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scannon / scannon_crs / scannon_ten done (#2632)
* scannon done * scannon_crs done * scannon_ten done * pr * attention debug stuff * attn flags * fix build
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@@ -1993,7 +1993,7 @@ void daE_DT_c::executeOpening() {
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camera->Start();
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camera->SetTrimSize(0);
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dComIfGp_event_reset();
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attention_info.flags = 4;
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attention_info.flags = fopAc_AttnFlag_BATTLE_e;
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Z2GetAudioMgr()->subBgmStart(Z2BGM_DEKUTOAD);
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fpcM_Search(s_demo_otama, this);
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return;
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@@ -2572,7 +2572,7 @@ cPhs__Step daE_DT_c::create() {
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l_HIO.field_0x4 = -1;
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}
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attention_info.flags = 4;
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attention_info.flags = fopAc_AttnFlag_BATTLE_e;
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fopAcM_SetMtx(this, mpMorf->getModel()->getBaseTRMtx());
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fopAcM_SetMin(this, -700.0f, -200.0f, -700.0f);
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fopAcM_SetMax(this, 700.0f, 500.0f, 700.0f);
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@@ -2616,7 +2616,7 @@ cPhs__Step daE_DT_c::create() {
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gravity = -5.0f;
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setActionMode(ACT_WAIT, 0);
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maxFallSpeed = l_HIO.mMaxFallSpeed;
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attention_info.flags = 4;
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attention_info.flags = fopAc_AttnFlag_BATTLE_e;
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current.pos.set(0.0f, 0.0f, -500.0f);
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shape_angle.y = cLib_targetAngleY(¤t.pos, &daPy_getPlayerActorClass()->current.pos);
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Z2GetAudioMgr()->subBgmStart(Z2BGM_DEKUTOAD);
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