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https://github.com/TwilitRealm/dusklight
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Mod SDK: Gamemode Service, Change Speedrun mode to a gamemode, Allow prelaunch to be restarted
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@@ -9,11 +9,15 @@
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#include "JSystem/J2DGraph/J2DScreen.h"
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#include "JSystem/J2DGraph/J2DTextBox.h"
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#include "d/d_msg_string.h"
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#include "m_Do/m_Do_controller_pad.h"
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#ifdef TARGET_PC
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#include <dusk/autosave.h>
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#include "dusk/livesplit.h"
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#include "dusk/imgui/ImGuiConsole.hpp"
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#include "dusk/speedrun.h"
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#include "m_Do/m_Do_controller_pad.h"
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#include <dusk/autosave.h>
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#include "dusk/gamemode.hpp"
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#endif
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dBrightCheck_c::dBrightCheck_c(JKRArchive* i_archive) {
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mArchive = i_archive;
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@@ -143,12 +147,10 @@ void dBrightCheck_c::modeMove() {
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if (mDoCPd_c::getTrigA(PAD_1) || mDoCPd_c::getTrigStart(PAD_1)) {
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mDoAud_seStart(Z2SE_ENTER_GAME, NULL, 0, 0);
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#ifdef TARGET_PC
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if (dusk::getSettings().game.speedrunMode && !dusk::getSettings().game.hideTvSettingsScreen) {
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// start a new run if a run isn't already in progress
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if (!dusk::m_speedrunInfo.m_isRunStarted) {
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dusk::resetForSpeedrunMode();
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dusk::m_speedrunInfo.startRun();
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dusk::speedrun::start();
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if (!dusk::getSettings().game.hideTvSettingsScreen) {
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const dusk::gamemode::Gamemode* gamemode = dusk::gamemode::getGamemodeManager().getCurrentGamemode();
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if (gamemode) {
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gamemode->mOnSaveLoadedFunction();
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}
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}
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