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scannon / scannon_crs / scannon_ten done (#2632)
* scannon done * scannon_crs done * scannon_ten done * pr * attention debug stuff * attn flags * fix build
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@@ -179,7 +179,7 @@ static void e_fs_appear(e_fs_class* i_this) {
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anm_init(i_this, ANM_APPEAR, 10.0f, J3DFrameCtrl::EMode_NONE, 1.0f);
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i_this->mMode++;
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a_this->current.angle.y = i_this->mPlayerAngleY;
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a_this->attention_info.flags = 4;
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a_this->attention_info.flags = fopAc_AttnFlag_BATTLE_e;
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i_this->mCreatureSound.startCreatureSound(Z2SE_EN_FS_APPEAR, 0, -1);
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}
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break;
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@@ -536,7 +536,7 @@ static void e_fs_demowait(e_fs_class* i_this) {
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if (i_this->mTimer[0] == 0) {
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i_this->mAction = e_fs_class::ACT_MOVE;
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i_this->mMode = 0;
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a_this->attention_info.flags = 4;
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a_this->attention_info.flags = fopAc_AttnFlag_BATTLE_e;
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}
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break;
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}
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@@ -850,7 +850,7 @@ static cPhs__Step daE_Fs_Create(fopAc_ac_c* i_this) {
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i_this->field_0x560 = 30;
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i_this->health = 30;
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i_this->attention_info.flags = 4;
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i_this->attention_info.flags = fopAc_AttnFlag_BATTLE_e;
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if (_this->field_0x5b5 >= 1) {
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_this->mMode = -1;
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