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Add a *ton* of const and constexpr around the codebase. (#1864)
* Add a *ton* of const and constexpr around the codebase. This makes the codebase compile without strings being cast to non-const char*. I also went through and added constexpr where appropriate for tons of static data. * Make process definitions const too Might as well
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@@ -9,7 +9,7 @@
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#include "d/d_com_inf_game.h"
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#include "f_pc/f_pc_name.h"
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static char* l_arcName = "J_KazeD";
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static DUSK_CONSTEXPR char DUSK_CONST* l_arcName = "J_KazeD";
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static int const l_bck[3] = {5, 6, -1};
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@@ -169,7 +169,7 @@ static int daObjWindow_MoveBGDraw(daObjWindow_c* i_this) {
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return i_this->MoveBGDraw();
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}
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static actor_method_class daObjWindow_METHODS = {
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static DUSK_CONST actor_method_class daObjWindow_METHODS = {
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(process_method_func)daObjWindow_create1st,
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(process_method_func)daObjWindow_MoveBGDelete,
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(process_method_func)daObjWindow_MoveBGExecute,
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@@ -177,7 +177,7 @@ static actor_method_class daObjWindow_METHODS = {
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(process_method_func)daObjWindow_MoveBGDraw,
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};
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actor_process_profile_definition g_profile_Obj_Window = {
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DUSK_PROFILE actor_process_profile_definition DUSK_CONST g_profile_Obj_Window = {
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/* Layer ID */ fpcLy_CURRENT_e,
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/* List ID */ 3,
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/* List Prio */ fpcPi_CURRENT_e,
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