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https://github.com/TwilitRealm/dusklight
synced 2026-09-07 10:11:43 -04:00
frame interp: fix b&c chain links (#724)
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@@ -51,6 +51,7 @@
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#include "d/actor/d_a_ni.h"
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#include "d/d_s_play.h"
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#include "dusk/frame_interpolation.h"
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#include "dusk/settings.h"
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#include "res/Object/Alink.h"
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#include <cstring>
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@@ -14787,6 +14788,10 @@ void daAlink_c::deleteEquipItem(BOOL i_isPlaySound, BOOL i_isDeleteKantera) {
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mIronBallChainPos = NULL;
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mIronBallChainAngle = NULL;
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field_0x3848 = NULL;
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#if TARGET_PC
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mIBChainInterpPrevValid = false;
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mIBChainInterpCurrValid = false;
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#endif
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field_0x0774 = NULL;
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field_0x0778 = NULL;
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mpHookshotLinChk = NULL;
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@@ -19717,6 +19722,27 @@ int daAlink_c::draw() {
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)
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{
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dComIfGd_getOpaListDark()->entryImm(mpHookChain, 0);
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#if TARGET_PC
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if (dusk::getSettings().game.enableFrameInterpolation &&
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mEquipItem == dItemNo_IRONBALL_e &&
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mIronBallChainPos != NULL && mIronBallChainAngle != NULL)
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{
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if (mIBChainInterpCurrValid) {
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memcpy(mIBChainInterpPrevPos, mIBChainInterpCurrPos, IRON_BALL_CHAIN_COUNT * sizeof(cXyz));
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memcpy(mIBChainInterpPrevAngle, mIBChainInterpCurrAngle, IRON_BALL_CHAIN_COUNT * sizeof(csXyz));
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mIBChainInterpPrevHandRoot = mIBChainInterpCurrHandRoot;
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mIBChainInterpPrevValid = true;
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}
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memcpy(mIBChainInterpCurrPos, mIronBallChainPos, IRON_BALL_CHAIN_COUNT * sizeof(cXyz));
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memcpy(mIBChainInterpCurrAngle, mIronBallChainAngle, IRON_BALL_CHAIN_COUNT * sizeof(csXyz));
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mIBChainInterpCurrHandRoot = mHookshotTopPos;
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mIBChainInterpCurrValid = true;
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dusk::frame_interp::add_interpolation_callback(&ironBallChainInterpCallback, this);
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}
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#endif
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}
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}
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