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scannon / scannon_crs / scannon_ten done (#2632)
* scannon done * scannon_crs done * scannon_ten done * pr * attention debug stuff * attn flags * fix build
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@@ -886,7 +886,7 @@ static void core_action(b_ob_class* i_this) {
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if (attn_ON && i_this->field_0x479c > -1.0f && a_this->eyePos.y >= a_this->home.pos.y) {
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fopAcM_OnStatus(a_this, 0);
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a_this->attention_info.flags = 4;
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a_this->attention_info.flags = fopAc_AttnFlag_BATTLE_e;
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} else {
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fopAcM_OffStatus(a_this, 0);
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a_this->attention_info.flags = 0;
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@@ -939,7 +939,7 @@ static void core_action(b_ob_class* i_this) {
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static void core_damage_check(b_ob_class* i_this) {
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fopAc_ac_c* a_this = (fopAc_ac_c*)i_this;
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if (fopAcM_checkStatus(a_this, 0x100000)) {
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if (fopAcM_CheckStatus(a_this, 0x100000)) {
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i_this->field_0x5d38 =
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dComIfGp_particle_set(i_this->field_0x5d38, 0x8802, &a_this->current.pos, NULL, NULL);
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}
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@@ -1655,7 +1655,7 @@ static void fish_move(b_ob_class* i_this) {
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if (attn_ON && i_this->mAttnOffTimer == 0) {
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fopAcM_OnStatus(a_this, 0);
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a_this->attention_info.flags = 4;
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a_this->attention_info.flags = fopAc_AttnFlag_BATTLE_e;
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} else {
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fopAcM_OffStatus(a_this, 0);
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a_this->attention_info.flags = 0;
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