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scannon / scannon_crs / scannon_ten done (#2632)
* scannon done * scannon_crs done * scannon_ten done * pr * attention debug stuff * attn flags * fix build
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@@ -1037,7 +1037,7 @@ void daE_PH_c::AttentionSet() {
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attention_info.distances[fopAc_attn_BATTLE_e] = 0x53;
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}
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attention_info.flags = 4;
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attention_info.flags = fopAc_AttnFlag_BATTLE_e;
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} else if (current.pos.absXZ(fopAcM_GetPosition(player_p)) > 1000.0f) {
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if (strcmp(dComIfGp_getStartStageName(), "D_MN07A") == 0) {
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attention_info.distances[fopAc_attn_BATTLE_e] = 0x52;
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@@ -1257,7 +1257,7 @@ int daE_PH_c::create() {
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mAcch.Set(fopAcM_GetPosition_p(this), fopAcM_GetOldPosition_p(this), this, 1, &mAcchCir,
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fopAcM_GetSpeed_p(this), NULL, NULL);
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attention_info.flags = 4;
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attention_info.flags = fopAc_AttnFlag_BATTLE_e;
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attention_info.distances[fopAc_attn_BATTLE_e] = 0x22;
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cXyz sp3C(current.pos.x, current.pos.y + 200.0f, current.pos.z);
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