Add a *ton* of const and constexpr around the codebase. (#1864)

* Add a *ton* of const and constexpr around the codebase.

This makes the codebase compile without strings being cast to non-const char*. I also went through and added constexpr where appropriate for tons of static data.

* Make process definitions const too

Might as well
This commit is contained in:
Pieter-Jan Briers
2026-05-28 07:12:16 +02:00
committed by GitHub
parent db39a9c7f3
commit 5d68762590
954 changed files with 4693 additions and 4682 deletions
+3 -3
View File
@@ -242,7 +242,7 @@ static int daObj_Web1_Create(fopAc_ac_c* i_this) {
fopAcM_ct(i_this, obj_web1_class);
obj_web1_class* _this = static_cast<obj_web1_class*>(i_this);
static dCcD_SrcCyl cc_cyl_src = {
static DUSK_CONSTEXPR dCcD_SrcCyl cc_cyl_src = {
{
{0, {{0, 0, 0}, {0xD8FBFFFF, 17}, 0}},
{dCcD_SE_NONE, 0, 0, 0, {0}},
@@ -309,13 +309,13 @@ static int daObj_Web1_Create(fopAc_ac_c* i_this) {
return phase;
}
static actor_method_class l_daObj_Web1_Method = {
static DUSK_CONST actor_method_class l_daObj_Web1_Method = {
(process_method_func)daObj_Web1_Create, (process_method_func)daObj_Web1_Delete,
(process_method_func)daObj_Web1_Execute, (process_method_func)daObj_Web1_IsDelete,
(process_method_func)daObj_Web1_Draw,
};
actor_process_profile_definition g_profile_OBJ_WEB1 = {
DUSK_PROFILE actor_process_profile_definition DUSK_CONST g_profile_OBJ_WEB1 = {
/* Layer ID */ fpcLy_CURRENT_e,
/* List ID */ 3,
/* List Prio */ fpcPi_CURRENT_e,