Mod SDK: Gamemode Service, Change Speedrun mode to a gamemode, Allow prelaunch to be restarted

This commit is contained in:
jdflyer
2026-07-19 00:50:49 -07:00
parent 1bae8a5e6a
commit 61a4ab3117
38 changed files with 974 additions and 250 deletions
+11 -6
View File
@@ -642,12 +642,6 @@ int game_main(int argc, char* argv[]) {
auroraInfo = aurora_initialize(argc, argv, &config);
}
// Apply after aurora_initialize: speedrun mode mutates cvars whose change callbacks push
// values into aurora.
if (dusk::getSettings().game.speedrunMode) {
dusk::resetForSpeedrunMode();
}
#ifdef DUSK_DISCORD
if (dusk::getSettings().game.enableDiscordPresence) {
dusk::discord::initialize();
@@ -889,6 +883,17 @@ int game_main(int argc, char* argv[]) {
DuskLog.info("Initializing mods...");
dusk::mods::ModLoader::instance().init();
// Apply after aurora_initialize: speedrun mode mutates cvars whose change callbacks push
// values into aurora.
if (dusk::getSettings().game.speedrunMode) {
dusk::speedrun::registerSpeedrunGamemode();
}
if (skipPreLaunchUI == true && dusk::gamemode::getGamemodeManager().getRegisteredGamemodes().size() > 1 && dusk::getSettings().backend.skipPreLaunchUI.getValue()) {
// Force pre-launch if we have registered gamemodes that we need to choose from
dusk::ui::push_document(std::make_unique<dusk::ui::Prelaunch>(), true);
}
OSReport("Starting main01 (Game Loop)...\n");
main01();