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Add a *ton* of const and constexpr around the codebase. (#1864)
* Add a *ton* of const and constexpr around the codebase. This makes the codebase compile without strings being cast to non-const char*. I also went through and added constexpr where appropriate for tons of static data. * Make process definitions const too Might as well
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@@ -28,7 +28,7 @@ void daObjCrystal_c::setBaseMtx() {
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mpModel[1]->setBaseTRMtx(mDoMtx_stack_c::get());
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}
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static char* l_arcName = "H_Suisho";
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static DUSK_CONSTEXPR char DUSK_CONST* l_arcName = "H_Suisho";
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int daObjCrystal_c::Create() {
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initBaseMtx();
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@@ -131,13 +131,13 @@ static int daObjCrystal_Create(daObjCrystal_c* i_this) {
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return i_this->create();
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}
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static actor_method_class l_daObjCrystal_Method = {
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static DUSK_CONST actor_method_class l_daObjCrystal_Method = {
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(process_method_func)daObjCrystal_Create, (process_method_func)daObjCrystal_Delete,
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(process_method_func)daObjCrystal_Execute, (process_method_func)NULL,
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(process_method_func)daObjCrystal_Draw,
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};
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actor_process_profile_definition g_profile_Obj_Crystal = {
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DUSK_PROFILE actor_process_profile_definition DUSK_CONST g_profile_Obj_Crystal = {
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/* Layer ID */ fpcLy_CURRENT_e,
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/* List ID */ 7,
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/* List Prio */ fpcPi_CURRENT_e,
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