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https://github.com/TwilitRealm/dusklight
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Debug work + some retail regalloc fixes (#2787)
* Debug work + some retail regalloc fixes * Use AUDIO_INSTANCES in places it's missing, link d_a_e_bee * Link m_Do_machine * Fix clang putting other includes before the pchs * Link some more debug TUs that already match
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@@ -1107,7 +1107,7 @@ int daNpc_Toby_c::cutTobyHouseFire(int arg0) {
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break;
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case 1:
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JUT_ASSERT(2331, 0 != atmt_p);
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JUT_ASSERT(2331, NULL != atmt_p);
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field_0x0FFF = 1;
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setParam();
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setPos(atmt_p->current.pos);
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@@ -1402,7 +1402,7 @@ int daNpc_Toby_c::cutRepairSCannon(int arg0) {
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daPy_getPlayerActorClass()->setPlayerPosAndAngle(&work, angle.y, 0);
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}
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JUT_ASSERT(2703, 0 != scannon_p);
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JUT_ASSERT(2703, NULL != scannon_p);
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((daSCannon_c*)scannon_p)->setCannonRepair();
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if (mEventTimer) {
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Z2GetAudioMgr()->bgmStreamPrepare(0x02000003);
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@@ -2070,7 +2070,7 @@ int daNpc_Toby_c::walk(void*) {
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case 2:
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if (mStagger.checkStagger() == 0) {
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cXyz work;
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JUT_ASSERT(3620, 0 != mPath.getPathInfo());
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JUT_ASSERT(3620, NULL != mPath.getPathInfo());
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int dst_pos_h = mPath.getDstPosH(current.pos, &work, mPath.getNumPnts(), 2);
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calcSpeedAndAngle(work, dst_pos_h, 4, 0x800);
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if (dst_pos_h && cM3d_IsZero(speedF)) {
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