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Add a *ton* of const and constexpr around the codebase. (#1864)
* Add a *ton* of const and constexpr around the codebase. This makes the codebase compile without strings being cast to non-const char*. I also went through and added constexpr where appropriate for tons of static data. * Make process definitions const too Might as well
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@@ -107,7 +107,7 @@ void daObjLv7Brg_c::setBaseMtx() {
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}
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}
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static char* l_arcName[2] = {
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static DUSK_CONSTEXPR char DUSK_CONST* l_arcName[2] = {
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"Obj_l7brg",
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"K_bridge",
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};
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@@ -465,7 +465,7 @@ static int daObjLv7Brg_MoveBGDraw(daObjLv7Brg_c* i_this) {
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return i_this->MoveBGDraw();
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}
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static actor_method_class daObjLv7Brg_METHODS = {
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static DUSK_CONST actor_method_class daObjLv7Brg_METHODS = {
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(process_method_func)daObjLv7Brg_create1st,
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(process_method_func)daObjLv7Brg_MoveBGDelete,
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(process_method_func)daObjLv7Brg_MoveBGExecute,
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@@ -473,7 +473,7 @@ static actor_method_class daObjLv7Brg_METHODS = {
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(process_method_func)daObjLv7Brg_MoveBGDraw,
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};
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actor_process_profile_definition g_profile_Obj_Lv7Bridge = {
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DUSK_PROFILE actor_process_profile_definition DUSK_CONST g_profile_Obj_Lv7Bridge = {
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/* Layer ID */ fpcLy_CURRENT_e,
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/* List ID */ 3,
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/* List Prio */ fpcPi_CURRENT_e,
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