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https://github.com/TwilitRealm/dusklight
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Add a *ton* of const and constexpr around the codebase. (#1864)
* Add a *ton* of const and constexpr around the codebase. This makes the codebase compile without strings being cast to non-const char*. I also went through and added constexpr where appropriate for tons of static data. * Make process definitions const too Might as well
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@@ -20,13 +20,13 @@ void daObjBoard_c::setBaseMtx() {
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MTXCopy(mDoMtx_stack_c::get(), mBgMtx);
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}
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static char* l_arcName = "Obj_Board";
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static DUSK_CONST char* l_arcName = "Obj_Board";
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static char* l_dzbName[5] = {
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static DUSK_CONST char* l_dzbName[5] = {
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"ClearB00.dzb", "ClearB01.dzb", "ClearB02.dzb", "ClearB03.dzb", "ClearB04.dzb",
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};
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static cull_box l_cull_box = {
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static DUSK_CONSTEXPR cull_box l_cull_box = {
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{-100.0f, -10.0f, -100.0f},
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{100.0f, 10.0f, 100.0f},
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};
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@@ -150,13 +150,13 @@ static int daObjBoard_MoveBGDraw(daObjBoard_c* i_this) {
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return i_this->Draw();
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}
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static actor_method_class daObjBoard_METHODS = {
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static DUSK_CONST actor_method_class daObjBoard_METHODS = {
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(process_method_func)daObjBoard_create1st, (process_method_func)daObjBoard_MoveBGDelete,
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(process_method_func)daObjBoard_MoveBGExecute, (process_method_func)NULL,
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(process_method_func)daObjBoard_MoveBGDraw,
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};
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actor_process_profile_definition g_profile_Obj_Cboard = {
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DUSK_PROFILE actor_process_profile_definition DUSK_CONST g_profile_Obj_Cboard = {
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/* Layer ID */ fpcLy_CURRENT_e,
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/* List ID */ 3,
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/* List Prio */ fpcPi_CURRENT_e,
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