 twoValueLineInterpolation(u8 i_value1, u8 i_value2, f32 i_param) { @@ -494,6 +497,9 @@ void dMenu_FmapMap_c::_delete() { mResTIMG = NULL; } if (mMapImage_p != NULL) { +#if TARGET_PC + GXDestroyCopyTex(mMapImage_p); +#endif JKR_DELETE_ARRAY(mMapImage_p); mMapImage_p = NULL; } diff --git a/src/d/d_menu_letter.cpp b/src/d/d_menu_letter.cpp index a0155ef6b4..589b2553c0 100644 --- a/src/d/d_menu_letter.cpp +++ b/src/d/d_menu_letter.cpp @@ -17,6 +17,10 @@ #include "d/d_msg_scrn_arrow.h" #include "d/d_lib.h" +#ifdef TARGET_PC +#include "dusk/achievements.h" +#endif + #if VERSION == VERSION_GCN_JPN #define D_MENU_LETTER_LINE_MAX 9 #else @@ -514,6 +518,10 @@ void dMenu_Letter_c::read_open_init() { setAButtonString(0); setBButtonString(0); mpBlackTex->setAlpha(0); + + #ifdef TARGET_PC + dusk::AchievementSystem::get().signal("open_letter"); + #endif } void dMenu_Letter_c::read_open_move() { diff --git a/src/d/d_meter2.cpp b/src/d/d_meter2.cpp index 5bd321e7a8..fa6774d0a5 100644 --- a/src/d/d_meter2.cpp +++ b/src/d/d_meter2.cpp @@ -316,6 +316,12 @@ int dMeter2_c::_execute() { } int dMeter2_c::_draw() { + #if TARGET_PC + if (dusk::getSettings().game.disableMainHUD) { + return 1; + } + #endif + if (mpMap != NULL) { mpMap->_draw(); } @@ -424,12 +430,6 @@ void dMeter2_c::setLifeZero() { void dMeter2_c::checkStatus() { mStatus = 0; - #if TARGET_PC - if (dusk::getSettings().game.disableMainHUD) { - mStatus |= 0xF0000000; - } - #endif - field_0x12c = field_0x128; field_0x128 = daPy_py_c::checkNowWolf(); diff --git a/src/d/d_meter_button.cpp b/src/d/d_meter_button.cpp index d36a124d17..e55b42bc1a 100644 --- a/src/d/d_meter_button.cpp +++ b/src/d/d_meter_button.cpp @@ -368,8 +368,22 @@ void dMeterButton_c::draw() { } if (var_r3) { +#ifdef TARGET_PC + if (dusk::frame_interp::get_ui_tick_pending()) { + mWasListen[i] = var_r22; + mWasRepeat[i] = var_r23; + } else { + var_r22 = mWasListen[i]; + var_r23 = mWasRepeat[i]; + } +#endif if (var_r22) { - if (field_0x2e8[i] == 18.0f) { +#ifdef TARGET_PC + if (field_0x2e8[i] == 18.0f && dusk::frame_interp::get_ui_tick_pending()) +#else + if (field_0x2e8[i] == 18.0f) +#endif + { mDoAud_seStart(Z2SE_SY_HINT_BUTTON_BLINK, NULL, 0, 0); } diff --git a/src/d/d_msg_class.cpp b/src/d/d_msg_class.cpp index 7af18f0732..fab6906ee0 100644 --- a/src/d/d_msg_class.cpp +++ b/src/d/d_msg_class.cpp @@ -307,7 +307,7 @@ static u8 getOutFontNumberType(int param_0) { } } -#if VERSION == VERSION_GCN_PAL +#if TARGET_PC || VERSION == VERSION_GCN_PAL static void setPlayerName(char* i_player_name, u8 param_2) { if (param_2 != 0) { strcpy(i_player_name, dComIfGs_getPlayerName()); @@ -1485,7 +1485,7 @@ bool jmessage_tMeasureProcessor::do_tag(u32 i_tag, void const* i_data, u32 i_siz char buffer[40]; switch (i_tag & 0xFF00FFFF) { case MSGTAG_PLAYER_GENITIV: - #if VERSION == VERSION_GCN_PAL + #if TARGET_PC || VERSION == VERSION_GCN_PAL if (dComIfGs_getPalLanguage() == dSv_player_config_c::LANGUAGE_GERMAN) { setPlayerName(buffer, 1); } else { @@ -1495,7 +1495,7 @@ bool jmessage_tMeasureProcessor::do_tag(u32 i_tag, void const* i_data, u32 i_siz push_word(buffer); return true; case MSGTAG_HORSE_GENITIV: - #if VERSION == VERSION_GCN_PAL + #if TARGET_PC || VERSION == VERSION_GCN_PAL if (dComIfGs_getPalLanguage() == dSv_player_config_c::LANGUAGE_GERMAN) { setHorseName(buffer, 1); } else { @@ -1987,13 +1987,6 @@ bool jmessage_tSequenceProcessor::do_isReady() { } #endif -#if TARGET_PC - if (dusk::getSettings().game.instantText && mDoCPd_c::getHoldB(0)) { - field_0xb2 = 1; - pReference->setSendTimer(0); - } -#endif - if (dComIfGp_checkMesgBgm()) { bool isItemMusicPlaying = true; if (mDoAud_checkPlayingSubBgmFlag() != Z2BGM_ITEM_GET && @@ -2066,7 +2059,7 @@ bool jmessage_tSequenceProcessor::do_isReady() { case 0: case 5: case 6: - if (mDoCPd_c::getTrigA(PAD_1) || field_0xb2 != 0) { + if (mDoCPd_c::getTrigA(PAD_1) || field_0xb2 != 0 IF_DUSK(|| (dusk::getSettings().game.instantText && mDoCPd_c::getHoldB(0)))) { field_0xa4 = 0; pReference->onBatchFlag(); pReference->setCharCnt(D_MSG_CLASS_CHAR_CNT_MAX); @@ -4270,7 +4263,7 @@ bool jmessage_string_tMeasureProcessor::do_tag(u32 i_tag, void const* i_data, u3 char buffer[40]; switch (i_tag & 0xFF00FFFF) { case MSGTAG_PLAYER_GENITIV: - #if VERSION == VERSION_GCN_PAL + #if TARGET_PC || VERSION == VERSION_GCN_PAL if (dComIfGs_getPalLanguage() == dSv_player_config_c::LANGUAGE_GERMAN) { setPlayerName(buffer, 1); } else { @@ -4281,7 +4274,7 @@ bool jmessage_string_tMeasureProcessor::do_tag(u32 i_tag, void const* i_data, u3 stack_pushCurrent(buffer); break; case MSGTAG_HORSE_GENITIV: - #if VERSION == VERSION_GCN_PAL + #if TARGET_PC || VERSION == VERSION_GCN_PAL if (dComIfGs_getPalLanguage() == dSv_player_config_c::LANGUAGE_GERMAN) { setHorseName(buffer, 1); } else { @@ -4878,7 +4871,7 @@ bool jmessage_string_tRenderingProcessor::do_tag(u32 i_tag, void const* i_data, char buffer[40]; switch (i_tag & 0xFF00FFFF) { case MSGTAG_PLAYER_GENITIV: - #if VERSION == VERSION_GCN_PAL + #if TARGET_PC || VERSION == VERSION_GCN_PAL if (dComIfGs_getPalLanguage() == dSv_player_config_c::LANGUAGE_GERMAN) { setPlayerName(buffer, 1); } else { @@ -4889,7 +4882,7 @@ bool jmessage_string_tRenderingProcessor::do_tag(u32 i_tag, void const* i_data, push_word(buffer); break; case MSGTAG_HORSE_GENITIV: - #if VERSION == VERSION_GCN_PAL + #if TARGET_PC || VERSION == VERSION_GCN_PAL if (dComIfGs_getPalLanguage() == dSv_player_config_c::LANGUAGE_GERMAN) { setHorseName(buffer, 1); } else { diff --git a/src/d/d_msg_object.cpp b/src/d/d_msg_object.cpp index 9b7b64ebda..00dfc6626e 100644 --- a/src/d/d_msg_object.cpp +++ b/src/d/d_msg_object.cpp @@ -24,12 +24,17 @@ #include "f_op/f_op_msg_mng.h" #include #include + +#include "JSystem/JKernel/JKRExpHeap.h" +#include "dusk/version.hpp" #include "m_Do/m_Do_controller_pad.h" #include "m_Do/m_Do_lib.h" -#include "JSystem/JKernel/JKRExpHeap.h" #if TARGET_PC #include "dusk/settings.h" +#include +#include +#include #endif static void dMsgObject_addFundRaising(s16 param_0); @@ -1592,7 +1597,7 @@ u8 dMsgObject_c::isSend() { return 2; } } else { - if (IF_DUSK((dusk::getSettings().game.instantText && mDoCPd_c::getHoldB(0)) ||) + if (IF_DUSK((dusk::getSettings().game.instantText && mDoCPd_c::getHoldB(0) && !isShopItemMessage()) ||) mDoCPd_c::getTrigA(0) != 0 || mDoCPd_c::getTrigB(0) != 0) { return 2; } @@ -1643,7 +1648,30 @@ void dMsgObject_c::readMessageGroupLocal(mDoDvdThd_mountXArchive_c** p_arcMount) #else #if TARGET_PC // Original game UB - snprintf(arcName, sizeof(arcName), "/res/Msgus/bmgres%d.arc", msgGroup); + + if (dusk::version::isRegionPal()) { + switch (dComIfGs_getPalLanguage()) { + case dSv_player_config_c::LANGUAGE_GERMAN: + snprintf(arcName, sizeof(arcName), "/res/Msgde/bmgres%d.arc", msgGroup); + break; + case dSv_player_config_c::LANGUAGE_FRENCH: + snprintf(arcName, sizeof(arcName), "/res/Msgfr/bmgres%d.arc", msgGroup); + break; + case dSv_player_config_c::LANGUAGE_SPANISH: + snprintf(arcName, sizeof(arcName), "/res/Msgsp/bmgres%d.arc", msgGroup); + break; + case dSv_player_config_c::LANGUAGE_ITALIAN: + snprintf(arcName, sizeof(arcName), "/res/Msgit/bmgres%d.arc", msgGroup); + break; + default: + snprintf(arcName, sizeof(arcName), "/res/Msguk/bmgres%d.arc", msgGroup); + } + } else if (dusk::version::isRegionJpn()) { + snprintf(arcName, sizeof(arcName), "/res/Msgjp/bmgres%d.arc", msgGroup); + } else { + snprintf(arcName, sizeof(arcName), "/res/Msgus/bmgres%d.arc", msgGroup); + } + #else sprintf(arcName, "/res/Msgus/bmgres%d.arc", msgGroup); #endif @@ -1841,6 +1869,40 @@ bool dMsgObject_c::isTalkMessage() { return true; } +#if TARGET_PC +bool dMsgObject_c::isShopItemMessage() { + + // Probably a better way to do this than just listing every message id, but this works for now + // Note: Keep contents sorted so we can use binary search + const auto shopMsgIds = std::to_array>({ + {}, + // zel_01.bmg - Seras Shop + {7001, 7003, 7004, 7005, 7006, 7007, 7008, 7009, 7010, 7013, 7014, 7022, 7023, 7028, 7029, + 7044, 7045, 7053}, + // zel_02.bmg - Kakariko Shops + {5251, 5253, 5254, 5256, 5258, 5259, 5653, 5654, 5656, 5660, 5661, 5664, 5665, 5697, 5698, + 5699, 5803, 5804, 5806, 5810, 5811, 5812, 5814, 5821, 5823, 5824, 5987, 5988, 5989, 5990, + 5991, 5992, 5993, 5994, 5995, 5996, 5997, 5998, 5999}, + // zel_03.bmg - Death Mountain Shop + {5303, 5304, 5306, 5310, 5311, 5314, 5315, 5322, 5323, 5324, 5496, 5497, 5498, 5499}, + // zel_04.bmg - Castle Town Shops + {5407, 5408, 5409, 5410, 5411, 5412, 5413, 5414, 5415, 5416, 5417, 5418, 5419, 5420, 5431, + 5432, 5433, 5434, 5435, 5436, 5437, 5438, 5439, 5440, 5441, 5444, 5449, 5450, 5451, 5452, + 5462}, + // zel_05.bmg - Oocca Shop + {9428, 9429, 9430, 9431, 9432, 9437, 9443, 9448, 9449, 9451, 9459} + }); + + u16 id = mMessageID; + s16 group = dMsgObject_getGroupID(); + if (group < shopMsgIds.size()) { + return std::ranges::binary_search(shopMsgIds[group], id); + } + return false; + +} +#endif + const char* dMsgObject_c::getSmellName() { JMSMesgInfo_c* info_header_p = (JMSMesgInfo_c*)((char*)mpMsgRes + 0x20); char* data_ptr = (char*)info_header_p + info_header_p->header.size; diff --git a/src/d/d_msg_scrn_howl.cpp b/src/d/d_msg_scrn_howl.cpp index 1d39cba1a1..c701ea0b2b 100644 --- a/src/d/d_msg_scrn_howl.cpp +++ b/src/d/d_msg_scrn_howl.cpp @@ -20,6 +20,7 @@ #include "Z2AudioLib/Z2WolfHowlMgr.h" #if TARGET_PC +#include "dusk/frame_interpolation.h" #include "dusk/settings.h" #endif @@ -580,9 +581,14 @@ void dMsgScrnHowl_c::drawWave() { f17 = local_60; f18 = local_64; } else { - field_0x2134++; - if (field_0x2134 > 30) { - field_0x2134 = 0; +#if TARGET_PC + if (dusk::frame_interp::get_ui_tick_pending()) +#endif + { + field_0x2134++; + if (field_0x2134 > 30) { + field_0x2134 = 0; + } } if (field_0x2134 < 15) { local_dc = field_0x2134 / 15.0f; diff --git a/src/d/d_msg_unit.cpp b/src/d/d_msg_unit.cpp index f773abd373..7bbe8b3d70 100644 --- a/src/d/d_msg_unit.cpp +++ b/src/d/d_msg_unit.cpp @@ -334,11 +334,11 @@ void dMsgUnit_c::setTag(int i_type, int i_value, char* o_buffer, bool param_4) { vals[1] = ((dMsgUnit_inf1_section_t*)pInfoBlock)->entries[i_type].endFrame; #endif -#if REGION_PAL +#if TARGET_PC || REGION_PAL if (i_value == 1 || (dComIfGs_getPalLanguage() == dSv_player_config_c::LANGUAGE_FRENCH && i_value == 0)) { -#elif !REGION_USA +#elif !REGION_USA // Dusk TODO: What? This checks for Spanish when *not* PAL or USA? if (i_value == 1 || (dComIfGs_getPalLanguage() == dSv_player_config_c::LANGUAGE_SPANISH && i_value == 0)) { diff --git a/src/d/d_name.cpp b/src/d/d_name.cpp index e4232eff34..1f3ccbb1d7 100644 --- a/src/d/d_name.cpp +++ b/src/d/d_name.cpp @@ -8,9 +8,15 @@ #include "m_Do/m_Do_controller_pad.h" #include #include + #include "JSystem/J2DGraph/J2DAnmLoader.h" +#include "dusk/version.hpp" #include "f_op/f_op_msg_mng.h" +static bool isPalOrJpn() { + return dusk::version::isRegionPal() || dusk::version::isRegionJpn(); +} + static const char* l_mojiHira[65] = { "あ", "い", "う", "え", "お", "か", "き", "く", "け", "こ", "さ", "し", "す", "せ", "そ", "た", "ち", "つ", "て", "と", "な", "に", "ぬ", "ね", "の", "は", @@ -66,15 +72,31 @@ static const char* l_mojiEisu[65] = { "X", "k", "x", ",", "L", "Y", "l", "y", ".", "M", "Z", "m", "z", " ", }; -#if REGION_PAL -static char* l_mojiEisuPal_1[65] = { +#if TARGET_PC +// The game normally mutates this string list to fill in the real character codes. +// That can't work on a modern platform, so instead I've filled them out ahead of time. +static const char* l_mojiEisuPal_1[65] = { + "A", "N", "\xC0", "\xCF", "1", "B", "O", "\xC1", "\xD0", "2", "C", "P", "\xC2", "\xD1", "3", "D", "Q", + "\xC3", "\xD2", "4", "E", "R", "\xC4", "\xD3", "5", "F", "S", "\xC5", "\xD4", "6", "G", "T", "\xC6", "\xD5", + "7", "H", "U", "\xC7", "\xD6", "8", "I", "V", "\xC8", "\xD7", "9", "J", "W", "\xC9", "\xD8", "0", "K", + "X", "\xCA", "\xD9", ",", "L", "Y", "\xCB", "\xDA", ".", "M", "Z", "\xCC", "\xDB", " ", +}; + +static const char* l_mojiEisuPal_2[65] = { + "a", "n", "\xE0", "\xEF", "1", "b", "o", "\xE1", "\xF0", "2", "c", "p", "\xE2", "\xF1", "3", "d", "q", + "\xE3", "\xF2", "4", "e", "r", "\xE4", "\xF3", "5", "f", "s", "\xE5", "\xF4", "6", "g", "t", "\xE6", + "\xF5", "7", "h", "u", "\xE7", "\xF6", "8", "i", "v", "\xE8", "\xF7", "9", "j", "w", "\xE9", "\xF8", "0", + "k", "x", "\xEA", "\xF9", ",", "l", "y", "\xEB", "\xFA", ".", "m", "z", "\xEC", "\xFB", " ", +}; +#elif REGION_PAL +static const char* l_mojiEisuPal_1[65] = { "A", "N", "AA", "BB", "1", "B", "O", "CC", "DD", "2", "C", "P", "EE", "FF", "3", "D", "Q", "GG", "HH", "4", "E", "R", "II", "JJ", "5", "F", "S", "KK", "LL", "6", "G", "T", "MM", "NN", "7", "H", "U", "OO", "PP", "8", "I", "V", "QQ", "RR", "9", "J", "W", "SS", "TT", "0", "K", "X", "UU", "VV", ",", "L", "Y", "WW", "XX", ".", "M", "Z", "YY", "ZZ", " ", }; -static char* l_mojiEisuPal_2[65] = { +static const char* l_mojiEisuPal_2[65] = { "a", "n", "aa", "bb", "1", "b", "o", "cc", "dd", "2", "c", "p", "ee", "ff", "3", "d", "q", "gg", "hh", "4", "e", "r", "ii", "jj", "5", "f", "s", "kk", "ll", "6", "g", "t", "mm", "nn", "7", "h", "u", "oo", "pp", "8", "i", "v", "qq", "rr", "9", "j", "w", "ss", "tt", "0", @@ -82,6 +104,16 @@ static char* l_mojiEisuPal_2[65] = { }; #endif +#if TARGET_PC +// ' ' (full-width space) +#define SPACE_MAYBE_FULL (dusk::version::isRegionJpn() ? '\x81\x40' : ' ') +#elif REGION_JPN +// ' ' (full-width space) +#define SPACE_MAYBE_FULL '\x81\x40' +#else +#define SPACE_MAYBE_FULL ' ' +#endif + static dNm_HIO_c g_nmHIO; typedef void (dName_c::*selProcFunc)(void); @@ -163,13 +195,18 @@ void dName_c::init() { field_0x2ac = mSelProc; field_0x2ad = mSelProc; field_0x2ae = field_0x2ac; - #if REGION_PAL || REGION_JPN + #if TARGET_PC + mMojiSet = isPalOrJpn() ? MOJI_HIRA : MOJI_EIGO; + #elif REGION_PAL || REGION_JPN mMojiSet = MOJI_HIRA; #else mMojiSet = MOJI_EIGO; #endif mPrevMojiSet = 255; - #if REGION_PAL || REGION_JPN + #if TARGET_PC + mSelMenu = isPalOrJpn() ? MENU_HIRA : MENU_END; + mPrevSelMenu = isPalOrJpn() ? MENU_HIRA : MENU_END; + #elif REGION_PAL || REGION_JPN mSelMenu = MENU_HIRA; mPrevSelMenu = MENU_HIRA; #else @@ -187,7 +224,8 @@ void dName_c::initial() { mNextNameStr[0] = 0; } - #if REGION_PAL || REGION_JPN + #if TARGET_PC || REGION_PAL || REGION_JPN + IF_DUSK_BLOCK(isPalOrJpn()) if (mSelProc == PROC_MOJI_SELECT) { mMenuIcon[mMojiSet]->scale(g_nmHIO.mMenuScale, g_nmHIO.mMenuScale); mMenuText[mMojiSet]->setWhite(JUtility::TColor(0xC8, 0xC8, 0xC8, 0xFF)); @@ -196,6 +234,7 @@ void dName_c::initial() { mMenuText[mPrevMojiSet]->setWhite(JUtility::TColor(0x96, 0x96, 0x96, 0xFF)); } } + IF_DUSK_BLOCK_END #endif } @@ -230,8 +269,8 @@ void dName_c::_move() { stick->checkTrigger(); (this->*SelProc[mSelProc])(); - #if REGION_PAL || REGION_JPN - if (mDoCPd_c::getTrigY(PAD_1)) { + #if TARGET_PC || REGION_PAL || REGION_JPN + if (IF_DUSK(isPalOrJpn() &&) mDoCPd_c::getTrigY(PAD_1)) { mDoAud_seStart(Z2SE_SY_DUMMY, 0, 0, 0); mPrevMojiSet = mMojiSet; mMojiSet++; @@ -245,8 +284,8 @@ void dName_c::_move() { mojiListChange(); } else { #endif - #if REGION_JPN - if (mDoCPd_c::getTrigX(PAD_1)) { + #if TARGET_PC || REGION_JPN + if (IF_DUSK(dusk::version::isRegionJpn() &&) mDoCPd_c::getTrigX(PAD_1)) { if (mCurPos != 0) { if (mojiChange(mCurPos - 1) == 1) { mDoAud_seStart(Z2SE_SY_DUMMY, 0, 0, 0); @@ -283,12 +322,14 @@ void dName_c::_move() { backSpace(); } } else if (mDoCPd_c::getTrigStart(PAD_1)) { +#define EIGO_OR_END DUSK_IF_ELSE((dusk::version::isRegionPal() ? MENU_EIGO : MENU_END), MENU_END) + #if REGION_PAL if ((mSelProc != PROC_MENU_SELECT || mSelMenu != MENU_EIGO) && (mSelProc == PROC_MENU_SELECT || mSelProc == PROC_MOJI_SELECT)) { #else - if ((mSelProc != PROC_MENU_SELECT || mSelMenu != MENU_END) && + if ((mSelProc != PROC_MENU_SELECT || mSelMenu != EIGO_OR_END) && (mSelProc == PROC_MENU_SELECT || mSelProc == PROC_MOJI_SELECT)) { #endif @@ -297,7 +338,7 @@ void dName_c::_move() { #if REGION_PAL mSelMenu = MENU_EIGO; #else - mSelMenu = MENU_END; + mSelMenu = EIGO_OR_END; #endif switch (mSelProc) { @@ -314,10 +355,10 @@ void dName_c::_move() { } } } - #if REGION_JPN + #if TARGET_PC || REGION_JPN } #endif - #if REGION_PAL || REGION_JPN + #if TARGET_PC || REGION_PAL || REGION_JPN } #endif @@ -327,10 +368,9 @@ void dName_c::_move() { int dName_c::nameCheck() { for (int i = 8, len = 7; i > 0; i--) { #if REGION_JPN - // ' ' (full-width space) if (mChrInfo[len].mCharacter != ' ' && mChrInfo[len].mCharacter != '\x81\x40') { #else - if (mChrInfo[len].mCharacter != ' ') { + if (mChrInfo[len].mCharacter != ' ' IF_DUSK(&& (!dusk::version::isRegionJpn() || mChrInfo[len].mCharacter != '\x81\x40'))) { #endif return len + 1; } @@ -344,8 +384,8 @@ void dName_c::playNameSet(int nameLength) { char* str = mInputStr; for (int i = 0; i < nameLength; i++) { - #if REGION_JPN - if (mChrInfo[i].mMojiSet == 2) { + #if TARGET_PC || REGION_JPN + if (!dusk::version::isRegionJpn() || mChrInfo[i].mMojiSet == 2) { *str = mChrInfo[i].mCharacter; str += 1; } else { @@ -727,7 +767,34 @@ int dName_c::getMoji() { int result = -1; const char* moji; - #if REGION_PAL + #if TARGET_PC + if (dusk::version::isRegionPal()) { + switch (mMojiSet) { + case MOJI_HIRA: + moji = l_mojiEisuPal_1[mCharRow + mCharColumn * 5]; + break; + case MOJI_KATA: + moji = l_mojiEisuPal_2[mCharRow + mCharColumn * 5]; + break; + default: + abort(); + } + } else { + switch (mMojiSet) { + case MOJI_HIRA: + moji = l_mojiHira[mCharRow + mCharColumn * 5]; + break; + case MOJI_KATA: + moji = l_mojikata[mCharRow + mCharColumn * 5]; + break; + case MOJI_EIGO: + moji = l_mojiEisu[mCharRow + mCharColumn * 5]; + break; + default: + abort(); + } + } + #elif REGION_PAL switch (mMojiSet) { case MOJI_HIRA: moji = l_mojiEisuPal_1[mCharRow + mCharColumn * 5]; @@ -750,7 +817,17 @@ int dName_c::getMoji() { } #endif - #if REGION_JPN + #if TARGET_PC + if (dusk::version::isRegionJpn()) { + if (*(u8*)moji >> 4 == 0x8 || *(u8*)moji >> 4 == 0x9) { + result = *(u16*)moji; + } else { + result = *moji; + } + } else { + result = *moji; + } + #elif REGION_JPN if (*(u8*)moji >> 4 == 0x8 || *(u8*)moji >> 4 == 0x9) { result = *(u16*)moji; } else { @@ -763,6 +840,14 @@ int dName_c::getMoji() { return result; } +#if TARGET_PC +#define CHAR_TRUNC(val) (dusk::version::isRegionPal() ? val & 0xFF : val) +#elif REGION_PAL +#define CHAR_TRUNC(val) (val & 0xFF) +#else +#define CHAR_TRUNC(val) val +#endif + void dName_c::setMoji(int moji) { if (mCurPos == 8 || nameCheck() == 8) { mDoAud_seStart(Z2SE_SYS_ERROR, NULL, 0, 0); @@ -771,24 +856,14 @@ void dName_c::setMoji(int moji) { s32 notEmpty = false; for (int i = mCurPos; i < 8; i++) { - #if REGION_JPN - // ' ' (full-width space) - if (mChrInfo[i].mCharacter != '\x81\x40') { - #else - if (mChrInfo[i].mCharacter != ' ') { - #endif + if (mChrInfo[i].mCharacter != SPACE_MAYBE_FULL) { notEmpty = true; break; } } if (notEmpty) { - #if REGION_JPN - // ' ' (full-width space) - if (mChrInfo[7].mCharacter == '\x81\x40') { - #else - if (mChrInfo[7].mCharacter == ' ') { - #endif + if (mChrInfo[7].mCharacter == SPACE_MAYBE_FULL) { for (int i = 6; i >= mCurPos; i--) { mChrInfo[i + 1] = mChrInfo[i]; } @@ -797,11 +872,7 @@ void dName_c::setMoji(int moji) { mChrInfo[mCurPos].mRow = mCharRow; mChrInfo[mCurPos].mMojiSet = mMojiSet; mChrInfo[mCurPos].field_0x3 = 1; - #if REGION_PAL - mChrInfo[mCurPos].mCharacter = moji & 0xFF; - #else - mChrInfo[mCurPos].mCharacter = moji; - #endif + mChrInfo[mCurPos].mCharacter = CHAR_TRUNC(moji); if (mCurPos != 8) { mLastCurPos = mCurPos; @@ -814,11 +885,7 @@ void dName_c::setMoji(int moji) { mChrInfo[mCurPos].mRow = mCharRow; mChrInfo[mCurPos].mMojiSet = mMojiSet; mChrInfo[mCurPos].field_0x3 = 1; - #if REGION_PAL - mChrInfo[mCurPos].mCharacter = moji & 0xFF; - #else - mChrInfo[mCurPos].mCharacter = moji; - #endif + mChrInfo[mCurPos].mCharacter = CHAR_TRUNC(moji); if (mCurPos != 8) { mLastCurPos = mCurPos; @@ -844,13 +911,8 @@ void dName_c::setNameText() { "CR\x1b" "CC[000000]\x1bGM[0]%c\x1bHM\x1b" "CC[ffffff]\x1bGM[0]%c", - #if REGION_PAL - (u8)mChrInfo[i].mCharacter & 0xFF, - (u8)mChrInfo[i].mCharacter & 0xFF - #else - (u8)mChrInfo[i].mCharacter, - (u8)mChrInfo[i].mCharacter - #endif + CHAR_TRUNC((u8)mChrInfo[i].mCharacter), + CHAR_TRUNC((u8)mChrInfo[i].mCharacter) ); #if REGION_JPN } else { @@ -889,7 +951,29 @@ void dName_c::nameCursorMove() { void dName_c::selectCursorMove() { int idx; - #if REGION_PAL + #if TARGET_PC + if (dusk::version::isRegionPal()) { + if (mCharColumn < 3) { + idx = 0; + } else if (mCharColumn < 6) { + idx = 1; + } else if (mCharColumn >= 6) { + idx = 2; + } + } else if (dusk::version::isRegionJpn()) { + if (mCharColumn < 3) { + idx = 0; + } else if (mCharColumn < 6) { + idx = 1; + } else if (mCharColumn < 8) { + idx = 2; + } else if (mCharColumn >= 8) { + idx = 3; + } + } else { + idx = 3; + } + #elif REGION_PAL if (mCharColumn < 3) { idx = 0; } else if (mCharColumn < 6) { @@ -930,7 +1014,36 @@ void dName_c::selectCursorMove() { void dName_c::menuCursorPosSet() { mPrevSelMenu = mSelMenu; - #if REGION_PAL + #if TARGET_PC + if (dusk::version::isRegionPal()) { + if (mCharColumn < 3) { + mSelMenu = MENU_HIRA; + } else if (mCharColumn < 6) { + mSelMenu = MENU_KATA; + } else if (mCharColumn >= 6) { + mSelMenu = MENU_EIGO; + } + } else if (dusk::version::isRegionJpn()) { + if (mCharColumn < 3) { + mSelMenu = MENU_HIRA; + return; + } + if (mCharColumn < 6) { + mSelMenu = MENU_KATA; + return; + } + if (mCharColumn < 8) { + mSelMenu = MENU_EIGO; + return; + } + if (mCharColumn >= 8) { + mSelMenu = MENU_END; + return; + } + } else { + mSelMenu = MENU_END; + } + #elif REGION_PAL if (mCharColumn < 3) { mSelMenu = MENU_HIRA; } else if (mCharColumn < 6) { @@ -961,28 +1074,28 @@ void dName_c::menuCursorPosSet() { } void dName_c::MenuSelect() { - #if REGION_PAL || REGION_JPN - if (stick->checkRightTrigger()) { + #if TARGET_PC || REGION_PAL || REGION_JPN + if (isPalOrJpn() && stick->checkRightTrigger()) { mDoAud_seStart(Z2SE_SY_CURSOR_OPTION, NULL, 0, 0); mPrevSelMenu = mSelMenu; mSelMenu++; #if REGION_PAL if (mSelMenu > MENU_EIGO) { #else - if (mSelMenu > MENU_END) { + if (mSelMenu > EIGO_OR_END) { #endif mSelMenu = MENU_HIRA; } MenuSelectAnmInit(); mSelProc = PROC_MENU_SEL_ANM; - } else if (stick->checkLeftTrigger()) { + } else if (isPalOrJpn() && stick->checkLeftTrigger()) { mDoAud_seStart(Z2SE_SY_CURSOR_OPTION, NULL, 0, 0); mPrevSelMenu = mSelMenu; if (mSelMenu == MENU_HIRA) { #if REGION_JPN mSelMenu = MENU_END; #else - mSelMenu = MENU_EIGO; + mSelMenu = dusk::version::isRegionJpn() ? MENU_END : MENU_EIGO; #endif } else { mSelMenu--; @@ -1009,7 +1122,7 @@ void dName_c::MenuSelect() { #if REGION_PAL if (mSelMenu == MENU_EIGO) { #else - if (mSelMenu == MENU_END) { + if (mSelMenu == EIGO_OR_END) { #endif if (nameCheck() != 0) { mDoAud_seStart(Z2SE_SY_NAME_OK, NULL, 0, 0); @@ -1024,7 +1137,7 @@ void dName_c::MenuSelect() { #if REGION_PAL if (mSelMenu == MENU_EIGO) { #else - if (mSelMenu == MENU_END) { + if (mSelMenu == EIGO_OR_END) { #endif if (nameCheck() != 0) { mDoAud_seStart(Z2SE_SY_NAME_OK, NULL, 0, 0); @@ -1067,9 +1180,11 @@ void dName_c::MenuSelectAnm2() { if (canMove == true) { if (prevMenu_i != mojiSet_i) { mMenuText[prevMenu_i]->setWhite(JUtility::TColor(0x96, 0x96, 0x96, 0xFF)); - #if REGION_PAL || REGION_JPN + #if TARGET_PC || REGION_PAL || REGION_JPN + IF_DUSK_BLOCK(isPalOrJpn()) mMenuIcon[mojiSet_i]->scale(g_nmHIO.mMenuScale, g_nmHIO.mMenuScale); mMenuText[mojiSet_i]->setWhite(JUtility::TColor(0xC8, 0xC8, 0xC8, 0xFF)); + IF_DUSK_BLOCK_END #endif } selectCursorMove(); @@ -1081,6 +1196,11 @@ void dName_c::MenuSelectAnm2() { void dName_c::MenuSelectAnm3() {} void dName_c::menuAbtnSelect() { +#if TARGET_PC + if (dusk::version::isRegionPal() && mSelMenu == MENU_EIGO) { + goto pal_eigo; + } +#endif switch (mSelMenu) { case MENU_HIRA: case MENU_KATA: @@ -1098,6 +1218,7 @@ void dName_c::menuAbtnSelect() { #else case MENU_END: #endif + IF_DUSK(pal_eigo:) int nameNum = nameCheck(); if (nameNum != 0) { playNameSet(nameNum); @@ -1116,44 +1237,33 @@ void dName_c::backSpace() { if (mCurPos != 0) { mDoAud_seStart(Z2SE_SY_NAME_DELETE, NULL, 0, 0); - #if REGION_JPN - // ' ' (full-width space) - if (mCurPos == 8 && mChrInfo[7].mCharacter != '\x81\x40') { - #else - if (mCurPos == 8 && mChrInfo[7].mCharacter != ' ') { - #endif + if (mCurPos == 8 && mChrInfo[7].mCharacter != SPACE_MAYBE_FULL) { mChrInfo[7].mColumn = 7; mChrInfo[7].mRow = 1; - #if REGION_PAL || REGION_JPN + #if TARGET_PC + mChrInfo[7].mMojiSet = isPalOrJpn() ? MOJI_HIRA : MOJI_EIGO; + #elif REGION_PAL || REGION_JPN mChrInfo[7].mMojiSet = MOJI_HIRA; #else mChrInfo[7].mMojiSet = MOJI_EIGO; #endif mChrInfo[7].field_0x3 = 1; - #if REGION_JPN - // ' ' (full-width space) - mChrInfo[7].mCharacter = '\x81\x40'; - #else - mChrInfo[7].mCharacter = ' '; - #endif + mChrInfo[7].mCharacter = SPACE_MAYBE_FULL; } else { for (int i = mCurPos - 1; i < 7; i++) { mChrInfo[i] = mChrInfo[i + 1]; } mChrInfo[7].mColumn = 7; mChrInfo[7].mRow = 1; - #if REGION_PAL || REGION_JPN +#if TARGET_PC + mChrInfo[7].mMojiSet = isPalOrJpn() ? MOJI_HIRA : MOJI_EIGO; +#elif REGION_PAL || REGION_JPN mChrInfo[7].mMojiSet = MOJI_HIRA; #else mChrInfo[7].mMojiSet = MOJI_EIGO; #endif mChrInfo[7].field_0x3 = 1; - #if REGION_JPN - // ' ' (full-width space) - mChrInfo[7].mCharacter = '\x81\x40'; - #else - mChrInfo[7].mCharacter = ' '; - #endif + mChrInfo[7].mCharacter = SPACE_MAYBE_FULL; } setNameText(); @@ -1164,7 +1274,31 @@ void dName_c::backSpace() { } void dName_c::mojiListChange() { - #if REGION_PAL + #if TARGET_PC + const char** mojiSet; + if (dusk::version::isRegionPal()) { + switch (mMojiSet) { + case MOJI_HIRA: + mojiSet = l_mojiEisuPal_1; + break; + case MOJI_KATA: + mojiSet = l_mojiEisuPal_2; + break; + } + } else { + switch (mMojiSet) { + case MOJI_HIRA: + mojiSet = l_mojiHira; + break; + case MOJI_KATA: + mojiSet = l_mojikata; + break; + case MOJI_EIGO: + mojiSet = l_mojiEisu; + break; + } + } + #elif REGION_PAL char** mojiSet; switch (mMojiSet) { @@ -1212,7 +1346,8 @@ void dName_c::mojiListChange() { strcpy(mMojiText[i], buf); } - #if REGION_PAL || REGION_JPN + #if TARGET_PC || REGION_PAL || REGION_JPN + IF_DUSK_BLOCK(isPalOrJpn()) if (mSelProc == PROC_MOJI_SELECT) { mMenuIcon[mMojiSet]->scale(g_nmHIO.mMenuScale, g_nmHIO.mMenuScale); mMenuText[mMojiSet]->setWhite(JUtility::TColor(0xC8, 0xC8, 0xC8, 0xFF)); @@ -1221,6 +1356,7 @@ void dName_c::mojiListChange() { mMenuText[mPrevMojiSet]->setWhite(JUtility::TColor(0x96, 0x96, 0x96, 0xFF)); } } + IF_DUSK_BLOCK_END #endif } @@ -1241,9 +1377,11 @@ void dName_c::menuCursorMove2() { if (menu_i != mojiSet_i) { mMenuIcon[menu_i]->scale(g_nmHIO.mMenuScale, g_nmHIO.mMenuScale); mMenuText[menu_i]->setWhite(JUtility::TColor(0xC8, 0xC8, 0xC8, 0xFF)); - #if REGION_PAL || REGION_JPN + #if TARGET_PC || REGION_PAL || REGION_JPN + IF_DUSK_BLOCK(isPalOrJpn()) mMenuIcon[mojiSet_i]->scale(1.0f, 1.0f); mMenuText[mojiSet_i]->setWhite(JUtility::TColor(0x96, 0x96, 0x96, 0xFF)); + IF_DUSK_BLOCK_END #endif } @@ -1265,7 +1403,9 @@ void dName_c::selectCursorPosSet(int row) { mCharColumn = 3; break; case MENU_EIGO: - #if REGION_PAL + #if TARGET_PC + mCharColumn = dusk::version::isRegionPal() ? 8 : 6; + #elif REGION_PAL mCharColumn = 8; #else mCharColumn = 6; @@ -1481,9 +1621,11 @@ void dName_c::screenSet() { #endif } - #if !(REGION_PAL || REGION_JPN) + #if TARGET_PC || !(REGION_PAL || REGION_JPN) + IF_DUSK_BLOCK(!isPalOrJpn()) mMenuIcon[0]->hide(); mMenuIcon[1]->hide(); + IF_DUSK_BLOCK_END #endif mMojiPane = nameIn.NameInScr->search(MULTI_CHAR('moji_n')); @@ -1501,25 +1643,28 @@ void dName_c::screenSet() { ((J2DTextBox*)nameTagPane[i])->setFont(nameIn.font); ((J2DTextBox*)nameTagPane[i])->setString(72, ""); ((J2DTextBox*)nameTagPane[i])->setWhite(JUtility::TColor(0xC8, 0xC8, 0xC8, 0xFF)); - #if REGION_PAL + #if TARGET_PC || REGION_PAL + IF_DUSK_BLOCK(dusk::version::isRegionPal()) ((J2DTextBox*)nameTagPane[i])->resize(24.0f, 23.0f); + IF_DUSK_BLOCK_END #endif mNameText[i] = ((J2DTextBox*)nameTagPane[i])->getStringPtr(); } - #if REGION_PAL + #if REGION_PAL // DUSK version note: this code mutates strings. We just edit the table. + IF_DUSK_BLOCK(dusk::version::isRegionPal()) int idx = 2; - static u8 palMoji00[13] = { + static const u8 palMoji00[13] = { 0xC0, 0xC1, 0xC2, 0xC4, 0xC6, 0xC7, 0xC8, 0xC9, 0xCA, 0xCB, 0xCC, 0xCD, 0xCE, }; - static u8 palMoji01[13] = { + static const u8 palMoji01[13] = { 0xCF, 0xD0, 0xD1, 0xD2, 0xD3, 0xD4, 0xD6, 0x8C, 0xD9, 0xDA, 0xDB, 0xDC, 0x2D, }; - static u8 palMoji10[13] = { + static const u8 palMoji10[13] = { 0xE0, 0xE1, 0xE2, 0xE4, 0xE6, 0xE7, 0xE8, 0xE9, 0xEA, 0xEB, 0xEC, 0xED, 0xEE, }; - static u8 palMoji11[13] = { + static const u8 palMoji11[13] = { 0xEF, 0xF0, 0xF1, 0xF2, 0xF3, 0xF4, 0xF6, 0x9C, 0xF9, 0xFA, 0xFB, 0xFC, 0xDF, }; @@ -1536,6 +1681,7 @@ void dName_c::screenSet() { l_mojiEisuPal_2[idx + 1][0] = palMoji11[i]; l_mojiEisuPal_2[idx + 1][1] = 0; } + IF_DUSK_BLOCK_END #endif mCharColumn = 0; @@ -1574,18 +1720,15 @@ void dName_c::displayInit() { mNameCursor[i]->hide(); mChrInfo[i].mColumn = 7; mChrInfo[i].mRow = 1; - #if REGION_PAL || REGION_JPN + #if TARGET_PC + mChrInfo[i].mMojiSet = isPalOrJpn() ? MOJI_HIRA : MOJI_EIGO; + #elif REGION_PAL || REGION_JPN mChrInfo[i].mMojiSet = MOJI_HIRA; #else mChrInfo[i].mMojiSet = MOJI_EIGO; #endif mChrInfo[i].field_0x3 = 1; - #if REGION_JPN - // ' ' (full-width space) - mChrInfo[i].mCharacter = '\x81\x40'; - #else - mChrInfo[i].mCharacter = ' '; - #endif + mChrInfo[i].mCharacter = SPACE_MAYBE_FULL; } mIsInputEnd = false; @@ -1596,7 +1739,63 @@ void dName_c::NameStrSet() { int i = 0; while (*moji != 0) { - #if REGION_PAL + #if TARGET_PC + if (dusk::version::isRegionPal()) { + mChrInfo[i].mCharacter = static_cast(*moji); + + for (int j = 0; j < 65; j++) { + if (mChrInfo[i].mCharacter == *(u8*)l_mojiEisuPal_1[j] || + mChrInfo[i].mCharacter == *(u16*)l_mojiEisuPal_2[j]) + { + mChrInfo[i].mColumn = j / 5; + mChrInfo[i].mRow = j % 5; + mChrInfo[i].mMojiSet = MOJI_HIRA; + break; + } + } + moji++; + i++; + } else { + if (*(u8*)moji >> 4 == 8 || *(u8*)moji >> 4 == 9) { + mChrInfo[i].mCharacter = *(u16*)moji; + + for (int j = 0; j < 65; j++) { + if (mChrInfo[i].mCharacter == *(u16*)l_mojiHira[j] || + mChrInfo[i].mCharacter == *(u16*)l_mojiHira2[j] || + mChrInfo[i].mCharacter == *(u16*)l_mojiHira3[j]) + { + mChrInfo[i].mColumn = j / 5; + mChrInfo[i].mRow = j % 5; + mChrInfo[i].mMojiSet = MOJI_HIRA; + break; + } else if (mChrInfo[i].mCharacter == *(u16*)l_mojikata[j] || + mChrInfo[i].mCharacter == *(u16*)l_mojikata2[j] || + mChrInfo[i].mCharacter == *(u16*)l_mojikata3[j]) + { + mChrInfo[i].mColumn = j / 5; + mChrInfo[i].mRow = j % 5; + mChrInfo[i].mMojiSet = MOJI_KATA; + break; + } + } + moji += 2; + i++; + } else { + mChrInfo[i].mCharacter = *moji; + + for (int j = 0; j < 65; j++) { + if (mChrInfo[i].mCharacter == *(u8*)l_mojiEisu[j]) { + mChrInfo[i].mColumn = j / 5; + mChrInfo[i].mRow = j % 5; + mChrInfo[i].mMojiSet = MOJI_EIGO; + break; + } + } + moji++; + i++; + } + } + #elif REGION_PAL mChrInfo[i].mCharacter = static_cast(*moji); for (int j = 0; j < 65; j++) { @@ -1669,7 +1868,9 @@ s32 dName_c::getMenuPosIdx(u8 selPos) { result = 1; break; case 2: - #if REGION_PAL + #if TARGET_PC + result = dusk::version::isRegionPal() ? 3 : 2; + #elif REGION_PAL result = 3; #else result = 2; diff --git a/src/d/d_particle.cpp b/src/d/d_particle.cpp index 248424e9a2..9b89afc7b1 100644 --- a/src/d/d_particle.cpp +++ b/src/d/d_particle.cpp @@ -1972,7 +1972,12 @@ void dPa_light8PcallBack::draw(JPABaseEmitter* param_1, JPABaseParticle* param_2 JGeometry::TVec3 local_154; JGeometry::TVec3 local_160; JGeometry::TVec3 local_16c; - dPa_setWindPower(param_2); +#if TARGET_PC + if (dusk::frame_interp::is_sim_frame()) +#endif + { + dPa_setWindPower(param_2); + } MTXIdentity(local_60); MTXIdentity(auStack_90); param_2->getBaseAxis(&local_10c); diff --git a/src/d/d_resorce.cpp b/src/d/d_resorce.cpp index 73f031beae..bb982c4afb 100644 --- a/src/d/d_resorce.cpp +++ b/src/d/d_resorce.cpp @@ -102,11 +102,7 @@ static void setIndirectTex(J3DModelData* i_modelData) { texture->setResTIMG(i, *mDoGph_gInf_c::getFrameBufferTimg()); } if (memcmp(textureName, "Zbuffer", 8) == 0) { -#if !TARGET_PC texture->setResTIMG(i, *mDoGph_gInf_c::getZbufferTimg()); -#else - DuskLog.warn("Zbuffer texture binding not yet supported"); -#endif } } } diff --git a/src/d/d_s_logo.cpp b/src/d/d_s_logo.cpp index f04df0fa39..cc5d0114a4 100644 --- a/src/d/d_s_logo.cpp +++ b/src/d/d_s_logo.cpp @@ -24,6 +24,7 @@ #include "JSystem/JUtility/JUTConsole.h" #include "dusk/logging.h" +#include "dusk/version.hpp" #if !PLATFORM_GCN #include @@ -44,7 +45,12 @@ struct homeBtnData { }; #endif -#if VERSION == VERSION_SHIELD +#if TARGET_PC +using namespace dusk::version; + +#define LOGO_ARC versionSelect({{GameVersion::GcnJpn, "Logo"}, {GameVersion::GcnPal, "LogoPal"}}, "LogoUs") +#define MSG_PATH versionSelect({{GameVersion::GcnJpn, "/res/Msgjp/bmgres.arc"}}, "/res/Msgus/bmgres.arc") +#elif VERSION == VERSION_SHIELD #define LOGO_ARC "LogoUs" #define MSG_PATH "/res/Msgcn/bmgres.arc" #elif VERSION == VERSION_GCN_JPN @@ -789,7 +795,13 @@ dScnLogo_c::~dScnLogo_c() { JKR_DELETE(mProgressiveNo); JKR_DELETE(mProgressiveSel); - #if VERSION == VERSION_GCN_PAL + #if TARGET_PC + if (getGameVersion() == GameVersion::GcnPal) { + mpPalLogoResCommand->getArchive()->removeResourceAll(); + mpPalLogoResCommand->getArchive()->unmount(); + mpPalLogoResCommand->destroy(); + } + #elif VERSION == VERSION_GCN_PAL mpPalLogoResCommand->getArchive()->removeResourceAll(); mpPalLogoResCommand->getArchive()->unmount(); mpPalLogoResCommand->destroy(); @@ -951,7 +963,8 @@ static int phase_0(dScnLogo_c* i_this) { JUT_ASSERT(1528, i_this->mLogo01Heap != NULL); JKRHEAP_NAME(i_this->mLogo01Heap, "Logo01"); - #if VERSION == VERSION_GCN_PAL + #if TARGET_PC || VERSION == VERSION_GCN_PAL + IF_DUSK_BLOCK(getGameVersion() == GameVersion::GcnPal) switch (i_this->getPalLanguage()) { case 1: i_this->mpPalLogoResCommand = mDoDvdThd_mountArchive_c::create("/res/Layout/LogoPalGm.arc", 0, NULL); @@ -970,6 +983,7 @@ static int phase_0(dScnLogo_c* i_this) { i_this->mpPalLogoResCommand = mDoDvdThd_mountArchive_c::create("/res/Layout/LogoPalUk.arc", 0, NULL); break; } + IF_DUSK_BLOCK_END #endif #if PLATFORM_WII || PLATFORM_SHIELD @@ -990,7 +1004,8 @@ static int phase_1(dScnLogo_c* i_this) { } #endif - #if VERSION == VERSION_GCN_PAL + #if TARGET_PC || VERSION == VERSION_GCN_PAL + IF_DUSK_BLOCK(getGameVersion() == GameVersion::GcnPal) if (!mDoDvdThd::SyncWidthSound) { return cPhs_INIT_e; } @@ -998,6 +1013,7 @@ static int phase_1(dScnLogo_c* i_this) { if (!i_this->mpPalLogoResCommand->sync()) { return cPhs_INIT_e; } + IF_DUSK_BLOCK_END #endif int rt; @@ -1237,7 +1253,113 @@ void dScnLogo_c::logoInitGC() { ResTIMG* dolbyImg = (ResTIMG*)dComIfG_getObjectRes(LOGO_ARC, 3); mDolbyLogo = JKR_NEW dDlst_2D_c(dolbyImg, 189, 150, 232, 112, 255); -#if VERSION == VERSION_GCN_PAL +#if TARGET_PC + if (getGameVersion() == GameVersion::GcnPal) { + u8 language = getPalLanguage(); + if (language >= 5) { + language = 0; + } + + static const char* choice[] = { + "50_60_choice_eng.bti", + "50_60_choice_ger.bti", + "50_60_choice_fra.bti", + "50_60_choice_spa.bti", + "50_60_choice_ita.bti", + }; + + static const char* yes[] = { + "60_set_eng.bti", + "60_set_ger.bti", + "60_set_fra.bti", + "60_set_spa.bti", + "60_set_ita.bti", + }; + + static const char* no[] = { + "50_set_eng.bti", + "50_set_ger.bti", + "50_set_fra.bti", + "50_set_spa.bti", + "50_set_ita.bti", + }; + + static const char* prog[] = { + "progressive_pro.bti", + "progressive_pro_gm.bti", + "progressive_pro_fr.bti", + "progressive_pro_sp.bti", + "progressive_pro_it.bti", + }; + + static const char* intr[] = { + "progressive_inter.bti", + "progressive_inter_gm.bti", + "progressive_inter_fr.bti", + "progressive_inter_sp.bti", + "progressive_inter_it.bti", + }; + + static const char* warning[] = { + "warning.bti", + "warning_gm.bti", + "warning_fr.bti", + "warning_sp.bti", + "warning_it.bti", + }; + + static const char* warningPs[] = { + "warning_pstart.bti", + "warning_pstart_gm.bti", + "warning_pstart_fr.bti", + "warning_pstart_sp.bti", + "warning_pstart_it.bti", + }; + + ResTIMG* warningImg = (ResTIMG*)mpPalLogoResCommand->getArchive()->getResource('DAT ', warning[language]); + mWarning = JKR_NEW dDlst_2D_c(warningImg, 0, 0, FB_WIDTH, FB_HEIGHT, 255); + + ResTIMG* warnStartImg = (ResTIMG*)mpPalLogoResCommand->getArchive()->getResource('DAT ', warningPs[language]); + mWarningStart = JKR_NEW dDlst_2D_c(warnStartImg, 0, 359, FB_WIDTH, 48, 255); + + ResTIMG* progChoiceImg = (ResTIMG*)mpPalLogoResCommand->getArchive()->getResource('DAT ', choice[language]); + mProgressiveChoice = JKR_NEW dDlst_2D_c(progChoiceImg, 113, 143, 416, 210, 255); + + ResTIMG* progYesImg = (ResTIMG*)mpPalLogoResCommand->getArchive()->getResource('DAT ', yes[language]); + mProgressiveYes = JKR_NEW dDlst_2D_c(progYesImg, 121, 352, 200, 72, 255); + mProgressiveYes->getPicture()->setWhite(JUtility::TColor(160, 160, 160, 255)); + + ResTIMG* progNoImg = (ResTIMG*)mpPalLogoResCommand->getArchive()->getResource('DAT ', no[language]); + mProgressiveNo = JKR_NEW dDlst_2D_c(progNoImg, 320, 352, 200, 72, 255); + mProgressiveNo->getPicture()->setWhite(JUtility::TColor(160, 160, 160, 255)); + + mProgressivePro = (ResTIMG*)mpPalLogoResCommand->getArchive()->getResource('DAT ', prog[language]); + mProgressiveInter = (ResTIMG*)mpPalLogoResCommand->getArchive()->getResource('DAT ', intr[language]); + mProgressiveSel = JKR_NEW dDlst_2D_c(mProgressivePro, 153, 309, 336, 88, 255); + } else { + ResTIMG* warningImg = (ResTIMG*)dComIfG_getObjectRes(LOGO_ARC, 10); + mWarning = JKR_NEW dDlst_2D_c(warningImg, 0, 0, FB_WIDTH, FB_HEIGHT, 255); + + ResTIMG* warnStartImg = (ResTIMG*)dComIfG_getObjectRes(LOGO_ARC, 11); + mWarningStart = JKR_NEW dDlst_2D_c(warnStartImg, 0, 359, FB_WIDTH, 48, 255); + + ResTIMG* progChoiceImg = (ResTIMG*)dComIfG_getObjectRes(LOGO_ARC, 5); + mProgressiveChoice = JKR_NEW dDlst_2D_c(progChoiceImg, 113, 281, 416, 72, 255); + + ResTIMG* progYesImg = (ResTIMG*)dComIfG_getObjectRes(LOGO_ARC, 9); + mProgressiveYes = JKR_NEW dDlst_2D_c(progYesImg, 211, 372, 80, 32, 255); + mProgressiveYes->getPicture()->setWhite(JUtility::TColor(160, 160, 160, 255)); + + ResTIMG* progNoImg = (ResTIMG*)dComIfG_getObjectRes(LOGO_ARC, 7); + mProgressiveNo = JKR_NEW dDlst_2D_c(progNoImg, 350, 372, 80, 32, 255); + mProgressiveNo->getPicture()->setWhite(JUtility::TColor(160, 160, 160, 255)); + + mProgressivePro = (ResTIMG*)dComIfG_getObjectRes(LOGO_ARC, 8); + mProgressiveInter = (ResTIMG*)dComIfG_getObjectRes(LOGO_ARC, 6); + mProgressiveSel = JKR_NEW dDlst_2D_c(mProgressivePro, 153, 309, 336, 88, 255); + } + +#elif VERSION == VERSION_GCN_PAL u8 language = getPalLanguage(); if (language >= 5) { language = 0; @@ -1395,7 +1517,30 @@ void dScnLogo_c::dvdDataLoad() { mpButtonCommand = aramMount(BUTTON_RES_PATH, mDoExt_getJ2dHeap()); mpCardIconCommand = aramMount(ICON_RES_PATH, mDoExt_getJ2dHeap()); - #if VERSION == VERSION_GCN_PAL + #if TARGET_PC + if (getGameVersion() == GameVersion::GcnPal) { + switch (getPalLanguage()) { + case 1: + mpBmgResCommand = onMemMount("/res/Msgde/bmgres.arc"); + break; + case 2: + mpBmgResCommand = onMemMount("/res/Msgfr/bmgres.arc"); + break; + case 3: + mpBmgResCommand = onMemMount("/res/Msgsp/bmgres.arc"); + break; + case 4: + mpBmgResCommand = onMemMount("/res/Msgit/bmgres.arc"); + break; + case 0: + default: + mpBmgResCommand = onMemMount("/res/Msguk/bmgres.arc"); + break; + } + } else { + mpBmgResCommand = onMemMount(MSG_PATH); + } + #elif VERSION == VERSION_GCN_PAL switch (getPalLanguage()) { case 1: mpBmgResCommand = onMemMount("/res/Msgde/bmgres.arc"); @@ -1435,7 +1580,10 @@ void dScnLogo_c::dvdDataLoad() { mpMsgResCommand[1] = aramMount(MSG_RES1_PATH, mDoExt_getJ2dHeap()); mpMsgResCommand[2] = aramMount(MSG_RES2_PATH, mDoExt_getJ2dHeap()); mpMsgResCommand[3] = aramMount(MSG_RES3_PATH, mDoExt_getJ2dHeap()); -#if VERSION == VERSION_GCN_JPN +#if TARGET_PC + const auto res4Path = versionSelect({{GameVersion::GcnJpn, "/res/Layout/msgres04.arc"}}, "/res/Layout/msgres04F.arc"); + mpMsgResCommand[4] = aramMount( res4Path, mDoExt_getJ2dHeap()); +#elif VERSION == VERSION_GCN_JPN mpMsgResCommand[4] = aramMount("/res/Layout/msgres04.arc", mDoExt_getJ2dHeap()); #else mpMsgResCommand[4] = aramMount("/res/Layout/msgres04F.arc", mDoExt_getJ2dHeap()); @@ -1445,7 +1593,23 @@ void dScnLogo_c::dvdDataLoad() { mpMain2DCommand = onMemMount(MAIN2D_PATH); -#if VERSION == VERSION_GCN_JPN +#if TARGET_PC + const auto fontResPath = versionSelect( + { + {GameVersion::GcnJpn, "/res/Fontjp/fontres.arc"}, + {GameVersion::GcnPal, "/res/Fonteu/fontres.arc"}, + }, "/res/Fontus/fontres.arc"); + const auto fontRubyPath = versionSelect( + { + {GameVersion::GcnJpn, "/res/Fontjp/rubyres.arc"}, + {GameVersion::GcnPal, "/res/Fonteu/rubyres.arc"}, + }, "/res/Fontus/rubyres.arc"); + + // Note: GCN_JPN mounts this archive as tail instead of head. + // I'm guessing this is fine since we have more RAM. + mpFontResCommand = onMemMount(fontResPath); + mpRubyResCommand = onMemMount(fontRubyPath); +#elif VERSION == VERSION_GCN_JPN mpFontResCommand = mDoDvdThd_mountXArchive_c::create("/res/Fontjp/fontres.arc", 1, JKRArchive::MOUNT_MEM, NULL); mpRubyResCommand = onMemMount("/res/Fontjp/rubyres.arc"); #elif VERSION == VERSION_GCN_PAL @@ -1545,7 +1709,7 @@ static int dScnLogo_IsDelete(dScnLogo_c* i_this) { return 1; } -#if VERSION == VERSION_GCN_PAL || PLATFORM_WII || PLATFORM_SHIELD +#if TARGET_PC || VERSION == VERSION_GCN_PAL || PLATFORM_WII || PLATFORM_SHIELD u8 dScnLogo_c::getPalLanguage() { u8 language; diff --git a/src/d/d_s_name.cpp b/src/d/d_s_name.cpp index 735ce4d0ca..6baa07da30 100644 --- a/src/d/d_s_name.cpp +++ b/src/d/d_s_name.cpp @@ -5,19 +5,20 @@ #include "d/dolzel.h" // IWYU pragma: keep -#include "d/d_s_name.h" #include "JSystem/JKernel/JKRExpHeap.h" #include "d/d_com_inf_game.h" #include "d/d_meter2_info.h" +#include "d/d_s_name.h" +#include "dusk/imgui/ImGuiConsole.hpp" +#include "dusk/memory.h" +#include "dusk/settings.h" +#include "f_op/f_op_overlap_mng.h" #include "f_op/f_op_scene_mng.h" #include "m_Do/m_Do_Reset.h" #include "m_Do/m_Do_graphic.h" #include "m_Do/m_Do_machine.h" -#include "m_Do/m_Do_mtx.h" #include "m_Do/m_Do_main.h" -#include "f_op/f_op_overlap_mng.h" -#include "dusk/memory.h" -#include "dusk/settings.h" +#include "m_Do/m_Do_mtx.h" #if TARGET_PC #define SHOW_TV_SETTINGS_SCREEN (this->mShowTvSettingsScreen) @@ -412,6 +413,16 @@ void dScnName_c::changeGameScene() { dKy_clear_game_init(); dComIfGs_resetDan(); dComIfGs_setRestartRoomParam(0); + +#if TARGET_PC + if (dusk::getSettings().game.speedrunMode && dusk::getSettings().game.hideTvSettingsScreen) { + // start a new run on file load if a run isn't already in progress + if (!dusk::m_speedrunInfo.m_isRunStarted) { + dusk::ImGuiMenuGame::resetForSpeedrunMode(); + dusk::m_speedrunInfo.startRun(); + } + } +#endif } } diff --git a/src/d/d_save.cpp b/src/d/d_save.cpp index 2b7358df87..8e4af75322 100644 --- a/src/d/d_save.cpp +++ b/src/d/d_save.cpp @@ -16,6 +16,8 @@ #include #include +#include "dusk/version.hpp" + #if PLATFORM_WII || PLATFORM_SHIELD #include #include @@ -1035,7 +1037,7 @@ void dSv_player_config_c::init() { mAttentionType = 0; mVibration = 1; -#if DEBUG +#if DEBUG // DUSK VERSION SUPPORT: This field isn't used, so we can ignore it. mLanguage = SCGetLanguage(); #elif REGION_PAL || VERSION >= VERSION_WII_USA_R2 mLanguage = OSGetLanguage(); @@ -1080,7 +1082,8 @@ void dSv_player_config_c::setVibration(u8 i_status) { } u8 dSv_player_config_c::getPalLanguage() const { -#if VERSION == VERSION_GCN_PAL +#if TARGET_PC || VERSION == VERSION_GCN_PAL + IF_DUSK_BLOCK(dusk::version::getGameVersion() == dusk::version::GameVersion::GcnPal) switch (OSGetLanguage()) { case 0: return LANGUAGE_ENGLISH; @@ -1093,6 +1096,7 @@ u8 dSv_player_config_c::getPalLanguage() const { case 4: return LANGUAGE_ITALIAN; } + IF_DUSK_BLOCK_END #elif VERSION >= VERSION_WII_USA_R0 switch (SCGetLanguage()) { case 1: diff --git a/src/dusk/achievements.cpp b/src/dusk/achievements.cpp new file mode 100644 index 0000000000..26a302678e --- /dev/null +++ b/src/dusk/achievements.cpp @@ -0,0 +1,586 @@ +#include "dusk/achievements.h" +#include "dusk/io.hpp" +#include "dusk/main.h" +#include "d/d_com_inf_game.h" +#include "d/d_meter2_info.h" +#include "d/actor/d_a_alink.h" +#include "d/actor/d_a_npc4.h" +#include "d/actor/d_a_player.h" +#include "d/d_demo.h" +#include "f_pc/f_pc_name.h" +#include "f_op/f_op_actor_mng.h" + +#include +#include + +namespace dusk { + +using json = nlohmann::json; + +static void checkGoatHerding(Achievement& a, int32_t threshMs) { + if (dMeter2Info_getMaxCount() != 20 || dMeter2Info_getNowCount() != 20) { + return; + } + const int32_t elapsed = dMeter2Info_getTimeMs(); + if (elapsed > 0 && elapsed <= threshMs) { + a.progress = 1; + } +} + +static constexpr auto ACHIEVEMENTS_FILENAME = "achievements.json"; + +std::vector AchievementSystem::makeEntries() { + return { + { + { + "hero_of_twilight", + "Hero of Twilight", + "Deliver the finishing blow to Ganondorf.", + AchievementCategory::Story, + false, 0, 0, false + }, + [](Achievement& a, json&) { + const auto* link = static_cast(daPy_getPlayerActorClass()); + if (link != nullptr && link->mProcID == daAlink_c::PROC_GANON_FINISH) { + a.progress = 1; + } + }, + {} + }, + { + { + "plumm_max", + "Thank You Berry Much", + "Score 61,454 points in the Plumm minigame.", + AchievementCategory::Minigame, + false, 0, 0, false + }, + [](Achievement& a, json&) { + if (dComIfGs_getBalloonScore() >= 61454) { + a.progress = 1; + } + }, + {} + }, + { + { + "rollgoal_8", + "Rollgoal Novice", + "Complete the first 8 rollgoal stages.", + AchievementCategory::Minigame, + true, 8, 0, false + }, + [](Achievement& a, json&) { + a.progress = std::min((int)dComIfGs_getEventReg(0xf63f), 8); + }, + {} + }, + { + { + "rollgoal_all", + "Lost Your Marbles", + "Complete all rollgoal stages.", + AchievementCategory::Minigame, + true, 64, 0, false + }, + [](Achievement& a, json&) { + if (dComIfGs_isEventBit(dSv_event_flag_c::KORO2_ALLCLEAR)) { + a.progress = 64; + } else { + a.progress = dComIfGs_getEventReg(0xf63f); + } + }, + {} + }, + { + { + "goat_30s", + "Ranch Hand", + "Herd all 20 goats into the pen in under 30 seconds.", + AchievementCategory::Minigame, + false, 0, 0, false + }, + [](Achievement& a, json&) { + checkGoatHerding(a, 30000); + }, + {} + }, + { + { + "goat_20s", + "Bane of Howard", + "Herd all 20 goats into the pen in under 20 seconds.", + AchievementCategory::Minigame, + false, 0, 0, false + }, + [](Achievement& a, json&) { + checkGoatHerding(a, 20000); + }, + {} + }, + { + { + "goat_18s", + "King of the Ranch", + "Herd all 20 goats into the pen in under 18 seconds.", + AchievementCategory::Minigame, + false, 0, 0, false + }, + [](Achievement& a, json&) { + checkGoatHerding(a, 18000); + }, + {} + }, + { + { + "cave_of_ordeals", + "Conqueror of Ordeals", + "Clear all 50 floors of the Cave of Ordeals.", + AchievementCategory::Challenge, + false, 0, 0, false + }, + [](Achievement& a, json&) { + if (daNpcF_chkEvtBit(0x1F9)) { + a.progress = 1; + } + }, + {} + }, + { + { + "cave_of_ordeals_heartless", + "Indomitable", + "Clear all 50 floors of the Cave of Ordeals with only 3 heart containers.", + AchievementCategory::Challenge, + false, 0, 0, false + }, + [](Achievement& a, json&) { + if (daNpcF_chkEvtBit(0x1F9) && dComIfGs_getMaxLife() <= 15) { + a.progress = 1; + } + }, + {} + }, + { + { + "speedrun_12h", + "Been There Done That", + "Defeat Ganondorf with a total save file play time under 12 hours.", + AchievementCategory::Challenge, + false, 0, 0, false + }, + [](Achievement& a, json&) { + const auto* link = static_cast(daPy_getPlayerActorClass()); + if (link == nullptr || link->mProcID != daAlink_c::PROC_GANON_FINISH) { + return; + } + const int64_t ticks = (static_cast(OSGetTime()) - dComIfGs_getSaveStartTime()) + dComIfGs_getSaveTotalTime(); + if (ticks / OS_TIMER_CLOCK < 12 * 3600) { + a.progress = 1; + } + }, + {} + }, + { + { + "speedrun_8h", + "Swift Blade", + "Defeat Ganondorf with a total save file play time under 6 hours.", + AchievementCategory::Challenge, + false, 0, 0, false + }, + [](Achievement& a, json&) { + const auto* link = static_cast(daPy_getPlayerActorClass()); + if (link == nullptr || link->mProcID != daAlink_c::PROC_GANON_FINISH) { + return; + } + const int64_t ticks = (static_cast(OSGetTime()) - dComIfGs_getSaveStartTime()) + dComIfGs_getSaveTotalTime(); + if (ticks / OS_TIMER_CLOCK < 8 * 3600) { + a.progress = 1; + } + }, + {} + }, + { + { + "princess_of_bugs", + "The Princess of Bugs", + "Deliver all 24 golden bugs to Agitha.", + AchievementCategory::Collection, + true, 24, 0, false + }, + [](Achievement& a, json&) { + a.progress = dComIfGs_checkGetInsectNum(); + }, + {} + }, + { + { + "all_poes", + "Poe Collector", + "Collect all 60 Poe Souls.", + AchievementCategory::Collection, + true, 60, 0, false + }, + [](Achievement& a, json&) { + a.progress = dComIfGs_getPohSpiritNum(); + }, + {} + }, + { + { + "hylian_loach", + "Legendary Catch", + "Catch a Hylian Loach.", + AchievementCategory::Collection, + false, 0, 0, false + }, + [](Achievement& a, json&) { + if (dComIfGs_getFishNum(1) > 0) { + a.progress = 1; + } + }, + {} + }, + { + { + "all_fish", + "Gone Fishin'", + "Catch all 6 species of fish.", + AchievementCategory::Collection, + true, 6, 0, false + }, + [](Achievement& a, json&) { + int nUniqueFish = 0; + for (int i = 0; i < 6; ++i) { + if (dComIfGs_getFishNum(i) != 0) { + nUniqueFish++; + } + } + a.progress = nUniqueFish; + }, + {} + }, + { + { + "a_big_heart", + "A Big Heart", + "Reach maximum health with all 20 heart containers.", + AchievementCategory::Collection, + true, 20, 0, false + }, + [](Achievement& a, json&) { + a.progress = dComIfGs_getMaxLife() / 5; + }, + {} + }, + { + { + "friendly_fire", + "Friendly Fire", + "Get hit by your own cannonball.", + AchievementCategory::Misc, + false, 0, 0, false + }, + [](Achievement& a, json&) { + if (AchievementSystem::get().hasSignal("iron_ball_hit_player")) { + a.progress = 1; + } + }, + {} + }, + { + { + "long_jump_attack", + "Long Jump Attack", + "Travel more than 20 meters in a single jump attack before landing.", + AchievementCategory::Misc, + false, 0, 0, false + }, + [](Achievement& a, json&) { + static bool inJump = false; + static float startX = 0.0f, startZ = 0.0f; + + const auto* link = static_cast(daPy_getPlayerActorClass()); + if (link == nullptr) { + inJump = false; + return; + } + + if (!inJump) { + if (link->mProcID == daAlink_c::PROC_CUT_JUMP) { + inJump = true; + startX = link->current.pos.x; + startZ = link->current.pos.z; + } + } else if (link->mProcID == daAlink_c::PROC_CUT_JUMP_LAND) { + inJump = false; + const float dx = link->current.pos.x - startX; + const float dz = link->current.pos.z - startZ; + if (dx * dx + dz * dz >= 2000.0f * 2000.0f) { + a.progress = 1; + } + } else if (link->mProcID != daAlink_c::PROC_CUT_JUMP) { + inJump = false; + } + }, + {} + }, + { + { + "back_in_time", + "Back in Time", + "Perform the Back in Time glitch to play on the title screen.", + AchievementCategory::Glitched, + false, 0, 0, false + }, + [](Achievement& a, json&) { + if (fopAcM_SearchByName(fpcNm_TITLE_e) == nullptr) { + return; + } + const auto* player = static_cast(daPy_getPlayerActorClass()); + + if (player != nullptr && player->mDemo.getDemoMode() == 1) { + a.progress = 1; + } + }, + {} + }, + { + { + "early_master_sword", + "Early Master Sword", + "Obtain the Master Sword before completing Midna's Desperate Hour.", + AchievementCategory::Glitched, + false, 0, 0, false + }, + [](Achievement& a, json&) { + if (dComIfGs_isCollectSword(COLLECT_MASTER_SWORD) && !dComIfGs_isEventBit(0x1E08)) { + a.progress = 1; + } + }, + {} + }, + { + { + "earliest_master_sword", + "Earliest Master Sword", + "Obtain the Master Sword before meeting Midna.", + AchievementCategory::Glitched, + false, 0, 0, false + }, + [](Achievement& a, json&) { + if (dComIfGs_isCollectSword(COLLECT_MASTER_SWORD) && !dComIfGs_isTransformLV(0)) { + a.progress = 1; + } + }, + {} + }, + { + { + "ultimate_delivery", + "The Ultimate Delivery", + "Have all 16 postman letters at the same time.", + AchievementCategory::Glitched, + true, 16, 0, false + }, + [](Achievement& a, json&) { + a.progress = dMeter2Info_getRecieveLetterNum(); + }, + {} + }, + { + { + "speedrun_4h", + "Hero of Time", + "Defeat Ganondorf with a total save file play time under 4 hours.", + AchievementCategory::Glitched, + false, 0, 0, false + }, + [](Achievement& a, json&) { + const auto* link = static_cast(daPy_getPlayerActorClass()); + if (link == nullptr || link->mProcID != daAlink_c::PROC_GANON_FINISH) { + return; + } + const int64_t ticks = (static_cast(OSGetTime()) - dComIfGs_getSaveStartTime()) + dComIfGs_getSaveTotalTime(); + if (ticks / OS_TIMER_CLOCK < 4 * 3600) { + a.progress = 1; + } + }, + {} + }, + { + { + "email_me", + "Email Me", + "Read a letter during the Dark Beast Ganon fight.", + AchievementCategory::Misc, + false, 0, 0, false + }, + [](Achievement& a, json&) { + void* dbgExists = fopAcM_SearchByName(fpcNm_B_MGN_e); + if (dbgExists && AchievementSystem::get().hasSignal("open_letter")) { + a.progress = 1; + } + }, + {} + }, + { + { + "heavy-hitter", + "Heavy Hitter", + "Wear the Iron Boots during the end credits.", + AchievementCategory::Misc, + false, 0, 0, false + }, + [](Achievement& a, json&) { + const auto* link = static_cast(daPy_getPlayerActorClass()); + if (link == nullptr || link->mProcID != daAlink_c::PROC_GANON_FINISH) { + return; + } + if (daPy_getPlayerActorClass()->checkEquipHeavyBoots()) { + a.progress = 1; + } + }, + {} + } + }; +} + +AchievementSystem::AchievementSystem() : m_entries(makeEntries()) {} + +AchievementSystem& AchievementSystem::get() { + static AchievementSystem instance; + return instance; +} + +std::string AchievementSystem::consumePendingUnlock() { + std::string msg = std::move(m_pendingUnlocks.front()); + m_pendingUnlocks.pop(); + return msg; +} + +std::vector AchievementSystem::getAchievements() const { + std::vector result; + result.reserve(m_entries.size()); + for (const auto& e : m_entries) { + result.push_back(e.achievement); + } + return result; +} + +void AchievementSystem::load() { + m_loaded = true; + const auto filePath = dusk::ConfigPath / ACHIEVEMENTS_FILENAME; + if (!std::filesystem::exists(filePath)) { + return; + } + try { + auto data = io::FileStream::ReadAllBytes(filePath.string().c_str()); + auto j = json::parse(data); + if (!j.is_object()) { + return; + } + for (auto& e : m_entries) { + if (!j.contains(e.achievement.key)) { + continue; + } + const auto& entry = j[e.achievement.key]; + if (entry.contains("progress")) { + e.achievement.progress = entry["progress"].get(); + } + if (entry.contains("unlocked")) { + e.achievement.unlocked = entry["unlocked"].get(); + } + if (entry.contains("extra")) { + e.extra = entry["extra"]; + } + } + } catch (const std::exception&) {} +} + +void AchievementSystem::save() { + json j = json::object(); + for (const auto& e : m_entries) { + json entry = { + {"progress", e.achievement.progress}, + {"unlocked", e.achievement.unlocked}, + }; + if (!e.extra.is_null()) { + entry["extra"] = e.extra; + } + j[e.achievement.key] = std::move(entry); + } + try { + io::FileStream::WriteAllText( + (dusk::ConfigPath / ACHIEVEMENTS_FILENAME).string().c_str(), + j.dump(2) + ); + } catch (const std::exception&) {} +} + +void AchievementSystem::clearAll() { + m_entries = makeEntries(); + save(); +} + +void AchievementSystem::signal(const char* key) { + m_signals.insert(key); +} + +bool AchievementSystem::hasSignal(const char* key) const { + return m_signals.count(key) > 0; +} + +void AchievementSystem::clearOne(const char* key) { + for (auto& e : m_entries) { + if (std::string(e.achievement.key) == key) { + e.achievement.progress = 0; + e.achievement.unlocked = false; + e.extra = {}; + break; + } + } + save(); +} + +void AchievementSystem::processEntry(Entry& e) { + if (e.achievement.unlocked) { + return; + } + const int32_t prevProgress = e.achievement.progress; + e.check(e.achievement, e.extra); + + const bool progressChanged = e.achievement.progress != prevProgress; + const bool nowUnlocked = e.achievement.isCounter ? + e.achievement.progress >= e.achievement.goal : + e.achievement.progress > 0; + + if (nowUnlocked) { + e.achievement.progress = e.achievement.isCounter ? e.achievement.goal : 1; + e.achievement.unlocked = true; + m_pendingUnlocks.push(e.achievement.name); + m_dirty = true; + } else if (progressChanged) { + m_dirty = true; + } +} + +void AchievementSystem::tick() { + if (!m_loaded) { + load(); + } + if (!dusk::IsGameLaunched) { + return; + } + for (auto& e : m_entries) { + processEntry(e); + } + m_signals.clear(); + if (m_dirty) { + save(); + m_dirty = false; + } +} + +} // namespace dusk diff --git a/src/dusk/autosave.cpp b/src/dusk/autosave.cpp index 1fd1248659..23cef619a0 100644 --- a/src/dusk/autosave.cpp +++ b/src/dusk/autosave.cpp @@ -80,6 +80,6 @@ void waitingForWrite() { } void endAutoSave() { - dusk::g_imguiConsole.ShowToast("Saving...", 2.0f); + dusk::g_imguiConsole.AddToast("Saving...", 2.0f); mAutoSaveProc = 0; } \ No newline at end of file diff --git a/src/dusk/config.cpp b/src/dusk/config.cpp index 176967359d..856cdce4a3 100644 --- a/src/dusk/config.cpp +++ b/src/dusk/config.cpp @@ -154,6 +154,7 @@ namespace dusk::config { template class ConfigImpl; template class ConfigImpl; template class ConfigImpl; + template class ConfigImpl; } void dusk::config::Register(ConfigVarBase& configVar) { diff --git a/src/dusk/crash_reporting.cpp b/src/dusk/crash_reporting.cpp index 0499f0d6a1..657e5ef5d2 100644 --- a/src/dusk/crash_reporting.cpp +++ b/src/dusk/crash_reporting.cpp @@ -167,7 +167,6 @@ void InitializeCrashReporting() { sentry_set_tag("git_branch", DUSK_WC_BRANCH); sentry_set_tag("build_type", DUSK_BUILD_TYPE); - sentry_set_tag("tp_version", DUSK_TP_VERSION); g_sentryInitialized = true; DuskLog.info("Initialized Sentry crash reporting"); diff --git a/src/dusk/dvd_asset.cpp b/src/dusk/dvd_asset.cpp index b9e0729be9..75c82107cc 100644 --- a/src/dusk/dvd_asset.cpp +++ b/src/dusk/dvd_asset.cpp @@ -80,8 +80,19 @@ static s32 DolVaToFileOffset(u32 va) { return -1; } -bool LoadDolAsset(void* dst, u32 virtualAddress, s32 size) { - s32 fileOffset = DolVaToFileOffset(virtualAddress); +static u32 GetOffsetForVersion(std::initializer_list version) { + const auto gameVersion = dusk::version::getGameVersion(); + for (auto elem : version) { + if (elem.mGameVersion == gameVersion) { + return elem.mOffset; + } + } + + DuskLog.fatal("Unable to find offset for this game version!"); +} + +bool LoadDolAsset(void* dst, std::initializer_list virtualAddress, s32 size) { + s32 fileOffset = DolVaToFileOffset(GetOffsetForVersion(virtualAddress)); if (fileOffset < 0) { return false; } @@ -95,13 +106,16 @@ bool LoadDolAsset(void* dst, u32 virtualAddress, s32 size) { return true; } -bool LoadRelAsset(void* dst, const char* dvdPath, s32 offset, s32 size) { - void* p = JKRDvdRipper::loadToMainRAM(dvdPath, (u8*)dst, EXPAND_SWITCH_UNKNOWN1, (u32)size, nullptr, JKRDvdRipper::ALLOC_DIRECTION_FORWARD, (u32)offset, nullptr, nullptr); - if (!p) DuskLog.fatal("dvd_asset: failed to load {} (offset={:#x} size={:#x})", dvdPath, offset, size); +bool LoadRelAsset(void* dst, const char* dvdPath, std::initializer_list offset, s32 size) { + auto resOffset = GetOffsetForVersion(offset); + void* p = JKRDvdRipper::loadToMainRAM(dvdPath, (u8*)dst, EXPAND_SWITCH_UNKNOWN1, (u32)size, nullptr, JKRDvdRipper::ALLOC_DIRECTION_FORWARD, resOffset, nullptr, nullptr); + if (!p) DuskLog.fatal("dvd_asset: failed to load {} (offset={:#x} size={:#x})", dvdPath, resOffset, size); return p != nullptr; } -bool LoadArchivedRelAsset(void* dst, u32 memType, const char* relFileName, s32 offset, s32 size) { +bool LoadArchivedRelAsset(void* dst, u32 memType, const char* relFileName, std::initializer_list offset, s32 size) { + auto resOffset = GetOffsetForVersion(offset); + // On TARGET_PC, cDyl_InitCallback skips DynamicModuleControl::initialize() due to static linking // Mount RELS.arc on first use so sArchive is available static bool s_mountAttempted = false; @@ -118,7 +132,7 @@ bool LoadArchivedRelAsset(void* dst, u32 memType, const char* relFileName, s32 o DuskLog.fatal("dvd_asset: {} not found in RELS archive", relFileName); return false; } - std::memcpy(dst, rel + offset, size); + std::memcpy(dst, rel + resOffset, size); return true; } diff --git a/src/dusk/frame_interpolation.cpp b/src/dusk/frame_interpolation.cpp index f3f8a842e1..941c9ed318 100644 --- a/src/dusk/frame_interpolation.cpp +++ b/src/dusk/frame_interpolation.cpp @@ -292,12 +292,20 @@ void interp_view(::view_class* view) { return; const f32 step = get_interpolation_step(); + const bool is_cam_curr_authoritative = g_is_sim_frame && step <= 0.0f; + cXyz eye; cXyz center; cXyz up; - lerp_xyz(&eye, s_cam_prev.eye, s_cam_curr.eye, step); - lerp_xyz(¢er, s_cam_prev.center, s_cam_curr.center, step); - lerp_xyz(&up, s_cam_prev.up, s_cam_curr.up, step); + if (is_cam_curr_authoritative) { + eye = s_cam_curr.eye; + center = s_cam_curr.center; + up = s_cam_curr.up; + } else { + lerp_xyz(&eye, s_cam_prev.eye, s_cam_curr.eye, step); + lerp_xyz(¢er, s_cam_prev.center, s_cam_curr.center, step); + lerp_xyz(&up, s_cam_prev.up, s_cam_curr.up, step); + } if (!up.normalizeRS()) { up = s_cam_curr.up; up.normalizeRS(); @@ -306,19 +314,25 @@ void interp_view(::view_class* view) { view->lookat.eye = eye; view->lookat.center = center; view->lookat.up = up; - view->bank = lerp_bank(s_cam_prev.bank, s_cam_curr.bank, step); - view->fovy = s_cam_prev.fovy + (s_cam_curr.fovy - s_cam_prev.fovy) * step; - view->aspect = s_cam_prev.aspect + (s_cam_curr.aspect - s_cam_prev.aspect) * step; - view->near_ = s_cam_prev.near_ + (s_cam_curr.near_ - s_cam_prev.near_) * step; - view->far_ = s_cam_prev.far_ + (s_cam_curr.far_ - s_cam_prev.far_) * step; + if (is_cam_curr_authoritative) { + view->bank = s_cam_curr.bank; + view->fovy = s_cam_curr.fovy; + view->aspect = s_cam_curr.aspect; + view->near_ = s_cam_curr.near_; + view->far_ = s_cam_curr.far_; + } else { + view->bank = lerp_bank(s_cam_prev.bank, s_cam_curr.bank, step); + view->fovy = s_cam_prev.fovy + (s_cam_curr.fovy - s_cam_prev.fovy) * step; + view->aspect = s_cam_prev.aspect + (s_cam_curr.aspect - s_cam_prev.aspect) * step; + view->near_ = s_cam_prev.near_ + (s_cam_curr.near_ - s_cam_prev.near_) * step; + view->far_ = s_cam_prev.far_ + (s_cam_curr.far_ - s_cam_prev.far_) * step; + } // FRAME INTERP TODO: It might be better if I rewired the game to not clear this flag until the // next sim frame, but I don't care enough to right now #if WIDESCREEN_SUPPORT - if (mDoGph_gInf_c::isWide() && !mDoGph_gInf_c::isWideZoom() && step >= 0.5f ? - s_cam_curr.wideZoom : - s_cam_prev.wideZoom) - { + const f32 wide_step = is_cam_curr_authoritative ? 1.0f : step; + if (mDoGph_gInf_c::isWide() && !mDoGph_gInf_c::isWideZoom() && wide_step >= 0.5f ? s_cam_curr.wideZoom : s_cam_prev.wideZoom) { mDoGph_gInf_c::onWideZoom(); } #endif diff --git a/src/dusk/imgui/ImGuiAchievements.cpp b/src/dusk/imgui/ImGuiAchievements.cpp new file mode 100644 index 0000000000..f03e4176ed --- /dev/null +++ b/src/dusk/imgui/ImGuiAchievements.cpp @@ -0,0 +1,245 @@ +#include "ImGuiAchievements.hpp" +#include "ImGuiConfig.hpp" +#include "dusk/achievements.h" +#include "dusk/settings.h" +#include "fmt/format.h" +#include "imgui.h" + +namespace dusk { + +void ImGuiAchievements::notify(std::string name) { + if (m_notifyTimer <= 0.f) { + m_notifyName = std::move(name); + m_notifyTimer = NOTIFY_DURATION; + } else { + m_notifyQueue.push(std::move(name)); + } +} + +void ImGuiAchievements::showNotification() { + if (!getSettings().game.enableAchievementNotifications.getValue()) { + return; + } + if (m_notifyTimer <= 0.f) { + if (m_notifyQueue.empty()) { + return; + } + m_notifyName = std::move(m_notifyQueue.front()); + m_notifyQueue.pop(); + m_notifyTimer = NOTIFY_DURATION; + } + + m_notifyTimer -= ImGui::GetIO().DeltaTime; + + const float alpha = std::min({ + m_notifyTimer / NOTIFY_FADE_TIME, + (NOTIFY_DURATION - m_notifyTimer) / NOTIFY_FADE_TIME, + 1.0f + }); + + const ImGuiViewport* viewport = ImGui::GetMainViewport(); + const float padding = 12.0f; + ImGui::SetNextWindowPos( + ImVec2(viewport->WorkPos.x + viewport->WorkSize.x - padding, viewport->WorkPos.y + padding), + ImGuiCond_Always, ImVec2(1.0f, 0.0f) + ); + + ImGui::SetNextWindowBgAlpha(alpha * 0.92f); + ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0.08f, 0.06f, 0.01f, alpha * 0.92f)); + ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(1.0f, 0.8f, 0.1f, alpha)); + ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 1.0f, 1.0f, alpha)); + ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 2.0f); + ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(14.0f, 10.0f)); + + constexpr ImGuiWindowFlags flags = + ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_AlwaysAutoResize | + ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoFocusOnAppearing | + ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoInputs; + + if (ImGui::Begin("##achievement_notify", nullptr, flags)) { + ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 0.82f, 0.1f, alpha)); + ImGui::TextUnformatted("Achievement Unlocked!"); + ImGui::PopStyleColor(); + ImGui::Spacing(); + ImGui::TextUnformatted(m_notifyName.c_str()); + } + ImGui::End(); + + ImGui::PopStyleVar(2); + ImGui::PopStyleColor(3); +} + +void ImGuiAchievements::draw(bool& open) { + showNotification(); + + if (!open) { + return; + } + + ImGui::SetNextWindowSizeConstraints(ImVec2(800, 200), ImVec2(1280, 900)); + ImGui::SetNextWindowSize(ImVec2(800, 480), ImGuiCond_FirstUseEver); + + if (!ImGui::Begin( + "Achievements", &open, + ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav) + ) + { + ImGui::End(); + return; + } + + const auto achievements = AchievementSystem::get().getAchievements(); + + int unlocked = 0; + for (const auto& a : achievements) { + if (a.unlocked) { + ++unlocked; + } + } + + ImGui::Text("%d / %d achievements unlocked", unlocked, (int)achievements.size()); + ImGui::SameLine(); + config::ImGuiCheckbox("Notifications", getSettings().game.enableAchievementNotifications); + ImGui::Separator(); + + static const struct { + AchievementCategory cat; + const char* label; + ImVec4 color; + } ACHIEVEMENT_CATEGORIES[] = { + {AchievementCategory::Story, "Story", ImVec4(1.0f, 0.82f, 0.1f, 1.0f)}, + {AchievementCategory::Collection, "Collection", ImVec4(0.3f, 0.85f, 0.4f, 1.0f)}, + {AchievementCategory::Challenge, "Challenge", ImVec4(1.0f, 0.65f, 0.15f, 1.0f)}, + {AchievementCategory::Minigame, "Minigame", ImVec4(0.5f, 0.85f, 1.0f, 1.0f)}, + {AchievementCategory::Misc, "Misc", ImVec4(0.65f, 0.65f, 0.65f, 1.0f)}, + {AchievementCategory::Glitched, "Glitched", ImVec4(0.75f, 0.4f, 1.0f, 1.0f)}, + }; + + const float footerHeight = ImGui::GetStyle().ItemSpacing.y + ImGui::GetFrameHeightWithSpacing(); + + if (ImGui::BeginTabBar("##achievement_tabs", ImGuiTabBarFlags_FittingPolicyScroll)) { + for (const auto& catInfo : ACHIEVEMENT_CATEGORIES) { + int catTotal = 0, catUnlocked = 0; + for (const auto& a : achievements) { + if (a.category == catInfo.cat) { + ++catTotal; + if (a.unlocked) { + ++catUnlocked; + } + } + } + if (catTotal == 0) { + continue; + } + + const std::string tabLabel = fmt::format("{} ({}/{})###{}", catInfo.label, catUnlocked, catTotal, catInfo.label); + + ImGui::PushStyleColor(ImGuiCol_Text, catInfo.color); + const bool tabOpen = ImGui::BeginTabItem(tabLabel.c_str()); + ImGui::PopStyleColor(); + + if (tabOpen) { + ImGui::BeginChild( + "##cat_list", + ImVec2(0, -footerHeight), + ImGuiChildFlags_None, + ImGuiWindowFlags_NoBackground + ); + + ImGui::Spacing(); + + for (const auto& a : achievements) { + if (a.category != catInfo.cat) { + continue; + } + ImGui::PushID(a.key); + ImGui::BeginGroup(); + + ImGui::PushStyleColor( + ImGuiCol_Text, + a.unlocked ? + ImVec4(1.0f, 0.65f, 0.15f, 1.0f) : + ImGui::GetStyleColorVec4(ImGuiCol_Text) + ); + + ImGui::TextUnformatted(a.name); + ImGui::PopStyleColor(); + + const char* statusLabel = a.unlocked ? "[Unlocked]" : "[Locked]"; + ImGui::SameLine( + ImGui::GetContentRegionMax().x - + ImGui::CalcTextSize(statusLabel).x + ); + + if (a.unlocked) { + ImGui::TextColored(ImVec4(0.2f, 0.8f, 0.2f, 1.0f), "%s", statusLabel); + } else { + ImGui::TextColored(ImVec4(0.8f, 0.2f, 0.2f, 1.0f), "%s", statusLabel); + } + + ImGui::TextDisabled("%s", a.description); + + if (a.isCounter) { + const float fraction = a.goal > 0 ? (float)(a.progress) / (float)(a.goal) : 1.0f; + const std::string overlay = fmt::format("{} / {}", a.progress, a.goal); + ImGui::PushStyleColor( + ImGuiCol_PlotHistogram, + a.unlocked ? + ImVec4(0.4f, 0.7f, 0.1f, 1.0f) : + ImVec4(0.2f, 0.45f, 0.8f, 1.0f) + ); + ImGui::ProgressBar(fraction, ImVec2(-1.0f, 0.0f), overlay.c_str()); + ImGui::PopStyleColor(); + } + + ImGui::EndGroup(); + + if (ImGui::IsItemHovered() && ImGui::IsMouseClicked(ImGuiMouseButton_Right)) { + ImGui::OpenPopup("##ctx"); + } + + if (ImGui::BeginPopup("##ctx")) { + ImGui::TextDisabled("%s", a.name); + ImGui::Separator(); + if (ImGui::MenuItem("Clear Achievement")) { + AchievementSystem::get().clearOne(a.key); + } + ImGui::EndPopup(); + } + + ImGui::Spacing(); + ImGui::PopID(); + } + + ImGui::EndChild(); + ImGui::EndTabItem(); + } + } + ImGui::EndTabBar(); + } + + ImGui::Separator(); + ImGui::Spacing(); + + if (ImGui::Button("Clear All Achievements")) { + ImGui::OpenPopup("##confirm_clear"); + } + + if (ImGui::BeginPopup("##confirm_clear")) { + ImGui::Text("Reset all achievement progress?"); + ImGui::Spacing(); + if (ImGui::Button("Yes, reset all")) { + AchievementSystem::get().clearAll(); + ImGui::CloseCurrentPopup(); + } + ImGui::SameLine(); + if (ImGui::Button("Cancel")) { + ImGui::CloseCurrentPopup(); + } + ImGui::EndPopup(); + } + + ImGui::End(); +} + +} // namespace dusk diff --git a/src/dusk/imgui/ImGuiAchievements.hpp b/src/dusk/imgui/ImGuiAchievements.hpp new file mode 100644 index 0000000000..5ee77373fc --- /dev/null +++ b/src/dusk/imgui/ImGuiAchievements.hpp @@ -0,0 +1,23 @@ +#pragma once + +#include +#include + +namespace dusk { + +class ImGuiAchievements { +public: + void draw(bool& open); + void notify(std::string name); + +private: + void showNotification(); + + std::string m_notifyName; + float m_notifyTimer = 0.f; + std::queue m_notifyQueue; + static constexpr float NOTIFY_DURATION = 4.0f; + static constexpr float NOTIFY_FADE_TIME = 0.5f; +}; + +} // namespace dusk diff --git a/src/dusk/imgui/ImGuiConsole.cpp b/src/dusk/imgui/ImGuiConsole.cpp index 4458cbfe86..cbd3998116 100644 --- a/src/dusk/imgui/ImGuiConsole.cpp +++ b/src/dusk/imgui/ImGuiConsole.cpp @@ -14,10 +14,12 @@ #include "SDL3/SDL_events.h" #include "SDL3/SDL_mouse.h" #include "aurora/lib/window.hpp" +#include "dusk/achievements.h" #include "dusk/audio/DuskAudioSystem.h" #include "dusk/config.hpp" #include "dusk/dusk.h" #include "dusk/frame_interpolation.h" +#include "dusk/livesplit.h" #include "dusk/main.h" #include "dusk/settings.h" #include "m_Do/m_Do_controller_pad.h" @@ -64,6 +66,10 @@ namespace dusk { ImGui::TextUnformatted(text.data(), text.data() + text.size()); } + void DuskToast(std::string_view message, float duration) { + g_imguiConsole.AddToast(message, duration); + } + void ImGuiTextCenter(std::string_view text) { ImGui::NewLine(); float fontSize = ImGui::CalcTextSize( @@ -295,6 +301,15 @@ namespace dusk { UpdateSettings(); + AchievementSystem::get().tick(); + while (AchievementSystem::get().hasPendingUnlock()) { + if (getSettings().game.enableAchievementNotifications) { + m_menuTools.notifyAchievement(AchievementSystem::get().consumePendingUnlock()); + } else { + AchievementSystem::get().consumePendingUnlock(); + } + } + if ((ImGui::IsKeyDown(ImGuiKey_LeftCtrl) || ImGui::IsKeyDown(ImGuiKey_RightCtrl)) && ImGui::IsKeyPressed(ImGuiKey_R)) { @@ -350,18 +365,31 @@ namespace dusk { } if (dusk::IsGameLaunched && !m_isLaunchInitialized) { - ShowToast(ImGui::GetIO().MouseSource == ImGuiMouseSource_TouchScreen ? + AddToast(ImGui::GetIO().MouseSource == ImGuiMouseSource_TouchScreen ? "Tap to toggle menu" : "Press F1 to toggle menu", 2.5f); m_isLaunchInitialized = true; + if (getSettings().game.liveSplitEnabled) { + dusk::speedrun::connectLiveSplit(); + } } UpdateDragScroll(); m_menuGame.windowControllerConfig(); m_menuGame.windowInputViewer(); - if (dusk::IsGameLaunched) { + m_menuGame.drawSpeedrunTimerOverlay(); + + if (getSettings().game.liveSplitEnabled) { + dusk::speedrun::updateLiveSplit(); + if (dusk::speedrun::consumeConnectedEvent()) + AddToast("LiveSplit connected"); + else if (dusk::speedrun::consumeDisconnectedEvent()) + AddToast("LiveSplit disconnected"); + } + + if (dusk::IsGameLaunched && !dusk::getSettings().game.speedrunMode) { m_menuTools.ShowDebugOverlay(); m_menuTools.ShowCameraOverlay(); m_menuTools.ShowProcessManager(); @@ -372,8 +400,9 @@ namespace dusk { m_menuTools.ShowPlayerInfo(); m_menuTools.ShowAudioDebug(); m_menuTools.ShowSaveEditor(); + m_menuTools.ShowStateShare(); } - m_menuTools.ShowStateShare(); + m_menuTools.ShowAchievements(); DuskDebugPad(); // temporary, remove later // Hide mouse cursor if the F1 menu is not open and the cursor is idle for 3 seconds. @@ -545,8 +574,8 @@ namespace dusk { return false; } - void ImGuiConsole::ShowToast(std::string text, float time) { - m_toasts.emplace_back(text, time); + void ImGuiConsole::AddToast(std::string_view message, float duration) { + m_toasts.emplace_back(std::string(message), duration); } void ImGuiConsole::ShowToasts() { diff --git a/src/dusk/imgui/ImGuiConsole.hpp b/src/dusk/imgui/ImGuiConsole.hpp index 5250abc58d..a6c8b48fc7 100644 --- a/src/dusk/imgui/ImGuiConsole.hpp +++ b/src/dusk/imgui/ImGuiConsole.hpp @@ -26,9 +26,8 @@ public: void PreDraw(); void PostDraw(); - void ShowToast(std::string, float); - static bool CheckMenuViewToggle(ImGuiKey key, bool& active); + void AddToast(std::string_view message, float duration = 3.f); private: struct Toast { @@ -72,6 +71,7 @@ std::string BytesToString(size_t bytes); void SetOverlayWindowLocation(int corner); bool ShowCornerContextMenu(int& corner, int avoidCorner); void ImGuiStringViewText(std::string_view text); +void DuskToast(std::string_view message, float duration = 3.f); void ImGuiBeginGroupPanel(const char* name, const ImVec2& size); void ImGuiEndGroupPanel(); void ImGuiTextCenter(std::string_view text); diff --git a/src/dusk/imgui/ImGuiFirstRunPreset.cpp b/src/dusk/imgui/ImGuiFirstRunPreset.cpp index d3f5441d94..6b561cd877 100644 --- a/src/dusk/imgui/ImGuiFirstRunPreset.cpp +++ b/src/dusk/imgui/ImGuiFirstRunPreset.cpp @@ -29,12 +29,15 @@ static void ApplyPresetHD() { s.game.fastTears.setValue(true); s.game.biggerWallets.setValue(true); s.game.invertCameraXAxis.setValue(true); + s.game.freeCamera.setValue(true); + s.game.no2ndFishForCat.setValue(true); } static void ApplyPresetDusk() { ApplyPresetHD(); auto& s = getSettings(); + s.game.enableAchievementNotifications.setValue(true); s.game.enableQuickTransform.setValue(true); s.game.instantSaves.setValue(true); s.game.midnasLamentNonStop.setValue(true); diff --git a/src/dusk/imgui/ImGuiMenuGame.cpp b/src/dusk/imgui/ImGuiMenuGame.cpp index 38e701050f..3657e9b54c 100644 --- a/src/dusk/imgui/ImGuiMenuGame.cpp +++ b/src/dusk/imgui/ImGuiMenuGame.cpp @@ -12,12 +12,15 @@ #include "dusk/main.h" #include "dusk/hotkeys.h" #include "dusk/settings.h" +#include "dusk/livesplit.h" #include "m_Do/m_Do_controller_pad.h" #include "m_Do/m_Do_graphic.h" #include #include +#include "m_Do/m_Do_main.h" + namespace { constexpr int kInternalResolutionScaleMax = 12; } // namespace @@ -167,6 +170,8 @@ namespace dusk { config::ImGuiCheckbox("Enable Depth of Field", getSettings().game.enableDepthOfField); + config::ImGuiCheckbox("Enable Mini-Map Shadows", getSettings().game.enableMapBackground); + ImGui::EndMenu(); } } @@ -199,6 +204,7 @@ namespace dusk { ImGui::SeparatorText("Difficulty"); + ImGui::BeginDisabled(getSettings().game.speedrunMode); config::ImGuiSliderInt("Damage Multiplier", getSettings().game.damageMultiplier, 1, 8, "x%d"); config::ImGuiCheckbox("Instant Death", getSettings().game.instantDeath); @@ -211,6 +217,7 @@ namespace dusk { ImGui::SetTooltip("Hearts will never drop from enemies,\n" "pots and various other places."); } + ImGui::EndDisabled(); ImGui::SeparatorText("Quality of Life"); @@ -271,6 +278,11 @@ namespace dusk { ImGui::SetTooltip("Link won't recoil when his sword hits walls."); } + config::ImGuiCheckbox("No 2nd Fish for Cat", getSettings().game.no2ndFishForCat); + if (ImGui::IsItemHovered()) { + ImGui::SetTooltip("Only need to fish once for Sera's cat to return."); + } + config::ImGuiCheckbox("Skip TV Settings Screen", getSettings().game.hideTvSettingsScreen); if (ImGui::IsItemHovered()) { ImGui::SetTooltip("Skip the TV calibration screen shown when loading a save."); @@ -291,12 +303,39 @@ namespace dusk { ImGui::SetTooltip("Transform instantly by pressing R and Y simultaneously."); } + ImGui::SeparatorText("Speedrunning"); + if (config::ImGuiCheckbox("Speedrun Mode", getSettings().game.speedrunMode)) { + resetForSpeedrunMode(); + } + if (ImGui::IsItemHovered()) { + ImGui::SetTooltip("Enables Speedrunning options, while restricting certain gameplay modifiers."); + } + + ImGui::BeginDisabled(!getSettings().game.speedrunMode); + bool prevLiveSplit = getSettings().game.liveSplitEnabled; + config::ImGuiCheckbox("LiveSplit Connection", getSettings().game.liveSplitEnabled); + if (ImGui::IsItemHovered()) { + ImGui::SetTooltip("Connect to LiveSplit server on localhost:16834."); + } + ImGui::EndDisabled(); + + if ((bool)getSettings().game.liveSplitEnabled != prevLiveSplit) { + if (getSettings().game.liveSplitEnabled) { + dusk::speedrun::connectLiveSplit(); + } else { + dusk::speedrun::disconnectLiveSplit(); + DuskToast("LiveSplit disconnected", 3.f); + } + } + ImGui::EndMenu(); } } void ImGuiMenuGame::drawCheatsMenu() { if (ImGui::BeginMenu("Cheats")) { + ImGui::BeginDisabled(getSettings().game.speedrunMode); + ImGui::SeparatorText("Resources"); config::ImGuiCheckbox("Infinite Hearts", getSettings().game.infiniteHearts); config::ImGuiCheckbox("Infinite Arrows", getSettings().game.infiniteArrows); @@ -304,8 +343,8 @@ namespace dusk { config::ImGuiCheckbox("Infinite Oil", getSettings().game.infiniteOil); config::ImGuiCheckbox("Infinite Oxygen", getSettings().game.infiniteOxygen); config::ImGuiCheckbox("Infinite Rupees", getSettings().game.infiniteRupees); - config::ImGuiCheckbox("Items Don't Despawn", getSettings().game.enableIndefiniteItemDrops); - ImGui::SetItemTooltip("Items Don't Despawn Unless You Load A Different Room In Which Case They Do But Even Under Some Circumstances They Don't, It Is Quite Rare Though"); + config::ImGuiCheckbox("No Item Timer", getSettings().game.enableIndefiniteItemDrops); + ImGui::SetItemTooltip("Item drops such as Rupees, Hearts, etc. will never disappear after they drop."); ImGui::SeparatorText("Abilities"); config::ImGuiCheckbox("Moon Jump (R+A)", getSettings().game.moonJump); @@ -328,6 +367,8 @@ namespace dusk { ImGui::SetTooltip("Makes the magic armor work without rupees."); } + ImGui::EndDisabled(); + ImGui::EndMenu(); } } @@ -394,7 +435,15 @@ namespace dusk { ImGui::SeparatorText("Camera"); - config::ImGuiCheckbox("Invert Camera X Axis", getSettings().game.invertCameraXAxis); + config::ImGuiCheckbox("Free Camera", getSettings().game.freeCamera); + + if (getSettings().game.freeCamera) { + config::ImGuiCheckbox("Invert Camera X Axis", getSettings().game.invertCameraXAxis); + config::ImGuiCheckbox("Invert Camera Y Axis", getSettings().game.invertCameraYAxis); + config::ImGuiSliderFloat("Free Camera Sensitivity", getSettings().game.freeCameraSensitivity, 0.5f, 2.0f, "%.1f"); + } else { + config::ImGuiCheckbox("Invert Camera X Axis", getSettings().game.invertCameraXAxis); + } ImGui::SeparatorText("Gyro"); @@ -442,10 +491,12 @@ namespace dusk { ImGui::SeparatorText("Tools"); + ImGui::BeginDisabled(getSettings().game.speedrunMode); config::ImGuiCheckbox("Turbo Key", getSettings().game.enableTurboKeybind); if (ImGui::IsItemHovered()) { ImGui::SetTooltip("Hold TAB to increase game speed by up to 4x."); } + ImGui::EndDisabled(); ImGui::Checkbox("Show Input Viewer", &m_showInputViewer); @@ -455,6 +506,7 @@ namespace dusk { void ImGuiMenuGame::drawInterfaceMenu() { if (ImGui::BeginMenu("Interface")) { + config::ImGuiCheckbox("Achievement Notifications", getSettings().game.enableAchievementNotifications); config::ImGuiCheckbox("Skip Pre-Launch UI", getSettings().backend.skipPreLaunchUI); config::ImGuiCheckbox("Show Pipeline Compilation", getSettings().backend.showPipelineCompilation); #if DUSK_ENABLE_SENTRY_NATIVE @@ -967,7 +1019,7 @@ namespace dusk { ImGui::SameLine(); // Options panel - ImGuiBeginGroupPanel("Options", ImVec2(150 * scale, 20 * scale)); + ImGuiBeginGroupPanel("Options", ImVec2(150 * scale, -1)); if (deadZones != nullptr) { if (ImGui::Checkbox("Enable Dead Zones", &deadZones->useDeadzones)) { @@ -977,9 +1029,114 @@ namespace dusk { PADSerializeMappings(); } } - + + if (PADSupportsRumbleIntensity(m_controllerConfig.m_selectedPort)) { + ImGuiBeginGroupPanel("Rumble Intensity", ImVec2(150 * scale, -1)); + u16 low; + u16 high; + (void)PADGetRumbleIntensity(m_controllerConfig.m_selectedPort, &low, &high); + float fLow = (static_cast(low) / 32767.f) * 100.f; + bool changed = ImGui::SliderFloat("Low", &fLow, 0.f, 100.f, "%.0f%%"); + float fHigh = (static_cast(high) / 32767.f) * 100.f; + changed |= ImGui::SliderFloat("High", &fHigh, 0.f, 100.f, "%.0f%%"); + if (changed) { + PADSetRumbleIntensity(m_controllerConfig.m_selectedPort, + static_cast((fLow / 100) * 32767), + static_cast((fHigh / 100) * 32767)); + PADSerializeMappings(); + } + if (ImGui::Button(fmt::format("{0}...##rumbleTest", m_controllerConfig.m_isRumbling ? "Stop": "Test").c_str(), {-1, 0})) { + PADControlMotor(m_controllerConfig.m_selectedPort, !m_controllerConfig.m_isRumbling ? PAD_MOTOR_RUMBLE : PAD_MOTOR_STOP_HARD); + m_controllerConfig.m_isRumbling ^= 1; + } + ImGuiEndGroupPanel(); + } ImGuiEndGroupPanel(); ImGui::End(); } + + static std::string GetFormattedTime(OSTime ticks) { + OSCalendarTime time; + OSTicksToCalendarTime(ticks, &time); + + return fmt::format("{0:02}:{1:02}:{2:02}.{3:03}", time.hour, time.min, time.sec, time.msec); + } + + void ImGuiMenuGame::resetForSpeedrunMode() { + // reset settings that should be off for speedrun mode + mDoMain::developmentMode = -1; + + getSettings().game.damageMultiplier.setValue(1); + getSettings().game.instantDeath.setValue(false); + getSettings().game.noHeartDrops.setValue(false); + + getSettings().game.infiniteHearts.setValue(false); + getSettings().game.infiniteArrows.setValue(false); + getSettings().game.infiniteBombs.setValue(false); + getSettings().game.infiniteOil.setValue(false); + getSettings().game.infiniteOxygen.setValue(false); + getSettings().game.infiniteRupees.setValue(false); + getSettings().game.enableIndefiniteItemDrops.setValue(false); + + getSettings().game.moonJump.setValue(false); + getSettings().game.superClawshot.setValue(false); + getSettings().game.alwaysGreatspin.setValue(false); + getSettings().game.enableFastIronBoots.setValue(false); + getSettings().game.canTransformAnywhere.setValue(false); + getSettings().game.fastSpinner.setValue(false); + getSettings().game.freeMagicArmor.setValue(false); + + getSettings().game.enableTurboKeybind.setValue(false); + } + + SpeedrunInfo m_speedrunInfo; + + void ImGuiMenuGame::drawSpeedrunTimerOverlay() { + if (!getSettings().game.speedrunMode) { + return; + } + + // L+R+A+Start to reset timer + if (mDoCPd_c::getHoldL(PAD_1) && mDoCPd_c::getHoldR(PAD_1) && mDoCPd_c::getHoldA(PAD_1) && mDoCPd_c::getTrigStart(PAD_1)) { + m_speedrunInfo.reset(); + } + + // L+R+A+Z to manually stop timer + if (mDoCPd_c::getHoldL(PAD_1) && mDoCPd_c::getHoldR(PAD_1) && mDoCPd_c::getHoldA(PAD_1) && mDoCPd_c::getTrigZ(PAD_1)) { + if (m_speedrunInfo.m_isRunStarted) { + m_speedrunInfo.m_endTimestamp = OSGetTime() - m_speedrunInfo.m_startTimestamp; + m_speedrunInfo.m_isRunStarted = false; + } + } + + ImGui::SetNextWindowBgAlpha(0.65f); + ImGuiWindowFlags flags = + ImGuiWindowFlags_NoResize + | ImGuiWindowFlags_NoDocking + | ImGuiWindowFlags_NoTitleBar + | ImGuiWindowFlags_NoScrollbar; + + if (ImGui::Begin("##SpeedrunTimerWindow", nullptr, flags)) { + OSTime elapsedTime = 0; + if (m_speedrunInfo.m_isRunStarted) { + elapsedTime = OSGetTime() - m_speedrunInfo.m_startTimestamp; + } else if (m_speedrunInfo.m_endTimestamp != 0) { + elapsedTime = m_speedrunInfo.m_endTimestamp; + } + + ImGui::Text("RTA"); + ImGui::SameLine(60.0f); + ImGuiStringViewText(GetFormattedTime(elapsedTime)); + + if (!m_speedrunInfo.m_isPauseIGT) { + m_speedrunInfo.m_igtTimer = elapsedTime - m_speedrunInfo.m_totalLoadTime; + } + + ImGui::Text("IGT"); + ImGui::SameLine(60.0f); + ImGuiStringViewText(GetFormattedTime(m_speedrunInfo.m_igtTimer)); + } + ImGui::End(); + } } diff --git a/src/dusk/imgui/ImGuiMenuGame.hpp b/src/dusk/imgui/ImGuiMenuGame.hpp index e21374c8f4..e54541a010 100644 --- a/src/dusk/imgui/ImGuiMenuGame.hpp +++ b/src/dusk/imgui/ImGuiMenuGame.hpp @@ -8,6 +8,39 @@ #include "imgui.h" namespace dusk { + struct SpeedrunInfo { + void startRun() { + m_isRunStarted = true; + m_startTimestamp = OSGetTime(); + } + + void stopRun() { + m_isRunStarted = false; + m_endTimestamp = OSGetTime() - m_startTimestamp; + } + + void reset() { + m_isRunStarted = false; + m_startTimestamp = 0; + m_endTimestamp = 0; + m_isPauseIGT = false; + m_loadStartTimestamp = 0; + m_totalLoadTime = 0; + m_igtTimer = 0; + } + + bool m_isRunStarted = false; + OSTime m_startTimestamp = 0; + OSTime m_endTimestamp = 0; + + bool m_isPauseIGT = false; + OSTime m_loadStartTimestamp = 0; + OSTime m_totalLoadTime = 0; + OSTime m_igtTimer = 0; + }; + + extern SpeedrunInfo m_speedrunInfo; + class ImGuiMenuGame { public: ImGuiMenuGame(); @@ -15,9 +48,12 @@ namespace dusk { void windowInputViewer(); void windowControllerConfig(); + void drawSpeedrunTimerOverlay(); static void ToggleFullscreen(); + static void resetForSpeedrunMode(); + private: void drawAudioMenu(); void drawInputMenu(); @@ -32,6 +68,7 @@ namespace dusk { PADButtonMapping* m_pendingButtonMapping = nullptr; PADAxisMapping* m_pendingAxisMapping = nullptr; int m_pendingPort = -1; + bool m_isRumbling = false; } m_controllerConfig; bool m_showControllerConfig = false; @@ -40,6 +77,8 @@ namespace dusk { bool m_showInputViewerGyro = false; int m_inputOverlayCorner = 3; std::string m_controllerName; + + bool m_showTimerWindow = false; }; } diff --git a/src/dusk/imgui/ImGuiMenuTools.cpp b/src/dusk/imgui/ImGuiMenuTools.cpp index 00a03e635b..2e3738aab9 100644 --- a/src/dusk/imgui/ImGuiMenuTools.cpp +++ b/src/dusk/imgui/ImGuiMenuTools.cpp @@ -50,14 +50,20 @@ namespace dusk { ImGui::BeginDisabled(); } + ImGui::BeginDisabled(getSettings().game.speedrunMode); + ImGui::MenuItem("Save Editor", hotkeys::SHOW_SAVE_EDITOR, &m_showSaveEditor); ImGui::MenuItem("Map Loader", hotkeys::SHOW_MAP_LOADER, &m_showMapLoader); ImGui::MenuItem("State Share", hotkeys::SHOW_STATE_SHARE, &m_showStateShare); + ImGui::EndDisabled(); + if (!dusk::IsGameLaunched) { ImGui::EndDisabled(); } + ImGui::MenuItem("Achievements", nullptr, &m_showAchievements); + #if DUSK_CAN_OPEN_DATA_FOLDER ImGui::Separator(); if (ImGui::MenuItem("Open Data Folder")) { @@ -69,6 +75,8 @@ namespace dusk { } if (ImGui::BeginMenu("Debug")) { + ImGui::BeginDisabled(getSettings().game.speedrunMode); + bool developmentMode = mDoMain::developmentMode == 1; if (ImGui::Checkbox("Development Mode", &developmentMode)) { mDoMain::developmentMode = developmentMode ? 1 : -1; @@ -117,6 +125,9 @@ namespace dusk { } ImGui::MenuItem("OSReport Force", nullptr, &OSReportReallyForceEnable); + + ImGui::EndDisabled(); + ImGui::EndMenu(); } } @@ -252,4 +263,12 @@ namespace dusk { ImGui::End(); ImGui::PopFont(); } + + void ImGuiMenuTools::ShowAchievements() { + m_achievementsWindow.draw(m_showAchievements); + } + + void ImGuiMenuTools::notifyAchievement(std::string name) { + m_achievementsWindow.notify(std::move(name)); + } } diff --git a/src/dusk/imgui/ImGuiMenuTools.hpp b/src/dusk/imgui/ImGuiMenuTools.hpp index e48aab2742..de94ad2d8f 100644 --- a/src/dusk/imgui/ImGuiMenuTools.hpp +++ b/src/dusk/imgui/ImGuiMenuTools.hpp @@ -5,6 +5,7 @@ #include #include "imgui.h" +#include "ImGuiAchievements.hpp" #include "ImGuiSaveEditor.hpp" #include "ImGuiStateShare.hpp" @@ -26,6 +27,8 @@ namespace dusk { void ShowAudioDebug(); void ShowSaveEditor(); void ShowStateShare(); + void ShowAchievements(); + void notifyAchievement(std::string name); private: bool m_showDebugOverlay = false; @@ -65,6 +68,9 @@ namespace dusk { bool m_showStateShare = false; ImGuiStateShare m_stateShare; + + bool m_showAchievements = false; + ImGuiAchievements m_achievementsWindow; }; } diff --git a/src/dusk/imgui/ImGuiPreLaunchWindow.cpp b/src/dusk/imgui/ImGuiPreLaunchWindow.cpp index 2727e78718..a0006f0ad3 100644 --- a/src/dusk/imgui/ImGuiPreLaunchWindow.cpp +++ b/src/dusk/imgui/ImGuiPreLaunchWindow.cpp @@ -22,6 +22,10 @@ typedef void (ImGuiPreLaunchWindow::*drawFunc)(); drawFunc drawTable[2] = {&ImGuiPreLaunchWindow::drawMainMenu, &ImGuiPreLaunchWindow::drawOptions}; +static constexpr std::array skLanguageNames = { + "English", "German", "French", "Spanish", "Italian" +}; + static constexpr std::array skGameDiscFileFilters{{ {"Game Disc Images", "iso;gcm;ciso;gcz;nfs;rvz;wbfs;wia;tgc"}, {"All Files", "*"}, @@ -71,6 +75,7 @@ void fileDialogCallback(void* userdata, const char* path, const char* error) { } self->m_selectedIsoPath = path; + self->m_isPal = iso::isPal(path); getSettings().backend.isoPath.setValue(self->m_selectedIsoPath); config::Save(); } @@ -88,6 +93,7 @@ bool ImGuiPreLaunchWindow::isSelectedPathValid() const { void ImGuiPreLaunchWindow::draw() { if (m_IsFirstDraw) { m_selectedIsoPath = getSettings().backend.isoPath; + m_isPal = !m_selectedIsoPath.empty() && iso::isPal(m_selectedIsoPath.c_str()); m_initialGraphicsBackend = getSettings().backend.graphicsBackend; m_IsFirstDraw = false; } @@ -189,12 +195,26 @@ void ImGuiPreLaunchWindow::drawOptions() { ImGui::InputText("Game ISO Path", &m_selectedIsoPath, ImGuiInputTextFlags_ReadOnly); ImGui::SameLine(); - if (ImGui::Button("Set")) { + if (ImGui::Button(m_selectedIsoPath == "" ? "Set" : "Change")) { ShowFileSelect(&fileDialogCallback, this, aurora::window::get_sdl_window(), skGameDiscFileFilters.data(), int(skGameDiscFileFilters.size()), nullptr, false); } + if (m_isPal) { + auto selectedLanguage = getSettings().game.language.getValue(); + if (ImGui::BeginCombo("Language", skLanguageNames[static_cast(selectedLanguage)])) { + for (u8 i = 0; i < skLanguageNames.size(); ++i) { + if (ImGui::Selectable(skLanguageNames[i])) { + getSettings().game.language.setValue(static_cast(i)); + config::Save(); + } + } + + ImGui::EndCombo(); + } + } + AuroraBackend configuredBackend = BACKEND_AUTO; const std::string& configuredBackendId = getSettings().backend.graphicsBackend; if (!try_parse_backend(configuredBackendId, configuredBackend)) { diff --git a/src/dusk/imgui/ImGuiPreLaunchWindow.hpp b/src/dusk/imgui/ImGuiPreLaunchWindow.hpp index 5d16a6ba0b..6cb078a228 100644 --- a/src/dusk/imgui/ImGuiPreLaunchWindow.hpp +++ b/src/dusk/imgui/ImGuiPreLaunchWindow.hpp @@ -18,5 +18,6 @@ public: std::string m_selectedIsoPath; std::string m_errorString; + bool m_isPal = false; }; } // namespace dusk diff --git a/src/dusk/imgui/ImGuiSaveEditor.cpp b/src/dusk/imgui/ImGuiSaveEditor.cpp index eced44c7f7..cc89d37275 100644 --- a/src/dusk/imgui/ImGuiSaveEditor.cpp +++ b/src/dusk/imgui/ImGuiSaveEditor.cpp @@ -1347,6 +1347,51 @@ namespace dusk { } } + template + concept FlagIter = requires(T t) { + ++t; + --t; + t + 1; + t < t; + { t->flagID } -> std::convertible_to; + }; + + template + concept FlagTester = requires(T t, u16 flagID) { + { t(flagID) } -> std::convertible_to; + }; + + static void sortByFlags(FlagIter auto begin, FlagIter auto end, FlagTester auto&& flagTester) { + if (begin == end) return; + + FlagIter auto fullEnd = end; + + // We want to find the location of where we can swap our `On` flags to. + // We're gonna put the `Off` bits first, and the `On` bits last. 0 < 1 + // We can achieve this by skipping all the `On` bits at the end. + + // backtrack until we find a bit that is off + while (begin < --end && flagTester(end->flagID)) { + // move the end pointer back while we find on bits + } + + // end should now be pointing to a bit that is off + while (begin < end) { + // if there's a flag that's on + if (flagTester(begin->flagID)) { + // move it to the end + std::rotate(begin, begin + 1, fullEnd); + // move back the end of where we're checking + --end; + // begin will now point to the next piece of data + // because we've rotated the data >= begin to the left + } else { + // not on, check next flag + ++begin; + } + } + } + void ImGuiSaveEditor::drawFlagsTab() { if (ImGui::TreeNode("Current Region Flags")) { dSv_memBit_c& membit = g_dComIfG_gameInfo.info.mMemory.mBit; @@ -1446,30 +1491,41 @@ namespace dusk { sort != nullptr && sort->SpecsCount > 0 && (sort->SpecsDirty || sort->Specs[0].ColumnIndex == COLUMN_FLAG)) { - auto column = sort->Specs->ColumnIndex; - const auto cmp = [&](const duskImguiEventFlagEntry& l, - const duskImguiEventFlagEntry& r) -> bool { - switch (column) { - case COLUMN_FLAG: - return (bool)event.isEventBit(l.flagID) < - (bool)event.isEventBit(r.flagID); - case COLUMN_NAME: - return l.flagName < r.flagName; - case COLUMN_LOC: - return l.location < r.location; - case COLUMN_DESC: - return l.description < r.description; - } - return false; - }; - + const auto column = sort->Specs[0].ColumnIndex; const auto direction = sort->Specs[0].SortDirection; - if (direction == ImGuiSortDirection_Ascending) { - std::sort(std::begin(duskImguiEventFlags), std::end(duskImguiEventFlags), cmp); + // if we're sorting by flags, do special sort, regular sort is bad for sorting bools + // it can swap values that are the same, and that causes constant reordering + if (column == COLUMN_FLAG) { + const auto testEventFunc = [&event](u16 flag) -> bool { return event.isEventBit(flag); }; + + if (direction == ImGuiSortDirection_Ascending) { + sortByFlags(std::begin(duskImguiEventFlags), + std::end(duskImguiEventFlags), testEventFunc); + } else { + sortByFlags(std::rbegin(duskImguiEventFlags), + std::rend(duskImguiEventFlags), testEventFunc); + } } else { - std::sort(std::rbegin(duskImguiEventFlags), std::rend(duskImguiEventFlags), cmp); + const auto cmp = [column](const duskImguiEventFlagEntry& l, + const duskImguiEventFlagEntry& r) -> bool { + switch (column) { + case COLUMN_NAME: return l.flagName < r.flagName; + case COLUMN_LOC: return l.location < r.location; + case COLUMN_DESC: return l.description < r.description; + default: return false; + } + }; + + if (direction == ImGuiSortDirection_Ascending) { + std::sort(std::begin(duskImguiEventFlags), + std::end(duskImguiEventFlags), cmp); + } else { + std::sort(std::rbegin(duskImguiEventFlags), + std::rend(duskImguiEventFlags), cmp); + } } + sort->SpecsDirty = false; } diff --git a/src/dusk/iso_validate.cpp b/src/dusk/iso_validate.cpp index 755b4eede0..e83b3fd34e 100644 --- a/src/dusk/iso_validate.cpp +++ b/src/dusk/iso_validate.cpp @@ -17,8 +17,14 @@ constexpr const char* TP_GAME_IDS[] = { "RZDK01", // Wii KOR }; +constexpr const char* PAL_GAME_IDS[] = { + "GZ2P01", // GCN PAL + "RZDP01", // Wii PAL +}; + constexpr const char* SUPPORTED_TP_GAME_IDS[] = { "GZ2E01", // GCN USA + "GZ2P01", // GCN PAL }; template @@ -123,4 +129,30 @@ ValidationError validate(const char* path) { return ValidationError::Success; } +bool isPal(const char* path) { + NodHandleWrapper disc; + + const auto sdlStream = SDL_IOFromFile(path, "rb"); + if (sdlStream == nullptr) { + return false; + } + + const NodDiscStream nod_stream{ + .user_data = sdlStream, + .read_at = StreamReadAt, + .stream_len = StreamLength, + .close = StreamClose, + }; + + if (nod_disc_open_stream(&nod_stream, nullptr, &disc.handle) != NOD_RESULT_OK || disc.handle == nullptr) { + return false; + } + + NodDiscHeader header{}; + if (nod_disc_header(disc.handle, &header) != NOD_RESULT_OK) { + return false; + } + + return matches(header.game_id, PAL_GAME_IDS); +} } // namespace dusk::iso \ No newline at end of file diff --git a/src/dusk/iso_validate.hpp b/src/dusk/iso_validate.hpp index da1ef1f2a6..d961f052cd 100644 --- a/src/dusk/iso_validate.hpp +++ b/src/dusk/iso_validate.hpp @@ -13,6 +13,7 @@ namespace dusk::iso { }; ValidationError validate(const char* path); + bool isPal(const char* path); } #endif // DUSK_ISO_VALIDATE_HPP diff --git a/src/dusk/livesplit.cpp b/src/dusk/livesplit.cpp new file mode 100644 index 0000000000..cec765f223 --- /dev/null +++ b/src/dusk/livesplit.cpp @@ -0,0 +1,183 @@ +#if _WIN32 + #include + #include + using socket_t = SOCKET; + static void closeSocket(socket_t s) { closesocket(s); } +#else + #include + #include + #include + #include + #include + #include + using socket_t = int; + static void closeSocket(socket_t s) { close(s); } + #ifndef INVALID_SOCKET + #define INVALID_SOCKET -1 + #endif +#endif + +#include +#include "dusk/livesplit.h" +#include "f_op/f_op_overlap_mng.h" + +namespace dusk::speedrun { + +static bool running = false; +static uint64_t frameCount = 0; +static socket_t sock = INVALID_SOCKET; +static bool wasLoading = false; +static bool connected = false; +static bool connectPending = false; +static bool disconnectPending = false; + +static void sendCmd(const char* cmd) { + if (sock == INVALID_SOCKET) { + return; + } + + char msg[64]; + int len = snprintf(msg, sizeof(msg), "%s\r\n", cmd); + + if (send(sock, msg, len, 0) >= 0) { + if (!connected) { + connected = connectPending = true; + } + + return; + } + +#if _WIN32 + int err = WSAGetLastError(); + if (err == WSAEWOULDBLOCK || err == WSAENOTCONN) { + return; + } +#else + if (errno == EAGAIN || errno == EWOULDBLOCK || errno == ENOTCONN) { + return; + } +#endif + + if (connected) disconnectPending = true; + closeSocket(sock); + sock = INVALID_SOCKET; + connected = connectPending = false; +} + +uint64_t getFrameCount() { + return frameCount; +} + +void onGameFrame() { + if (!running) { + return; + } + + bool loading = fopOvlpM_IsDoingReq() != 0; + + if (loading != wasLoading) { + sendCmd(loading ? "pausegametime" : "unpausegametime"); + wasLoading = loading; + } + + if (!loading) { + ++frameCount; + } +} + +void start() { + if (running) { + return; + } + + running = true; + frameCount = 0; + wasLoading = false; + sendCmd("initgametime"); + sendCmd("reset"); + sendCmd("starttimer"); +} + +void reset() { + running = false; + frameCount = 0; + wasLoading = false; + sendCmd("reset"); +} + +void connectLiveSplit(const char* host, int port) { +#if _WIN32 + WSADATA wd{}; WSAStartup(MAKEWORD(2, 2), &wd); +#endif + + if (sock != INVALID_SOCKET) { + closeSocket(sock); sock = INVALID_SOCKET; + } + + sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); + + if (sock == INVALID_SOCKET) { + return; + } + +#if _WIN32 + u_long nb = 1; + ioctlsocket(sock, FIONBIO, &nb); +#else + fcntl(sock, F_SETFL, fcntl(sock, F_GETFL, 0) | O_NONBLOCK); +#endif + + sockaddr_in addr{}; addr.sin_family = AF_INET; + addr.sin_port = htons((uint16_t)port); + inet_pton(AF_INET, host, &addr.sin_addr); + connect(sock, (sockaddr*)&addr, sizeof(addr)); + sendCmd("initgametime"); +} + +void disconnectLiveSplit() { + if (sock != INVALID_SOCKET) { + closeSocket(sock); + sock = INVALID_SOCKET; + connected = false; + } +} + +bool consumeConnectedEvent() { bool v = connectPending; connectPending = false; return v; } +bool consumeDisconnectedEvent() { bool v = disconnectPending; disconnectPending = false; return v; } + +void updateLiveSplit() { + if (sock == INVALID_SOCKET) { + return; + } + + if (!connected) { + sendCmd("initgametime"); + return; + } + + if (!running) { + return; + } + + const uint64_t totalMs = frameCount * 1000 / 30; + const uint64_t totalSec = totalMs / 1000; + char cmd[32]; + + snprintf(cmd, sizeof(cmd), "setgametime %u:%02u:%02u.%03u", + (uint32_t)(totalSec / 3600), + (uint32_t)((totalSec / 60) % 60), + (uint32_t)(totalSec % 60), + (uint32_t)(totalMs % 1000) + ); + + sendCmd(cmd); +} + +void shutdown() { + disconnectLiveSplit(); +#if _WIN32 + WSACleanup(); +#endif +} + +} diff --git a/src/dusk/settings.cpp b/src/dusk/settings.cpp index 2daa948ba3..d4fb68dbf1 100644 --- a/src/dusk/settings.cpp +++ b/src/dusk/settings.cpp @@ -20,6 +20,8 @@ UserSettings g_userSettings = { }, .game = { + .language { "game.language", GameLanguage::English }, + // Quality of Life .enableQuickTransform {"game.enableQuickTransform", false}, .hideTvSettingsScreen {"game.hideTvSettingsScreen", false}, @@ -34,6 +36,7 @@ UserSettings g_userSettings = { .fastClimbing {"game.fastClimbing", false}, .noMissClimbing {"game.noMissClimbing", false}, .fastTears {"game.fastTears", false}, + .no2ndFishForCat {"game.no2ndFishForCat", false}, .instantSaves {"game.instantSaves", false}, .instantText {"game.instantText", false}, .sunsSong {"game.sunsSong", false}, @@ -41,10 +44,10 @@ UserSettings g_userSettings = { // Preferences .enableMirrorMode {"game.enableMirrorMode", false}, - .invertCameraXAxis {"game.invertCameraXAxis", false}, .disableMainHUD {"game.disableMainHUD", false}, .pauseOnFocusLost {"game.pauseOnFocusLost", false}, .enableLinkDollRotation = {"game.enableLinkDollRotation", false }, + .enableAchievementNotifications {"game.enableAchievementNotifications", false}, // Graphics .bloomMode {"game.bloomMode", BloomMode::Classic}, @@ -54,6 +57,7 @@ UserSettings g_userSettings = { .internalResolutionScale {"game.internalResolutionScale", 0}, .shadowResolutionMultiplier {"game.shadowResolutionMultiplier", 1}, .enableDepthOfField {"game.enableDepthOfField", true}, + .enableMapBackground {"game.enableMapBackground", true}, // Audio .noLowHpSound {"game.noLowHpSound", false}, @@ -69,6 +73,10 @@ UserSettings g_userSettings = { .gyroDeadband {"game.gyroDeadband", 0.04f}, .gyroInvertPitch {"game.gyroInvertPitch", false}, .gyroInvertYaw {"game.gyroInvertYaw", false}, + .freeCamera {"game.freeCamera", false}, + .invertCameraXAxis {"game.invertCameraXAxis", false}, + .invertCameraYAxis {"game.invertCameraYAxis", false}, + .freeCameraSensitivity {"game.freeCameraSensitivity", 1.0f}, // Cheats .infiniteHearts {"game.infiniteHearts", false}, @@ -90,7 +98,11 @@ UserSettings g_userSettings = { .restoreWiiGlitches {"game.restoreWiiGlitches", false}, // Controls - .enableTurboKeybind {"game.enableTurboKeybind", false} + .enableTurboKeybind {"game.enableTurboKeybind", false}, + + // Tools + .speedrunMode {"game.speedrunMode", false}, + .liveSplitEnabled {"game.liveSplitEnabled", false} }, .backend = { @@ -124,6 +136,7 @@ void registerSettings() { Register(g_userSettings.audio.enableReverb); // Game + Register(g_userSettings.game.language); Register(g_userSettings.game.enableQuickTransform); Register(g_userSettings.game.hideTvSettingsScreen); Register(g_userSettings.game.skipWarningScreen); @@ -136,12 +149,15 @@ void registerSettings() { Register(g_userSettings.game.instantDeath); Register(g_userSettings.game.fastClimbing); Register(g_userSettings.game.fastTears); + Register(g_userSettings.game.no2ndFishForCat); Register(g_userSettings.game.instantSaves); Register(g_userSettings.game.instantText); Register(g_userSettings.game.sunsSong); Register(g_userSettings.game.autoSave); Register(g_userSettings.game.enableMirrorMode); Register(g_userSettings.game.invertCameraXAxis); + Register(g_userSettings.game.invertCameraYAxis); + Register(g_userSettings.game.freeCameraSensitivity); Register(g_userSettings.game.disableMainHUD); Register(g_userSettings.game.pauseOnFocusLost); Register(g_userSettings.game.bloomMode); @@ -150,15 +166,19 @@ void registerSettings() { Register(g_userSettings.game.internalResolutionScale); Register(g_userSettings.game.shadowResolutionMultiplier); Register(g_userSettings.game.enableDepthOfField); + Register(g_userSettings.game.enableMapBackground); Register(g_userSettings.game.enableFastIronBoots); Register(g_userSettings.game.canTransformAnywhere); Register(g_userSettings.game.freeMagicArmor); Register(g_userSettings.game.restoreWiiGlitches); Register(g_userSettings.game.enableLinkDollRotation); + Register(g_userSettings.game.enableAchievementNotifications); Register(g_userSettings.game.noMissClimbing); Register(g_userSettings.game.noLowHpSound); Register(g_userSettings.game.midnasLamentNonStop); Register(g_userSettings.game.enableTurboKeybind); + Register(g_userSettings.game.speedrunMode); + Register(g_userSettings.game.liveSplitEnabled); Register(g_userSettings.game.fastSpinner); Register(g_userSettings.game.infiniteHearts); Register(g_userSettings.game.infiniteArrows); @@ -180,6 +200,7 @@ void registerSettings() { Register(g_userSettings.game.gyroSmoothing); Register(g_userSettings.game.gyroInvertPitch); Register(g_userSettings.game.gyroInvertYaw); + Register(g_userSettings.game.freeCamera); Register(g_userSettings.backend.isoPath); Register(g_userSettings.backend.graphicsBackend); diff --git a/src/dusk/stubs.cpp b/src/dusk/stubs.cpp index 07e420445c..c6832d2cac 100644 --- a/src/dusk/stubs.cpp +++ b/src/dusk/stubs.cpp @@ -1020,10 +1020,6 @@ void GXInitTexCacheRegion(GXTexRegion* region, GXBool is_32b_mipmap, u32 tmem_ev // XXX, this should be some struct? // GXRenderModeObj GXNtsc480IntDf; //GXRenderModeObj GXNtsc480Int; -void GXPeekZ(u16 x, u16 y, u32* z) { - STUB_LOG(); - *z = 0; -} void GXReadXfRasMetric(u32* xf_wait_in, u32* xf_wait_out, u32* ras_busy, u32* clocks) { STUB_LOG(); *xf_wait_in = 0; diff --git a/src/dusk/version.cpp b/src/dusk/version.cpp new file mode 100644 index 0000000000..e925dabaf8 --- /dev/null +++ b/src/dusk/version.cpp @@ -0,0 +1,82 @@ +#include "dusk/version.hpp" + +#include "dusk/logging.h" + +namespace dusk::version { + +using namespace std::string_view_literals; + +static bool versionInitialized; +static GameVersion gameVersion; +static DVDDiskID diskId; + +void init() { + versionInitialized = true; + + if (!DVDLowReadDiskID(&diskId, nullptr)) { + DuskLog.fatal("DVDLowReadDiskID failed to return instantly."); + } + + std::string_view company(diskId.company, sizeof(diskId.company)); + std::string_view game(diskId.gameName, sizeof(diskId.gameName)); + + if (company != "01"sv) { + DuskLog.fatal("Wrong company ID in disc: {}", company); + } + + if (game == "GZ2E"sv) { + gameVersion = GameVersion::GcnUsa; + } else if (game == "GZ2P") { + gameVersion = GameVersion::GcnPal; + } else { + // TODO: Handle remaining valid versions. + DuskLog.fatal("Unknown/unsupported game version in disc: {}", game); + } + + DuskLog.info("Loaded game disc is {}{}", game, company); +} + +bool isGcn() { + return getGameVersion() == GameVersion::GcnUsa + || getGameVersion() == GameVersion::GcnPal + || getGameVersion() == GameVersion::GcnJpn; +} + +bool isWii() { + return getGameVersion() == GameVersion::WiiUsaRev0 + || getGameVersion() == GameVersion::WiiUsa + || getGameVersion() == GameVersion::WiiPal + || getGameVersion() == GameVersion::WiiJpn + || getGameVersion() == GameVersion::WiiKor; +} + +bool isPalOrAtLeastWiiR2() { + return getGameVersion() == GameVersion::GcnPal || getGameVersion() >= GameVersion::WiiUsa; +} + +bool isRegionJpn() { + return getGameVersion() == GameVersion::WiiJpn || getGameVersion() == GameVersion::GcnJpn; +} + +bool isRegionPal() { + return getGameVersion() == GameVersion::WiiPal || getGameVersion() == GameVersion::GcnPal; +} + +bool isRegionUsa() { + return getGameVersion() == GameVersion::WiiUsa || getGameVersion() == GameVersion::WiiUsaRev0 + || getGameVersion() == GameVersion::GcnUsa; +} + +GameVersion getGameVersion() { + if (!versionInitialized) { + abort(); + } + + return gameVersion; +} + +const DVDDiskID& getDiskID() { + return diskId; +} + +} // namespace dusk::version \ No newline at end of file diff --git a/src/f_ap/f_ap_game.cpp b/src/f_ap/f_ap_game.cpp index 0968d5486e..12d724bf69 100644 --- a/src/f_ap/f_ap_game.cpp +++ b/src/f_ap/f_ap_game.cpp @@ -15,6 +15,7 @@ #include "d/d_model.h" #include "d/d_tresure.h" #include "dusk/frame_interpolation.h" +#include "dusk/livesplit.h" #include "dusk/logging.h" #include "f_op/f_op_camera_mng.h" #include "f_op/f_op_draw_tag.h" @@ -821,6 +822,9 @@ void fapGm_Execute() { #endif cCt_Counter(0); +#ifdef TARGET_PC + dusk::speedrun::onGameFrame(); +#endif } fapGm_HIO_c g_HIO; diff --git a/src/f_op/f_op_overlap_req.cpp b/src/f_op/f_op_overlap_req.cpp index 28d0a743cc..4d410fb2c2 100644 --- a/src/f_op/f_op_overlap_req.cpp +++ b/src/f_op/f_op_overlap_req.cpp @@ -7,6 +7,8 @@ #include "f_op/f_op_overlap_req.h" #include "f_pc/f_pc_manager.h" +#include "dusk/imgui/ImGuiMenuGame.hpp" + void fopOvlpReq_SetPeektime(overlap_request_class*, u16); static int fopOvlpReq_phase_Done(overlap_request_class* i_overlapReq) { @@ -16,6 +18,16 @@ static int fopOvlpReq_phase_Done(overlap_request_class* i_overlapReq) { i_overlapReq->peektime = 0; i_overlapReq->field_0x8 = 0; i_overlapReq->field_0xc = 0; + + #if TARGET_PC + if (dusk::getSettings().game.speedrunMode) { + if (dusk::m_speedrunInfo.m_isRunStarted) { + dusk::m_speedrunInfo.m_isPauseIGT = false; + dusk::m_speedrunInfo.m_totalLoadTime += OSGetTime() - dusk::m_speedrunInfo.m_loadStartTimestamp; + dusk::m_speedrunInfo.m_loadStartTimestamp = OSGetTime(); + } + } + #endif return cPhs_NEXT_e; } @@ -81,6 +93,14 @@ static int fopOvlpReq_phase_Create(overlap_request_class* i_overlapReq) { fpcLy_SetCurrentLayer(i_overlapReq->layer); i_overlapReq->request_id = fpcM_Create(i_overlapReq->procname, NULL, NULL); + +#if TARGET_PC + if (dusk::m_speedrunInfo.m_isRunStarted) { + dusk::m_speedrunInfo.m_isPauseIGT = true; + dusk::m_speedrunInfo.m_loadStartTimestamp = OSGetTime(); + } +#endif + return cPhs_NEXT_e; } diff --git a/src/f_op/f_op_scene_req.cpp b/src/f_op/f_op_scene_req.cpp index 79b87eee4c..abcb6ce848 100644 --- a/src/f_op/f_op_scene_req.cpp +++ b/src/f_op/f_op_scene_req.cpp @@ -4,13 +4,14 @@ */ #include "f_op/f_op_scene_req.h" +#include +#include "dusk/imgui/ImGuiConsole.hpp" +#include "dusk/logging.h" #include "f_op/f_op_overlap_mng.h" #include "f_op/f_op_scene.h" #include "f_op/f_op_scene_pause.h" #include "f_pc/f_pc_executor.h" #include "f_pc/f_pc_manager.h" -#include -#include "dusk/logging.h" static cPhs_Step fopScnRq_phase_ClearOverlap(scene_request_class* i_sceneReq) { return fopOvlpM_ClearOfReq() == 1 ? cPhs_NEXT_e : cPhs_INIT_e; diff --git a/src/m_Do/m_Do_MemCard.cpp b/src/m_Do/m_Do_MemCard.cpp index 5cb612f128..dbf962b173 100644 --- a/src/m_Do/m_Do_MemCard.cpp +++ b/src/m_Do/m_Do_MemCard.cpp @@ -12,6 +12,7 @@ #include "os_report.h" #include "dusk/os.h" #include "dusk/main.h" +#include "dusk/version.hpp" #if PLATFORM_WII || PLATFORM_SHIELD #include @@ -79,7 +80,11 @@ void mDoMemCd_Ctrl_c::ThdInit() { #if !PLATFORM_SHIELD CARDSetLoadType((CARDFileType)dusk::getSettings().backend.cardFileType.getValue()); - CARDInit(DUSK_GAME_NAME, DUSK_GAME_VERSION); + char version[5] = {}; + char maker[3] = {}; + std::memcpy(version, dusk::version::getDiskID().gameName, 4); + std::memcpy(maker, dusk::version::getDiskID().company, 2); + CARDInit(version, maker); #endif mCopyToPos = 0; diff --git a/src/m_Do/m_Do_MemCardRWmng.cpp b/src/m_Do/m_Do_MemCardRWmng.cpp index 518bdd27e9..d7739d6158 100644 --- a/src/m_Do/m_Do_MemCardRWmng.cpp +++ b/src/m_Do/m_Do_MemCardRWmng.cpp @@ -11,6 +11,8 @@ #include #include +#include "dusk/version.hpp" + #if VERSION == VERSION_GCN_JPN #define HEADER_TITLE "ゼルダの伝説 トワイライトプリンセス" #define HEADER_COMMENT "%d月%d日のセーブデータです" @@ -313,12 +315,44 @@ s32 mDoMemCdRWm_StoreBannerNAND(NANDFileInfo* file) { #endif static void mDoMemCdRWm_BuildHeader(mDoMemCdRWm_HeaderData* header) { +#if !TARGET_PC snprintf(header->mTitle, sizeof(header->mTitle), HEADER_TITLE); +#endif OSCalendarTime time; OSTicksToCalendarTime(OSGetTime(), &time); -#if VERSION == VERSION_GCN_PAL +#if TARGET_PC + if (dusk::version::isRegionPal()) { + snprintf(header->mTitle, sizeof(header->mTitle), HEADER_TITLE); + + switch (dComIfGs_getPalLanguage()) { + case dSv_player_config_c::LANGUAGE_ENGLISH: + snprintf(header->mComment, sizeof(header->mComment), "%d/%d Save Data", time.mon + 1, time.mday); + break; + case dSv_player_config_c::LANGUAGE_GERMAN: + snprintf(header->mComment, sizeof(header->mComment), "%d/%d Spielstand", time.mday, time.mon + 1); + break; + case dSv_player_config_c::LANGUAGE_FRENCH: + snprintf(header->mComment, sizeof(header->mComment), "Donn%ces de jeu %d/%d", 0xE9, time.mday, time.mon + 1); + break; + case dSv_player_config_c::LANGUAGE_SPANISH: + snprintf(header->mComment, sizeof(header->mComment), "Datos guardados el %d/%d", time.mday, time.mon + 1); + break; + case dSv_player_config_c::LANGUAGE_ITALIAN: + snprintf(header->mComment, sizeof(header->mComment), "Dati salvati: %d/%d", time.mday, time.mon + 1); + break; + } + } else if (dusk::version::isRegionUsa()) { + snprintf(header->mTitle, sizeof(header->mTitle), HEADER_TITLE); + + snprintf(header->mComment, sizeof(header->mComment), HEADER_COMMENT, time.mon + 1, time.mday); + } else { + // TODO JPN SHIFT-JIS + // snprintf(header->mTitle, sizeof(header->mTitle), "ゼルダの伝説 トワイライトプリンセス"); + // snprintf(header->mComment, sizeof(header->mComment), "%d月%d日のセーブデータです", time.mon + 1, time.mday); + } +#elif VERSION == VERSION_GCN_PAL switch (dComIfGs_getPalLanguage()) { case dSv_player_config_c::LANGUAGE_ENGLISH: snprintf(header->mComment, sizeof(header->mComment), "%d/%d Save Data", time.mon + 1, time.mday); diff --git a/src/m_Do/m_Do_graphic.cpp b/src/m_Do/m_Do_graphic.cpp index 425d1e25fe..9bd6e5e327 100644 --- a/src/m_Do/m_Do_graphic.cpp +++ b/src/m_Do/m_Do_graphic.cpp @@ -2146,6 +2146,7 @@ int mDoGph_Painter() { // FRAME INTERP NOTE: Call setViewMtx earlier so that it's interpolated in time for draw_info to use it j3dSys.setViewMtx(camera_p->view.viewMtx); JPADrawInfo draw_info(j3dSys.getViewMtx(), camera_p->view.fovy, camera_p->view.aspect); + mDoGph_gInf_c::setWideZoomLightProjection(draw_info.mPrjMtx); #else JPADrawInfo draw_info(camera_p->view.viewMtx, camera_p->view.fovy, camera_p->view.aspect); #endif diff --git a/src/m_Do/m_Do_main.cpp b/src/m_Do/m_Do_main.cpp index 579cbd8c8b..d25debb38e 100644 --- a/src/m_Do/m_Do_main.cpp +++ b/src/m_Do/m_Do_main.cpp @@ -71,6 +71,7 @@ #include "dusk/config.hpp" #include "dusk/imgui/ImGuiConsole.hpp" #include "dusk/settings.h" +#include "dusk/version.hpp" #include "dusk/discord_presence.hpp" #include "tracy/Tracy.hpp" #include "f_pc/f_pc_draw.h" @@ -465,6 +466,23 @@ static constexpr PADDefaultMapping defaultPadMapping = { static bool mainCalled = false; +static u8 selectedLanguage; + +u8 OSGetLanguage() { + return selectedLanguage; +} + +static void LanguageInit() { + // Keep language at 0 (English) if not on a PAL disk. + // Doubt this matters, but avoid funky shit. + if (!dusk::version::isRegionPal()) { + return; + } + + // Cache this to avoid funky shenanigans. + selectedLanguage = static_cast(dusk::getSettings().game.language.getValue()); +} + // ========================================================================= // PC ENTRY POINT // ========================================================================= @@ -597,6 +615,9 @@ int game_main(int argc, char* argv[]) { } } + dusk::version::init(); + LanguageInit(); + OSInit(); mDoMain::sPowerOnTime = OSGetTime();