Fix conditional check in Midna's NPC interaction

This commit is contained in:
baxlek
2026-08-10 15:05:38 -05:00
committed by GitHub
parent a3de35fc01
commit 6009db23ef
+1 -1
View File
@@ -3300,7 +3300,7 @@ int daMidna_c::execute() {
if (!checkStateFlg0(FLG0_UNK_8000)) {
offStateFlg0((daMidna_FLG0)(FLG0_NPC_NEAR | FLG0_NPC_FAR));
BOOL far_;
if ((fopAcIt_Judge((fopAcIt_JudgeFunc)daMidna_searchNpc, &far_)) && IF_DUSK(!dusk::getSettings().game.canTransformAnywhere)) {
if (fopAcIt_Judge((fopAcIt_JudgeFunc)daMidna_searchNpc, &far_) IF_DUSK(&& !dusk::getSettings().game.canTransformAnywhere)) {
if (!far_) {
onStateFlg0(FLG0_NPC_NEAR);
} else {