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Add a *ton* of const and constexpr around the codebase. (#1864)
* Add a *ton* of const and constexpr around the codebase. This makes the codebase compile without strings being cast to non-const char*. I also went through and added constexpr where appropriate for tons of static data. * Make process definitions const too Might as well
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@@ -1426,7 +1426,7 @@ static void CreateInit(fopAc_ac_c* i_this) {
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a_this->mCcStts.Init(0xFF, 0xFF, i_this);
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static dCcD_SrcCyl himo_cyl_src = {
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static DUSK_CONSTEXPR dCcD_SrcCyl himo_cyl_src = {
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{
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{0x0, {{0x0, 0x0, 0x0}, {0xd8fbfdff, 0x3}, 0x75}}, // mObj
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{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0}, // mGObjAt
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@@ -1442,7 +1442,7 @@ static void CreateInit(fopAc_ac_c* i_this) {
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} // mCylAttr
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};
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static dCcD_SrcCyl wire_cyl_src = {
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static DUSK_CONSTEXPR dCcD_SrcCyl wire_cyl_src = {
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{
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{0x0, {{0x0, 0x0, 0x0}, {0xd8fbfdff, 0x3}, 0x75}}, // mObj
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{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0}, // mGObjAt
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@@ -1829,7 +1829,7 @@ static int daObj_Brg_Create(fopAc_ac_c* i_this) {
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AUDIO_INSTANCES;
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static actor_method_class l_daObj_Brg_Method = {
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static DUSK_CONST actor_method_class l_daObj_Brg_Method = {
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(process_method_func)daObj_Brg_Create,
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(process_method_func)daObj_Brg_Delete,
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(process_method_func)daObj_Brg_Execute,
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@@ -1837,7 +1837,7 @@ static actor_method_class l_daObj_Brg_Method = {
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(process_method_func)daObj_Brg_Draw,
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};
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actor_process_profile_definition g_profile_OBJ_BRG = {
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DUSK_PROFILE actor_process_profile_definition DUSK_CONST g_profile_OBJ_BRG = {
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/* Layer ID */ fpcLy_CURRENT_e,
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/* List ID */ 3,
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/* List Prio */ fpcPi_CURRENT_e,
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