Add a *ton* of const and constexpr around the codebase. (#1864)

* Add a *ton* of const and constexpr around the codebase.

This makes the codebase compile without strings being cast to non-const char*. I also went through and added constexpr where appropriate for tons of static data.

* Make process definitions const too

Might as well
This commit is contained in:
Pieter-Jan Briers
2026-05-28 07:12:16 +02:00
committed by GitHub
parent db39a9c7f3
commit 5d68762590
954 changed files with 4693 additions and 4682 deletions
+3 -3
View File
@@ -39,7 +39,7 @@ void daLv3Water2_HIO_c::genMessage(JORMContext* ctx) {
}
#endif
static char* l_resNameIdx[] = {"Kr03wat04"};
static DUSK_CONSTEXPR char DUSK_CONST* l_resNameIdx[] = {"Kr03wat04"};
void daLv3Water2_c::setBaseMtx() {
mDoMtx_stack_c::transS(current.pos.x, current.pos.y, current.pos.z);
@@ -283,7 +283,7 @@ static int daLv3Water2_Create(fopAc_ac_c* i_this) {
return actor->create();
}
static actor_method_class l_daLv3Water2_Method = {
static DUSK_CONST actor_method_class l_daLv3Water2_Method = {
(process_method_func)daLv3Water2_Create,
(process_method_func)daLv3Water2_Delete,
(process_method_func)daLv3Water2_Execute,
@@ -291,7 +291,7 @@ static actor_method_class l_daLv3Water2_Method = {
(process_method_func)daLv3Water2_Draw,
};
actor_process_profile_definition g_profile_Obj_Lv3Water2 = {
DUSK_PROFILE actor_process_profile_definition DUSK_CONST g_profile_Obj_Lv3Water2 = {
/* Layer ID */ fpcLy_CURRENT_e,
/* List ID */ 3,
/* List Prio */ fpcPi_CURRENT_e,