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Add a *ton* of const and constexpr around the codebase. (#1864)
* Add a *ton* of const and constexpr around the codebase. This makes the codebase compile without strings being cast to non-const char*. I also went through and added constexpr where appropriate for tons of static data. * Make process definitions const too Might as well
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@@ -9,7 +9,7 @@
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#include "SSystem/SComponent/c_math.h"
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#include "Z2AudioLib/Z2Instances.h"
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static char* l_arcName[] = {
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static DUSK_CONST char* l_arcName[] = {
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"K_tetd",
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"S_bsaku00",
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"S_lv7saku",
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@@ -247,13 +247,13 @@ static int daDsh_Create(fopAc_ac_c* i_this) {
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return static_cast<daDsh_c*>(i_this)->create();
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}
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static actor_method_class l_daDsh_Method = {
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static DUSK_CONST actor_method_class l_daDsh_Method = {
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(process_method_func)daDsh_Create, (process_method_func)daDsh_Delete,
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(process_method_func)daDsh_Execute, (process_method_func)daDsh_IsDelete,
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(process_method_func)daDsh_Draw,
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};
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actor_process_profile_definition2 g_profile_DSHUTTER = {
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DUSK_PROFILE actor_process_profile_definition2 DUSK_CONST g_profile_DSHUTTER = {
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/* Layer ID */ fpcLy_CURRENT_e,
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/* List ID */ 7,
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/* List Prio */ fpcPi_CURRENT_e,
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