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Add a *ton* of const and constexpr around the codebase. (#1864)
* Add a *ton* of const and constexpr around the codebase. This makes the codebase compile without strings being cast to non-const char*. I also went through and added constexpr where appropriate for tons of static data. * Make process definitions const too Might as well
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@@ -39,7 +39,7 @@ void daLv3Water2_HIO_c::genMessage(JORMContext* ctx) {
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}
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#endif
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static char* l_resNameIdx[] = {"Kr03wat04"};
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static DUSK_CONSTEXPR char DUSK_CONST* l_resNameIdx[] = {"Kr03wat04"};
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void daLv3Water2_c::setBaseMtx() {
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mDoMtx_stack_c::transS(current.pos.x, current.pos.y, current.pos.z);
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@@ -283,7 +283,7 @@ static int daLv3Water2_Create(fopAc_ac_c* i_this) {
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return actor->create();
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}
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static actor_method_class l_daLv3Water2_Method = {
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static DUSK_CONST actor_method_class l_daLv3Water2_Method = {
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(process_method_func)daLv3Water2_Create,
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(process_method_func)daLv3Water2_Delete,
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(process_method_func)daLv3Water2_Execute,
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@@ -291,7 +291,7 @@ static actor_method_class l_daLv3Water2_Method = {
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(process_method_func)daLv3Water2_Draw,
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};
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actor_process_profile_definition g_profile_Obj_Lv3Water2 = {
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DUSK_PROFILE actor_process_profile_definition DUSK_CONST g_profile_Obj_Lv3Water2 = {
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/* Layer ID */ fpcLy_CURRENT_e,
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/* List ID */ 3,
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/* List Prio */ fpcPi_CURRENT_e,
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