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Add a *ton* of const and constexpr around the codebase. (#1864)
* Add a *ton* of const and constexpr around the codebase. This makes the codebase compile without strings being cast to non-const char*. I also went through and added constexpr where appropriate for tons of static data. * Make process definitions const too Might as well
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@@ -91,7 +91,7 @@ bool Z2StatusMgr::isMovieDemo() {
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return mDemoStatus == 2 || mDemoStatus == 8 || mDemoStatus == 9;
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}
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void Z2StatusMgr::setDemoName(char* demoName) {
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void Z2StatusMgr::setDemoName(DUSK_CONST char* demoName) {
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if (mDemoStatus == 11) {
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mDemoStatus = 0;
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if (Z2GetSceneMgr()->isInGame()) {
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