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https://github.com/TwilitRealm/dusklight
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Debug work + some retail regalloc fixes (#2787)
* Debug work + some retail regalloc fixes * Use AUDIO_INSTANCES in places it's missing, link d_a_e_bee * Link m_Do_machine * Fix clang putting other includes before the pchs * Link some more debug TUs that already match
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@@ -17,6 +17,10 @@ public:
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bool isAlive() const { return mIsInitialized; }
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void setSoundStarter(Z2SoundStarter* i_soundStarter) { mSoundStarter = i_soundStarter; }
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#if VERSION == VERSION_SHIELD_DEBUG
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/* 0x10 */ u8 unk_0x10[0x20 - 0x10];
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#endif
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virtual void framework(u32, s8 reverb);
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virtual void dispose();
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virtual bool stopOK(Z2SoundHandlePool& pool);
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@@ -24,9 +28,6 @@ public:
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virtual Z2SoundHandlePool* startSound(JAISoundID, u32, s8);
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virtual Z2SoundHandlePool* startLevelSound(JAISoundID, u32, s8);
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#if VERSION == VERSION_SHIELD_DEBUG
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/* 0x14 */ u8 unk_0x14[0x24 - 0x14];
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#endif
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/* 0x14 */ Z2SoundStarter* mSoundStarter;
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/* 0x18 */ JGeometry::TVec3<f32>* mSoundPos;
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/* 0x1C */ u16 field_0x1c;
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