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Add a *ton* of const and constexpr around the codebase. (#1864)
* Add a *ton* of const and constexpr around the codebase. This makes the codebase compile without strings being cast to non-const char*. I also went through and added constexpr where appropriate for tons of static data. * Make process definitions const too Might as well
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@@ -7,7 +7,7 @@
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#include "d/actor/d_a_obj_rotBridge.h"
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static char* l_resNameIdx[3] = {
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static DUSK_CONSTEXPR char DUSK_CONST* l_resNameIdx[3] = {
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"P_Mbridge",
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"P_Mbridge",
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"P_Mbrid9",
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@@ -252,7 +252,7 @@ static int daRotBridge_Create(fopAc_ac_c* i_this) {
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return ((daRotBridge_c*)i_this)->create();
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}
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static actor_method_class l_daRotBridge_Method = {
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static DUSK_CONST actor_method_class l_daRotBridge_Method = {
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(process_method_func)daRotBridge_Create,
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(process_method_func)daRotBridge_Delete,
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(process_method_func)daRotBridge_Execute,
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@@ -260,7 +260,7 @@ static actor_method_class l_daRotBridge_Method = {
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(process_method_func)daRotBridge_Draw,
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};
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actor_process_profile_definition g_profile_Obj_RotBridge = {
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DUSK_PROFILE actor_process_profile_definition DUSK_CONST g_profile_Obj_RotBridge = {
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/* Layer ID */ fpcLy_CURRENT_e,
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/* List ID */ 3,
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/* List Prio */ fpcPi_CURRENT_e,
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