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scannon / scannon_crs / scannon_ten done (#2632)
* scannon done * scannon_crs done * scannon_ten done * pr * attention debug stuff * attn flags * fix build
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@@ -1796,7 +1796,7 @@ void daE_VA_c::executeClearWait() {
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/* fallthrough */
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case 0:
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setBck(ANM_INVI_WAIT_e, J3DFrameCtrl::EMode_LOOP, 20.0f, 1.0f);
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attention_info.flags = 4;
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attention_info.flags = fopAc_AttnFlag_BATTLE_e;
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mMode = 2;
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/* fallthrough */
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case 2:
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@@ -1902,7 +1902,7 @@ void daE_VA_c::executeTransWait() {
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case 0:
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Z2GetAudioMgr()->changeSubBgmStatus(2);
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mAlphaType = 1;
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attention_info.flags = 4;
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attention_info.flags = fopAc_AttnFlag_BATTLE_e;
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speedF = 0.0f;
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mMode = 1;
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setBck(ANM_TRANS_WAIT_e, J3DFrameCtrl::EMode_LOOP, 10.0f, 1.0f);
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@@ -2259,7 +2259,7 @@ void daE_VA_c::executeOpaciWait() {
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mKankyoColBlend = 1.0f;
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mKankyoColType = 1;
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field_0x1354 = 10;
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attention_info.flags = 4;
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attention_info.flags = fopAc_AttnFlag_BATTLE_e;
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mFadeAwayTimer = l_HIO.mFadeAwayTime;
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speedF = 0.0f;
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@@ -2344,7 +2344,7 @@ void daE_VA_c::executeOpaciWait() {
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dComIfGp_event_reset();
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mFadeAwayTimer = l_HIO.mFadeAwayTime;
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attention_info.flags = 4;
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attention_info.flags = fopAc_AttnFlag_BATTLE_e;
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setBck(ANM_SUBS_WAIT_e, J3DFrameCtrl::EMode_LOOP, 3.0f, 1.0f);
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mMode = 15;
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mDemoModeTimer = 30;
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@@ -2653,7 +2653,7 @@ void daE_VA_c::executeOpaciChase() {
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} else {
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if (abs((s16)(field_0x1334 - field_0x1330)) <= abs(field_0x1336)) {
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mMode = 12;
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attention_info.flags = 4;
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attention_info.flags = fopAc_AttnFlag_BATTLE_e;
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}
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}
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}
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@@ -2776,7 +2776,7 @@ void daE_VA_c::executeOpaciDown() {
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mMode = 2;
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speedF = 0.0f;
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field_0x1383 = 0;
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attention_info.flags = 4;
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attention_info.flags = fopAc_AttnFlag_BATTLE_e;
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mSound.startCreatureVoice(Z2SE_EN_VA_V_DMG_L, -1);
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dComIfGs_onOneZoneSwitch(6, fopAcM_GetRoomNo(this));
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/* fallthrough */
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