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Add a *ton* of const and constexpr around the codebase. (#1864)
* Add a *ton* of const and constexpr around the codebase. This makes the codebase compile without strings being cast to non-const char*. I also went through and added constexpr where appropriate for tons of static data. * Make process definitions const too Might as well
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@@ -13,9 +13,9 @@
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#include "d/d_s_play.h"
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static char* l_arcName = "K_drock00";
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static DUSK_CONSTEXPR char DUSK_CONST* l_arcName = "K_drock00";
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static cull_box l_cull_box = {
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static DUSK_CONSTEXPR cull_box l_cull_box = {
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{-200.0f, -10000.0f, -200.0f},
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{200.0f, 600.0f, 200.0f},
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};
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@@ -440,7 +440,7 @@ static int daObjFallObj_MoveBGDraw(daObjFallObj_c* i_this) {
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return i_this->MoveBGDraw();
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}
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static actor_method_class daObjFallObj_METHODS = {
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static DUSK_CONST actor_method_class daObjFallObj_METHODS = {
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(process_method_func)daObjFallObj_create1st,
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(process_method_func)daObjFallObj_MoveBGDelete,
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(process_method_func)daObjFallObj_MoveBGExecute,
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@@ -448,7 +448,7 @@ static actor_method_class daObjFallObj_METHODS = {
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(process_method_func)daObjFallObj_MoveBGDraw,
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};
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actor_process_profile_definition g_profile_Obj_FallObj = {
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DUSK_PROFILE actor_process_profile_definition DUSK_CONST g_profile_Obj_FallObj = {
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/* Layer ID */ fpcLy_CURRENT_e,
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/* List ID */ 3,
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/* List Prio */ fpcPi_CURRENT_e,
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