Add a *ton* of const and constexpr around the codebase. (#1864)

* Add a *ton* of const and constexpr around the codebase.

This makes the codebase compile without strings being cast to non-const char*. I also went through and added constexpr where appropriate for tons of static data.

* Make process definitions const too

Might as well
This commit is contained in:
Pieter-Jan Briers
2026-05-28 07:12:16 +02:00
committed by GitHub
parent db39a9c7f3
commit 5d68762590
954 changed files with 4693 additions and 4682 deletions
+3 -3
View File
@@ -10,7 +10,7 @@
static int useHeapInit(fopAc_ac_c*);
static char* l_arcName = "Lv5_KEY";
static DUSK_CONSTEXPR char DUSK_CONST* l_arcName = "Lv5_KEY";
int daObjLv5Key_c::CreateHeap() {
J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes(l_arcName, 7);
@@ -333,13 +333,13 @@ static int daObjLv5Key_IsDelete(daObjLv5Key_c* i_this) {
return 1;
}
static actor_method_class l_daObjLv5Key_Method = {
static DUSK_CONST actor_method_class l_daObjLv5Key_Method = {
(process_method_func)daObjLv5Key_Create, (process_method_func)daObjLv5Key_Delete,
(process_method_func)daObjLv5Key_Execute, (process_method_func)daObjLv5Key_IsDelete,
(process_method_func)daObjLv5Key_Draw,
};
actor_process_profile_definition g_profile_Obj_Lv5Key = {
DUSK_PROFILE actor_process_profile_definition DUSK_CONST g_profile_Obj_Lv5Key = {
/* Layer ID */ fpcLy_CURRENT_e,
/* List ID */ 7,
/* List Prio */ fpcPi_CURRENT_e,