Add a *ton* of const and constexpr around the codebase. (#1864)

* Add a *ton* of const and constexpr around the codebase.

This makes the codebase compile without strings being cast to non-const char*. I also went through and added constexpr where appropriate for tons of static data.

* Make process definitions const too

Might as well
This commit is contained in:
Pieter-Jan Briers
2026-05-28 07:12:16 +02:00
committed by GitHub
parent db39a9c7f3
commit 5d68762590
954 changed files with 4693 additions and 4682 deletions
+4 -4
View File
@@ -12,7 +12,7 @@
#include "d/actor/d_a_npc.h"
#include "f_pc/f_pc_name.h"
static char* l_resName = "KH_Bed";
static DUSK_CONSTEXPR char DUSK_CONST* l_resName = "KH_Bed";
static OBJ_BED_HIO_CLASS l_HIO;
@@ -149,7 +149,7 @@ u8 daObj_Bed_c::getType() {
return 0;
}
char* daObj_Bed_c::getResName() {
char DUSK_CONST* daObj_Bed_c::getResName() {
return l_resName;
}
@@ -199,7 +199,7 @@ static int daObj_Bed_IsDelete(void* param_0) {
return 1;
}
static actor_method_class daObj_Bed_MethodTable = {
static DUSK_CONST actor_method_class daObj_Bed_MethodTable = {
(process_method_func)daObj_Bed_Create,
(process_method_func)daObj_Bed_Delete,
(process_method_func)daObj_Bed_Execute,
@@ -207,7 +207,7 @@ static actor_method_class daObj_Bed_MethodTable = {
(process_method_func)daObj_Bed_Draw,
};
actor_process_profile_definition g_profile_OBJ_BED = {
DUSK_PROFILE actor_process_profile_definition DUSK_CONST g_profile_OBJ_BED = {
/* Layer ID */ fpcLy_CURRENT_e,
/* List ID */ 7,
/* List Prio */ fpcPi_CURRENT_e,