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https://github.com/TwilitRealm/dusklight
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b_dr equivalent, update dtk-template (#2327)
* d_a_tag_allmato almost done * d_a_swhit0 done * some SSystem cleanup * treesh done * swball done, some other rel cleanup * b_dr equivalent * update dtk-template * rename j3dframectrl mode enum
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@@ -100,7 +100,7 @@ int daLv3Water_c::CreateHeap() {
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J3DAnmTextureSRTKey* btk =
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(J3DAnmTextureSRTKey*)dComIfG_getObjectRes(l_resNameIdx[mType], l_btkIdx[mType]);
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mBtk1.init(modelData, btk, TRUE, J3DFrameCtrl::LOOP_REPEAT_e, 1.0f, 0, -1);
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mBtk1.init(modelData, btk, TRUE, J3DFrameCtrl::EMode_LOOP, 1.0f, 0, -1);
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if (l_bmdIdrIdx[mType] != -1) {
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J3DModelData* modelData =
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@@ -114,7 +114,7 @@ int daLv3Water_c::CreateHeap() {
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J3DAnmTextureSRTKey* btk =
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(J3DAnmTextureSRTKey*)dComIfG_getObjectRes(l_resNameIdx[mType], l_btkIdrIdx[mType]);
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mBtk2.init(modelData, btk, TRUE, J3DFrameCtrl::LOOP_REPEAT_e, 1.0f, 0, -1);
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mBtk2.init(modelData, btk, TRUE, J3DFrameCtrl::EMode_LOOP, 1.0f, 0, -1);
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} else {
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mpModel2 = NULL;
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}
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