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Add a *ton* of const and constexpr around the codebase. (#1864)
* Add a *ton* of const and constexpr around the codebase. This makes the codebase compile without strings being cast to non-const char*. I also went through and added constexpr where appropriate for tons of static data. * Make process definitions const too Might as well
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@@ -52,7 +52,7 @@ static u32 l_bmdData[2][2] = {
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35, 1, 34, 1,
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};
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static char* l_resNameList[2] = {
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static DUSK_CONSTEXPR char DUSK_CONST* l_resNameList[2] = {
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"",
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"ykM1",
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};
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@@ -601,7 +601,7 @@ static int daObj_Gadget_IsDelete(void* i_this) {
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AUDIO_INSTANCES
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static actor_method_class daObj_Gadget_MethodTable = {
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static DUSK_CONST actor_method_class daObj_Gadget_MethodTable = {
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(process_method_func)daObj_Gadget_Create,
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(process_method_func)daObj_Gadget_Delete,
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(process_method_func)daObj_Gadget_Execute,
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@@ -609,7 +609,7 @@ static actor_method_class daObj_Gadget_MethodTable = {
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(process_method_func)daObj_Gadget_Draw,
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};
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actor_process_profile_definition g_profile_OBJ_GADGET = {
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DUSK_PROFILE actor_process_profile_definition DUSK_CONST g_profile_OBJ_GADGET = {
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/* Layer ID */ fpcLy_CURRENT_e,
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/* List ID */ 8,
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/* List Prio */ fpcPi_CURRENT_e,
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