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Add a *ton* of const and constexpr around the codebase. (#1864)
* Add a *ton* of const and constexpr around the codebase. This makes the codebase compile without strings being cast to non-const char*. I also went through and added constexpr where appropriate for tons of static data. * Make process definitions const too Might as well
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@@ -12,7 +12,7 @@
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#include "d/actor/d_a_npc.h"
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#include "f_pc/f_pc_name.h"
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static char* l_resName = "KH_Bed";
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static DUSK_CONSTEXPR char DUSK_CONST* l_resName = "KH_Bed";
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static OBJ_BED_HIO_CLASS l_HIO;
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@@ -149,7 +149,7 @@ u8 daObj_Bed_c::getType() {
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return 0;
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}
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char* daObj_Bed_c::getResName() {
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char DUSK_CONST* daObj_Bed_c::getResName() {
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return l_resName;
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}
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@@ -199,7 +199,7 @@ static int daObj_Bed_IsDelete(void* param_0) {
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return 1;
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}
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static actor_method_class daObj_Bed_MethodTable = {
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static DUSK_CONST actor_method_class daObj_Bed_MethodTable = {
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(process_method_func)daObj_Bed_Create,
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(process_method_func)daObj_Bed_Delete,
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(process_method_func)daObj_Bed_Execute,
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@@ -207,7 +207,7 @@ static actor_method_class daObj_Bed_MethodTable = {
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(process_method_func)daObj_Bed_Draw,
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};
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actor_process_profile_definition g_profile_OBJ_BED = {
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DUSK_PROFILE actor_process_profile_definition DUSK_CONST g_profile_OBJ_BED = {
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/* Layer ID */ fpcLy_CURRENT_e,
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/* List ID */ 7,
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/* List Prio */ fpcPi_CURRENT_e,
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