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Add a *ton* of const and constexpr around the codebase. (#1864)
* Add a *ton* of const and constexpr around the codebase. This makes the codebase compile without strings being cast to non-const char*. I also went through and added constexpr where appropriate for tons of static data. * Make process definitions const too Might as well
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@@ -16,7 +16,7 @@ static const cull_box l_cull_box = {
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{750.0f, 500.0f, 300.0f},
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};
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static char* l_arcName = "P_Dwall";
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static DUSK_CONSTEXPR char DUSK_CONST* l_arcName = "P_Dwall";
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int daObjPDwall_c::create1st() {
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int phase_state = dComIfG_resLoad(this, l_arcName);
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@@ -192,7 +192,7 @@ static int daObjPDwall_MoveBGDraw(daObjPDwall_c* i_this) {
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return i_this->MoveBGDraw();
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}
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static actor_method_class daObjPDwall_METHODS = {
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static DUSK_CONST actor_method_class daObjPDwall_METHODS = {
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(process_method_func)daObjPDwall_create1st,
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(process_method_func)daObjPDwall_MoveBGDelete,
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(process_method_func)daObjPDwall_MoveBGExecute,
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@@ -200,7 +200,7 @@ static actor_method_class daObjPDwall_METHODS = {
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(process_method_func)daObjPDwall_MoveBGDraw,
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};
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actor_process_profile_definition g_profile_Obj_PDwall = {
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DUSK_PROFILE actor_process_profile_definition DUSK_CONST g_profile_Obj_PDwall = {
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/* Layer ID */ fpcLy_CURRENT_e,
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/* List ID */ 3,
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/* List Prio */ fpcPi_CURRENT_e,
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