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Add a *ton* of const and constexpr around the codebase. (#1864)
* Add a *ton* of const and constexpr around the codebase. This makes the codebase compile without strings being cast to non-const char*. I also went through and added constexpr where appropriate for tons of static data. * Make process definitions const too Might as well
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@@ -33,7 +33,7 @@ int daObjVGnd_c::Create() {
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return 1;
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}
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static char* l_arcName = "M_VolcGnd";
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static DUSK_CONSTEXPR char DUSK_CONST* l_arcName = "M_VolcGnd";
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int daObjVGnd_c::CreateHeap() {
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J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes(l_arcName, 0x5);
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@@ -130,13 +130,13 @@ static int daObjVGnd_Create(fopAc_ac_c* i_this) {
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return a_this->create();
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}
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static actor_method_class l_daObjVGnd_Method = {
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static DUSK_CONST actor_method_class l_daObjVGnd_Method = {
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(process_method_func)daObjVGnd_Create, (process_method_func)daObjVGnd_Delete,
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(process_method_func)daObjVGnd_Execute, (process_method_func)NULL,
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(process_method_func)daObjVGnd_Draw,
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};
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actor_process_profile_definition g_profile_Obj_VolcGnd = {
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DUSK_PROFILE actor_process_profile_definition DUSK_CONST g_profile_Obj_VolcGnd = {
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/* Layer ID */ fpcLy_CURRENT_e,
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/* List ID */ 3,
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/* List Prio */ fpcPi_CURRENT_e,
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