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https://github.com/TwilitRealm/dusklight
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setup dolphin VEC/MTX function defines (#1903)
* setup VEC function defines * setup MTX function defines
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@@ -327,7 +327,7 @@ Mtx mDoGph_gInf_c::mBlureMtx;
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/* 800080A0-800080D0 0029E0 0030+00 1/1 1/1 0/0 .text onBlure__13mDoGph_gInf_cFPA4_Cf */
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void mDoGph_gInf_c::onBlure(const Mtx m) {
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mBlureFlag = true;
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PSMTXCopy(m, mBlureMtx);
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MTXCopy(m, mBlureMtx);
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}
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/* 800080D0-800080F4 002A10 0024+00 0/0 3/3 7/7 .text fadeOut__13mDoGph_gInf_cFf */
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@@ -1478,7 +1478,7 @@ int mDoGph_Painter() {
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ortho.setPort();
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Mtx m3;
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PSMTXTrans(m3, 304.0f, 224.0f, 0.0f);
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MTXTrans(m3, 304.0f, 224.0f, 0.0f);
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JPADrawInfo draw_info2(m3, 0.0f, 448.0f, 0.0f, 608.0f);
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dComIfGp_particle_draw2Dgame(&draw_info2);
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@@ -1501,10 +1501,10 @@ int mDoGph_Painter() {
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ortho.setPort();
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Mtx m4;
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PSMTXCopy(j3dSys.getViewMtx(), m4);
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MTXCopy(j3dSys.getViewMtx(), m4);
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Mtx m5;
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PSMTXTrans(m5, 304.0f, 224.0f, 0.0f);
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MTXTrans(m5, 304.0f, 224.0f, 0.0f);
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JPADrawInfo draw_info3(m5, 0.0f, 448.0f, 0.0f, 608.0f);
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