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Cleanly shut down JKRDecomp thread
Properly join the thread to ensure it's shut down before we try to exit. Fixes #268
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@@ -15,6 +15,9 @@ void my_SysPrintHeap(char const*, void*, u32);
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void mDoMch_HeapCheckAll();
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void mDoMch_HeapFreeFillAll();
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int mDoMch_Create();
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#if TARGET_PC
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void mDoMch_Destroy();
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#endif
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extern GXRenderModeObj g_ntscZeldaProg;
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