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Add a *ton* of const and constexpr around the codebase. (#1864)
* Add a *ton* of const and constexpr around the codebase. This makes the codebase compile without strings being cast to non-const char*. I also went through and added constexpr where appropriate for tons of static data. * Make process definitions const too Might as well
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@@ -10,7 +10,7 @@
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#include "d/d_cc_d.h"
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#include "d/d_com_inf_game.h"
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static char* l_arcName = "RiverRock";
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static DUSK_CONSTEXPR char DUSK_CONST* l_arcName = "RiverRock";
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daObjRIVERROCK_HIO_c::daObjRIVERROCK_HIO_c() {
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field_0x4 = -1;
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@@ -312,7 +312,7 @@ int daObjRIVERROCK_c::Delete() {
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return 1;
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}
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static actor_method_class l_daObjRIVERROCK_Method = {
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static DUSK_CONST actor_method_class l_daObjRIVERROCK_Method = {
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(process_method_func)daObjRIVERROCK_Create,
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(process_method_func)daObjRIVERROCK_Delete,
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(process_method_func)daObjRIVERROCK_Execute,
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@@ -320,7 +320,7 @@ static actor_method_class l_daObjRIVERROCK_Method = {
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(process_method_func)daObjRIVERROCK_Draw,
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};
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actor_process_profile_definition g_profile_Obj_RIVERROCK = {
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DUSK_PROFILE actor_process_profile_definition DUSK_CONST g_profile_Obj_RIVERROCK = {
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/* Layer ID */ fpcLy_CURRENT_e,
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/* List ID */ 3,
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/* List Prio */ fpcPi_CURRENT_e,
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