Add a *ton* of const and constexpr around the codebase. (#1864)

* Add a *ton* of const and constexpr around the codebase.

This makes the codebase compile without strings being cast to non-const char*. I also went through and added constexpr where appropriate for tons of static data.

* Make process definitions const too

Might as well
This commit is contained in:
Pieter-Jan Briers
2026-05-28 07:12:16 +02:00
committed by GitHub
parent db39a9c7f3
commit 5d68762590
954 changed files with 4693 additions and 4682 deletions
+4 -4
View File
@@ -13,9 +13,9 @@
#include "d/d_s_play.h"
static char* l_arcName = "K_drock00";
static DUSK_CONSTEXPR char DUSK_CONST* l_arcName = "K_drock00";
static cull_box l_cull_box = {
static DUSK_CONSTEXPR cull_box l_cull_box = {
{-200.0f, -10000.0f, -200.0f},
{200.0f, 600.0f, 200.0f},
};
@@ -440,7 +440,7 @@ static int daObjFallObj_MoveBGDraw(daObjFallObj_c* i_this) {
return i_this->MoveBGDraw();
}
static actor_method_class daObjFallObj_METHODS = {
static DUSK_CONST actor_method_class daObjFallObj_METHODS = {
(process_method_func)daObjFallObj_create1st,
(process_method_func)daObjFallObj_MoveBGDelete,
(process_method_func)daObjFallObj_MoveBGExecute,
@@ -448,7 +448,7 @@ static actor_method_class daObjFallObj_METHODS = {
(process_method_func)daObjFallObj_MoveBGDraw,
};
actor_process_profile_definition g_profile_Obj_FallObj = {
DUSK_PROFILE actor_process_profile_definition DUSK_CONST g_profile_Obj_FallObj = {
/* Layer ID */ fpcLy_CURRENT_e,
/* List ID */ 3,
/* List Prio */ fpcPi_CURRENT_e,