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Add a *ton* of const and constexpr around the codebase. (#1864)
* Add a *ton* of const and constexpr around the codebase. This makes the codebase compile without strings being cast to non-const char*. I also went through and added constexpr where appropriate for tons of static data. * Make process definitions const too Might as well
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@@ -42,11 +42,11 @@ const dCcD_SrcGObjInf l_ccDObjData = {
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{0} // mGObjCo
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};
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static int l_bmdData[2][2] = {
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static DUSK_CONSTEXPR int l_bmdData[2][2] = {
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{ 3, 1 }, { 4, 1 },
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};
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static char* l_resNameList[2] = {
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static DUSK_CONSTEXPR char DUSK_CONST* l_resNameList[2] = {
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"",
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"uri_kago"
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};
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@@ -676,7 +676,7 @@ static int daObj_Kago_IsDelete(void* param_1) {
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AUDIO_INSTANCES;
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static actor_method_class daObj_Kago_MethodTable = {
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static DUSK_CONST actor_method_class daObj_Kago_MethodTable = {
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(process_method_func)daObj_Kago_Create,
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(process_method_func)daObj_Kago_Delete,
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(process_method_func)daObj_Kago_Execute,
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@@ -684,7 +684,7 @@ static actor_method_class daObj_Kago_MethodTable = {
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(process_method_func)daObj_Kago_Draw,
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};
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actor_process_profile_definition g_profile_OBJ_KAGO = {
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DUSK_PROFILE actor_process_profile_definition DUSK_CONST g_profile_OBJ_KAGO = {
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/* Layer ID */ fpcLy_CURRENT_e,
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/* List ID */ 8,
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/* List Prio */ fpcPi_CURRENT_e,
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