Add a *ton* of const and constexpr around the codebase. (#1864)

* Add a *ton* of const and constexpr around the codebase.

This makes the codebase compile without strings being cast to non-const char*. I also went through and added constexpr where appropriate for tons of static data.

* Make process definitions const too

Might as well
This commit is contained in:
Pieter-Jan Briers
2026-05-28 07:12:16 +02:00
committed by GitHub
parent db39a9c7f3
commit 5d68762590
954 changed files with 4693 additions and 4682 deletions
+3 -3
View File
@@ -10,7 +10,7 @@
#include "d/d_cc_d.h"
#include "d/d_com_inf_game.h"
static char* l_arcName = "RiverRock";
static DUSK_CONSTEXPR char DUSK_CONST* l_arcName = "RiverRock";
daObjRIVERROCK_HIO_c::daObjRIVERROCK_HIO_c() {
field_0x4 = -1;
@@ -312,7 +312,7 @@ int daObjRIVERROCK_c::Delete() {
return 1;
}
static actor_method_class l_daObjRIVERROCK_Method = {
static DUSK_CONST actor_method_class l_daObjRIVERROCK_Method = {
(process_method_func)daObjRIVERROCK_Create,
(process_method_func)daObjRIVERROCK_Delete,
(process_method_func)daObjRIVERROCK_Execute,
@@ -320,7 +320,7 @@ static actor_method_class l_daObjRIVERROCK_Method = {
(process_method_func)daObjRIVERROCK_Draw,
};
actor_process_profile_definition g_profile_Obj_RIVERROCK = {
DUSK_PROFILE actor_process_profile_definition DUSK_CONST g_profile_Obj_RIVERROCK = {
/* Layer ID */ fpcLy_CURRENT_e,
/* List ID */ 3,
/* List Prio */ fpcPi_CURRENT_e,