Mod API: Rename dusk::mods -> mods

This commit is contained in:
Luke Street
2026-07-15 12:04:26 -06:00
parent 5ea7f7ca9a
commit 5db55c508b
16 changed files with 66 additions and 70 deletions
+10 -10
View File
@@ -752,7 +752,7 @@ ModResult register_bool_option(
cvarDesc.type = CONFIG_VAR_BOOL;
cvarDesc.default_bool = defaultValue;
if (svc_config->register_var(mod_ctx, &cvarDesc, &outHandle) != MOD_OK) {
return dusk::mods::set_error(error, MOD_ERROR, "failed to register AO option");
return mods::set_error(error, MOD_ERROR, "failed to register AO option");
}
return MOD_OK;
}
@@ -764,7 +764,7 @@ ModResult register_int_option(
cvarDesc.type = CONFIG_VAR_INT;
cvarDesc.default_int = defaultValue;
if (svc_config->register_var(mod_ctx, &cvarDesc, &outHandle) != MOD_OK) {
return dusk::mods::set_error(error, MOD_ERROR, "failed to register AO option");
return mods::set_error(error, MOD_ERROR, "failed to register AO option");
}
return MOD_OK;
}
@@ -785,7 +785,7 @@ MOD_EXPORT ModResult mod_initialize(ModError* error) {
result = svc_resource->load(mod_ctx, "composite.wgsl", &g_compositeSource);
}
if (result != MOD_OK) {
return dusk::mods::set_error(error, result, "failed to load AO shaders");
return mods::set_error(error, result, "failed to load AO shaders");
}
result = register_bool_option("effectEnabled", false, g_cvarEnabled, error);
@@ -814,7 +814,7 @@ MOD_EXPORT ModResult mod_initialize(ModError* error) {
}
if (svc_gfx->get_device_info(mod_ctx, &g_deviceInfo) != MOD_OK) {
return dusk::mods::set_error(error, MOD_ERROR, "failed to query device info");
return mods::set_error(error, MOD_ERROR, "failed to query device info");
}
if (!build_compute_pipeline("AO preprocess depth", g_preprocessSource, "preprocess_depth",
g_preprocessPipeline, g_preprocessLayout) ||
@@ -824,35 +824,35 @@ MOD_EXPORT ModResult mod_initialize(ModError* error) {
!build_compute_pipeline(
"AO denoise", g_denoiseSource, "spatial_denoise", g_denoisePipeline, g_denoiseLayout))
{
return dusk::mods::set_error(error, MOD_ERROR, "failed to create AO compute pipelines");
return mods::set_error(error, MOD_ERROR, "failed to create AO compute pipelines");
}
if (!build_composite_pipeline(true, g_compositePipeline, g_compositeLayout) ||
!build_composite_pipeline(false, g_compositeDebugPipeline, g_compositeDebugLayout))
{
return dusk::mods::set_error(error, MOD_ERROR, "failed to create AO composite pipeline");
return mods::set_error(error, MOD_ERROR, "failed to create AO composite pipeline");
}
if (!build_hilbert_lut()) {
return dusk::mods::set_error(error, MOD_ERROR, "failed to create AO noise LUT");
return mods::set_error(error, MOD_ERROR, "failed to create AO noise LUT");
}
GfxComputeTypeDesc computeDesc = GFX_COMPUTE_TYPE_DESC_INIT;
computeDesc.label = "AO chain";
computeDesc.callback = on_compute;
if (svc_gfx->register_compute_type(mod_ctx, &computeDesc, &g_computeType) != MOD_OK) {
return dusk::mods::set_error(error, MOD_ERROR, "failed to register compute type");
return mods::set_error(error, MOD_ERROR, "failed to register compute type");
}
GfxDrawTypeDesc drawDesc = GFX_DRAW_TYPE_DESC_INIT;
drawDesc.label = "AO composite";
drawDesc.draw = on_draw;
if (svc_gfx->register_draw_type(mod_ctx, &drawDesc, &g_drawType) != MOD_OK) {
return dusk::mods::set_error(error, MOD_ERROR, "failed to register draw type");
return mods::set_error(error, MOD_ERROR, "failed to register draw type");
}
GfxStageHookDesc stageDesc = GFX_STAGE_HOOK_DESC_INIT;
stageDesc.callback = on_scene_after_opaque;
if (svc_gfx->register_stage_hook(
mod_ctx, GFX_STAGE_SCENE_AFTER_OPAQUE, &stageDesc, &g_afterOpaqueHook) != MOD_OK)
{
return dusk::mods::set_error(error, MOD_ERROR, "failed to register stage hook");
return mods::set_error(error, MOD_ERROR, "failed to register stage hook");
}
UiModsPanelDesc panelDesc = UI_MODS_PANEL_DESC_INIT;