Add a *ton* of const and constexpr around the codebase. (#1864)

* Add a *ton* of const and constexpr around the codebase.

This makes the codebase compile without strings being cast to non-const char*. I also went through and added constexpr where appropriate for tons of static data.

* Make process definitions const too

Might as well
This commit is contained in:
Pieter-Jan Briers
2026-05-28 07:12:16 +02:00
committed by GitHub
parent db39a9c7f3
commit 5d68762590
954 changed files with 4693 additions and 4682 deletions
+7 -7
View File
@@ -74,24 +74,24 @@ int daObjMGate_c::Create() {
return 1;
}
static char* l_arcName[] = {
static DUSK_CONST char* l_arcName[] = {
"M_IGate",
"M_HGate",
};
static char* l_bmdName[] = {
static DUSK_CONST char* l_bmdName[] = {
"M_IzumiGate.bmd",
"M_HashiGate.bmd",
};
static char* l_dzbName[] = {
static DUSK_CONST char* l_dzbName[] = {
"M_IzumiGate.dzb",
"M_HashiGate.dzb",
};
static char* l_keyArcName = "M_GateKey";
static DUSK_CONST char* l_keyArcName = "M_GateKey";
static char* l_keyBmdName = "M_IGateKey.bmd";
static DUSK_CONST char* l_keyBmdName = "M_IGateKey.bmd";
int daObjMGate_c::CreateHeap() {
J3DModelData* modelData =
@@ -235,13 +235,13 @@ static int daObjMGate_MoveBGDraw(daObjMGate_c* i_this) {
return i_this->MoveBGDraw();
}
static actor_method_class daObjMGate_METHODS = {
static DUSK_CONST actor_method_class daObjMGate_METHODS = {
(process_method_func)daObjMGate_create1st, (process_method_func)daObjMGate_MoveBGDelete,
(process_method_func)daObjMGate_MoveBGExecute, (process_method_func)NULL,
(process_method_func)daObjMGate_MoveBGDraw,
};
actor_process_profile_definition g_profile_Obj_MGate = {
DUSK_PROFILE actor_process_profile_definition DUSK_CONST g_profile_Obj_MGate = {
/* Layer ID */ fpcLy_CURRENT_e,
/* List ID */ 3,
/* List Prio */ fpcPi_CURRENT_e,