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scannon / scannon_crs / scannon_ten done (#2632)
* scannon done * scannon_crs done * scannon_ten done * pr * attention debug stuff * attn flags * fix build
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+3
-3
@@ -145,7 +145,7 @@ static u32 getHitId(cCcD_Obj* i_ccObj, int i_useReboundSe) {
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void def_se_set(Z2Creature* i_sound, cCcD_Obj* i_ccObj, u32 i_mapInfo, fopAc_ac_c* i_actor) {
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if (i_sound != NULL) {
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int useReboundSe;
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if (i_actor != NULL && fopAcM_checkStatus(i_actor, 0x280000)) {
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if (i_actor != NULL && fopAcM_CheckStatus(i_actor, 0x280000)) {
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useReboundSe = false;
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} else {
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useReboundSe = true;
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@@ -408,7 +408,7 @@ fopAc_ac_c* cc_at_check(fopAc_ac_c* i_enemy, dCcU_AtInfo* i_AtInfo) {
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}
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if (i_AtInfo->mpCollider->ChkAtType(AT_TYPE_HOOKSHOT) &&
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fopAcM_checkStatus(i_enemy, 0x380000))
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fopAcM_CheckStatus(i_enemy, 0x380000))
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{
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i_AtInfo->mAttackPower = 0;
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}
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@@ -450,7 +450,7 @@ fopAc_ac_c* cc_at_check(fopAc_ac_c* i_enemy, dCcU_AtInfo* i_AtInfo) {
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int uvar8;
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if (i_AtInfo->mpCollider->ChkAtType(AT_TYPE_HOOKSHOT) &&
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!fopAcM_checkStatus(i_enemy, 0x280000))
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!fopAcM_CheckStatus(i_enemy, 0x280000))
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{
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uvar8 = 1;
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} else {
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