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Add a *ton* of const and constexpr around the codebase. (#1864)
* Add a *ton* of const and constexpr around the codebase. This makes the codebase compile without strings being cast to non-const char*. I also went through and added constexpr where appropriate for tons of static data. * Make process definitions const too Might as well
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@@ -7,7 +7,7 @@
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#include "d/actor/d_a_obj_pleaf.h"
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static char* l_resName = "J_Hatake";
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static DUSK_CONSTEXPR char DUSK_CONST* l_resName = "J_Hatake";
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daObj_Pleaf_HIOParam const daObj_Pleaf_Param_c::m = {0, -3.0f, 1.0f, 900.0f};
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@@ -123,7 +123,7 @@ int daObj_Pleaf_c::createHeapCallBack(fopAc_ac_c* i_this) {
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return static_cast<daObj_Pleaf_c*>(i_this)->CreateHeap();
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}
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char* daObj_Pleaf_c::getResName() {
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char DUSK_CONST* daObj_Pleaf_c::getResName() {
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return l_resName;
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}
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@@ -172,13 +172,13 @@ static int daObj_Pleaf_IsDelete(void* i_this) {
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return 1;
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}
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static actor_method_class daObj_Pleaf_MethodTable = {
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static DUSK_CONST actor_method_class daObj_Pleaf_MethodTable = {
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(process_method_func)daObj_Pleaf_Create, (process_method_func)daObj_Pleaf_Delete,
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(process_method_func)daObj_Pleaf_Execute, (process_method_func)daObj_Pleaf_IsDelete,
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(process_method_func)daObj_Pleaf_Draw,
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};
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actor_process_profile_definition g_profile_OBJ_PLEAF = {
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DUSK_PROFILE actor_process_profile_definition DUSK_CONST g_profile_OBJ_PLEAF = {
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/* Layer ID */ fpcLy_CURRENT_e,
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/* List ID */ 8,
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/* List Prio */ fpcPi_CURRENT_e,
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