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https://github.com/TwilitRealm/dusklight
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Add a *ton* of const and constexpr around the codebase. (#1864)
* Add a *ton* of const and constexpr around the codebase. This makes the codebase compile without strings being cast to non-const char*. I also went through and added constexpr where appropriate for tons of static data. * Make process definitions const too Might as well
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@@ -10233,7 +10233,7 @@ bool dCamera_c::eventCamera(s32 param_0) {
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int var_r29 = -1;
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typedef bool (dCamera_c::*func)();
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func l_func[] = {
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DUSK_CONSTEXPR func l_func[] = {
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&dCamera_c::pauseEvCamera,
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&dCamera_c::pauseEvCamera,
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&dCamera_c::talktoEvCamera,
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@@ -10270,7 +10270,7 @@ bool dCamera_c::eventCamera(s32 param_0) {
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&dCamera_c::maptoolIdEvCamera,
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};
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static char* ActionNames[34] = {
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static DUSK_CONSTEXPR char DUSK_CONST* ActionNames[34] = {
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"PAUSE",
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"WAIT",
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"TALK",
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@@ -11627,7 +11627,7 @@ static leafdraw_method_class method = {
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(process_method_func)camera_draw,
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};
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camera_process_profile_definition g_profile_CAMERA = {
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DUSK_PROFILE camera_process_profile_definition DUSK_CONST g_profile_CAMERA = {
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/* Layer ID */ fpcLy_CURRENT_e,
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/* List ID */ 11,
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/* List Prio */ fpcPi_CURRENT_e,
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@@ -11648,7 +11648,7 @@ camera_process_profile_definition g_profile_CAMERA = {
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0,
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};
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camera_process_profile_definition g_profile_CAMERA2 = {
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DUSK_PROFILE camera_process_profile_definition DUSK_CONST g_profile_CAMERA2 = {
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/* Layer ID */ fpcLy_CURRENT_e,
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/* List ID */ 11,
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/* List Prio */ fpcPi_CURRENT_e,
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