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https://github.com/TwilitRealm/dusklight
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Add a *ton* of const and constexpr around the codebase. (#1864)
* Add a *ton* of const and constexpr around the codebase. This makes the codebase compile without strings being cast to non-const char*. I also went through and added constexpr where appropriate for tons of static data. * Make process definitions const too Might as well
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@@ -23,14 +23,14 @@ public:
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/* 0x1C */ f32 y_offset;
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};
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static char* l_type[2] = {
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static DUSK_CONSTEXPR char DUSK_CONST* l_type[2] = {
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"stickwl00",
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"stickwl01",
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};
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static int l_bmdIdx[] = {4, 4};
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static DUSK_CONSTEXPR int l_bmdIdx[] = {4, 4};
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static int l_dzbIdx[] = {7, 7};
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static DUSK_CONSTEXPR int l_dzbIdx[] = {7, 7};
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daPropY_HIO_c::daPropY_HIO_c() {
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rot_speed = 0.0f;
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@@ -128,7 +128,7 @@ int daPropY_c::Execute(Mtx** param_0) {
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}
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void daPropY_c::procMain() {
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static void (daPropY_c::*mode_proc[])() = {
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static DUSK_CONSTEXPR void (daPropY_c::*mode_proc[])() = {
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&daPropY_c::modeMoveWait,
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&daPropY_c::modeMove,
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&daPropY_c::modeWait,
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@@ -289,7 +289,7 @@ static int daPropY_Create(fopAc_ac_c* i_this) {
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return ((daPropY_c*)i_this)->create();
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}
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static actor_method_class l_daPropY_Method = {
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static DUSK_CONST actor_method_class l_daPropY_Method = {
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(process_method_func)daPropY_Create,
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(process_method_func)daPropY_Delete,
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(process_method_func)daPropY_Execute,
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@@ -297,7 +297,7 @@ static actor_method_class l_daPropY_Method = {
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(process_method_func)daPropY_Draw,
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};
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actor_process_profile_definition g_profile_Obj_Lv7PropY = {
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DUSK_PROFILE actor_process_profile_definition DUSK_CONST g_profile_Obj_Lv7PropY = {
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/* Layer ID */ fpcLy_CURRENT_e,
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/* List ID */ 3,
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/* List Prio */ fpcPi_CURRENT_e,
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