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Add a *ton* of const and constexpr around the codebase. (#1864)
* Add a *ton* of const and constexpr around the codebase. This makes the codebase compile without strings being cast to non-const char*. I also went through and added constexpr where appropriate for tons of static data. * Make process definitions const too Might as well
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@@ -242,7 +242,7 @@ static int daObj_Web1_Create(fopAc_ac_c* i_this) {
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fopAcM_ct(i_this, obj_web1_class);
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obj_web1_class* _this = static_cast<obj_web1_class*>(i_this);
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static dCcD_SrcCyl cc_cyl_src = {
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static DUSK_CONSTEXPR dCcD_SrcCyl cc_cyl_src = {
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{
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{0, {{0, 0, 0}, {0xD8FBFFFF, 17}, 0}},
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{dCcD_SE_NONE, 0, 0, 0, {0}},
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@@ -309,13 +309,13 @@ static int daObj_Web1_Create(fopAc_ac_c* i_this) {
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return phase;
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}
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static actor_method_class l_daObj_Web1_Method = {
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static DUSK_CONST actor_method_class l_daObj_Web1_Method = {
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(process_method_func)daObj_Web1_Create, (process_method_func)daObj_Web1_Delete,
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(process_method_func)daObj_Web1_Execute, (process_method_func)daObj_Web1_IsDelete,
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(process_method_func)daObj_Web1_Draw,
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};
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actor_process_profile_definition g_profile_OBJ_WEB1 = {
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DUSK_PROFILE actor_process_profile_definition DUSK_CONST g_profile_OBJ_WEB1 = {
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/* Layer ID */ fpcLy_CURRENT_e,
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/* List ID */ 3,
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/* List Prio */ fpcPi_CURRENT_e,
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