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https://github.com/TwilitRealm/dusklight
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A few f_pc files (#26)
* f_pc_base, one non matching * some of f_pc_manager * f_pc_node OK * f_pc_pause partly * started node_req * more progress * most of node req * delete unused asm * node req header and param names * param renaming * header for manager * review comment struct names * fpcM_Management OK * int -> s32 * merge master * most of f_pc_create_iter * f_pc_stdcreate_req OK * f_pc_fstcreate OK * f_pc_leaf OK * f_pc_draw OK * f_pc_deletor partly * fix parameter type in f_pc_pause * review * review, use cPh enum and fix process_profile_definition struct * convert f_pc files to C * matched more functions * fix global.h * fix variable types * format * mpre Phs enum * fix merge errors * fix gamepad stopPatternedRumble * format * delete leftover files from merge * move asm to correct folder * revert f_pc from C to CPP * remove C hacks and format * format * OK
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@@ -1,29 +1,29 @@
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#include "f/f_pc/f_pc_method.h"
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#include "global.h"
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#include "dolphin/types.h"
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extern "C" {
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int fpcMtd_Method(process_method_func pFunc, void* pUserData) {
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s32 fpcMtd_Method(process_method_func pFunc, void* pUserData) {
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if (pFunc != NULL)
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return pFunc(pUserData);
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else
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return 1;
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}
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int fpcMtd_Execute(process_method_class* pMthd, void* pUserData) {
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s32 fpcMtd_Execute(process_method_class* pMthd, void* pUserData) {
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return fpcMtd_Method(pMthd->mpExecuteFunc, pUserData);
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}
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int fpcMtd_IsDelete(process_method_class* pMthd, void* pUserData) {
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s32 fpcMtd_IsDelete(process_method_class* pMthd, void* pUserData) {
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return fpcMtd_Method(pMthd->mpIsDeleteFunc, pUserData);
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}
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int fpcMtd_Delete(process_method_class* pMthd, void* pUserData) {
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s32 fpcMtd_Delete(process_method_class* pMthd, void* pUserData) {
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return fpcMtd_Method(pMthd->mpDeleteFunc, pUserData);
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}
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int fpcMtd_Create(process_method_class* pMthd, void* pUserData) {
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s32 fpcMtd_Create(process_method_class* pMthd, void* pUserData) {
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return fpcMtd_Method(pMthd->mpCreateFunc, pUserData);
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}
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};
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}
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