Add a *ton* of const and constexpr around the codebase. (#1864)

* Add a *ton* of const and constexpr around the codebase.

This makes the codebase compile without strings being cast to non-const char*. I also went through and added constexpr where appropriate for tons of static data.

* Make process definitions const too

Might as well
This commit is contained in:
Pieter-Jan Briers
2026-05-28 07:12:16 +02:00
committed by GitHub
parent db39a9c7f3
commit 5d68762590
954 changed files with 4693 additions and 4682 deletions
+3 -3
View File
@@ -9,7 +9,7 @@
#include "d/d_com_inf_game.h"
#include "f_pc/f_pc_name.h"
static char* l_arcName = "J_KazeD";
static DUSK_CONSTEXPR char DUSK_CONST* l_arcName = "J_KazeD";
static int const l_bck[3] = {5, 6, -1};
@@ -169,7 +169,7 @@ static int daObjWindow_MoveBGDraw(daObjWindow_c* i_this) {
return i_this->MoveBGDraw();
}
static actor_method_class daObjWindow_METHODS = {
static DUSK_CONST actor_method_class daObjWindow_METHODS = {
(process_method_func)daObjWindow_create1st,
(process_method_func)daObjWindow_MoveBGDelete,
(process_method_func)daObjWindow_MoveBGExecute,
@@ -177,7 +177,7 @@ static actor_method_class daObjWindow_METHODS = {
(process_method_func)daObjWindow_MoveBGDraw,
};
actor_process_profile_definition g_profile_Obj_Window = {
DUSK_PROFILE actor_process_profile_definition DUSK_CONST g_profile_Obj_Window = {
/* Layer ID */ fpcLy_CURRENT_e,
/* List ID */ 3,
/* List Prio */ fpcPi_CURRENT_e,