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Add a *ton* of const and constexpr around the codebase. (#1864)
* Add a *ton* of const and constexpr around the codebase. This makes the codebase compile without strings being cast to non-const char*. I also went through and added constexpr where appropriate for tons of static data. * Make process definitions const too Might as well
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@@ -22,7 +22,7 @@ dCcD_SrcSph daObj_Stick_c::mCcDSph = {
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} // mSphAttr
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};
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static char* l_resName = "Taro6";
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static DUSK_CONST char* l_resName = "Taro6";
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static OBJ_STICK_HIO_CLASS l_HIO;
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@@ -218,7 +218,7 @@ static int daObj_Stick_IsDelete(void* param_0) {
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return 1;
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}
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static actor_method_class daObj_Stick_MethodTable = {
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static DUSK_CONST actor_method_class daObj_Stick_MethodTable = {
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(process_method_func)daObj_Stick_Create,
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(process_method_func)daObj_Stick_Delete,
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(process_method_func)daObj_Stick_Execute,
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@@ -226,7 +226,7 @@ static actor_method_class daObj_Stick_MethodTable = {
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(process_method_func)daObj_Stick_Draw,
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};
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actor_process_profile_definition g_profile_OBJ_STICK = {
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DUSK_PROFILE actor_process_profile_definition DUSK_CONST g_profile_OBJ_STICK = {
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/* Layer ID */ fpcLy_CURRENT_e,
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/* List ID */ 7,
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/* List Prio */ fpcPi_CURRENT_e,
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