scannon / scannon_crs / scannon_ten done (#2632)

* scannon done

* scannon_crs done

* scannon_ten done

* pr

* attention debug stuff

* attn flags

* fix build
This commit is contained in:
TakaRikka
2025-09-08 02:01:20 -07:00
committed by GitHub
parent b35204b0c8
commit 5fce8ea1e1
244 changed files with 3067 additions and 3159 deletions
+3 -3
View File
@@ -145,7 +145,7 @@ static u32 getHitId(cCcD_Obj* i_ccObj, int i_useReboundSe) {
void def_se_set(Z2Creature* i_sound, cCcD_Obj* i_ccObj, u32 i_mapInfo, fopAc_ac_c* i_actor) {
if (i_sound != NULL) {
int useReboundSe;
if (i_actor != NULL && fopAcM_checkStatus(i_actor, 0x280000)) {
if (i_actor != NULL && fopAcM_CheckStatus(i_actor, 0x280000)) {
useReboundSe = false;
} else {
useReboundSe = true;
@@ -408,7 +408,7 @@ fopAc_ac_c* cc_at_check(fopAc_ac_c* i_enemy, dCcU_AtInfo* i_AtInfo) {
}
if (i_AtInfo->mpCollider->ChkAtType(AT_TYPE_HOOKSHOT) &&
fopAcM_checkStatus(i_enemy, 0x380000))
fopAcM_CheckStatus(i_enemy, 0x380000))
{
i_AtInfo->mAttackPower = 0;
}
@@ -450,7 +450,7 @@ fopAc_ac_c* cc_at_check(fopAc_ac_c* i_enemy, dCcU_AtInfo* i_AtInfo) {
int uvar8;
if (i_AtInfo->mpCollider->ChkAtType(AT_TYPE_HOOKSHOT) &&
!fopAcM_checkStatus(i_enemy, 0x280000))
!fopAcM_CheckStatus(i_enemy, 0x280000))
{
uvar8 = 1;
} else {