Add a *ton* of const and constexpr around the codebase. (#1864)

* Add a *ton* of const and constexpr around the codebase.

This makes the codebase compile without strings being cast to non-const char*. I also went through and added constexpr where appropriate for tons of static data.

* Make process definitions const too

Might as well
This commit is contained in:
Pieter-Jan Briers
2026-05-28 07:12:16 +02:00
committed by GitHub
parent db39a9c7f3
commit 5d68762590
954 changed files with 4693 additions and 4682 deletions
+1 -1
View File
@@ -91,7 +91,7 @@ bool Z2StatusMgr::isMovieDemo() {
return mDemoStatus == 2 || mDemoStatus == 8 || mDemoStatus == 9;
}
void Z2StatusMgr::setDemoName(char* demoName) {
void Z2StatusMgr::setDemoName(DUSK_CONST char* demoName) {
if (mDemoStatus == 11) {
mDemoStatus = 0;
if (Z2GetSceneMgr()->isInGame()) {