mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-08-21 13:36:50 -04:00
Mod API: UI service (#2189)
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+11
-15
@@ -527,7 +527,7 @@ SelectButton& config_int_select(Pane& leftPane, Pane& rightPane, ConfigVar<int>&
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template <typename T>
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void graphics_tuner_control(Window& window, Pane& leftPane, Pane& rightPane, ConfigVar<T>& var,
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const GraphicsTunerProps& props, bool prelaunch) {
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const GraphicsTunerProps& props) {
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leftPane.register_control(
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leftPane
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.add_select_button({
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@@ -545,10 +545,10 @@ void graphics_tuner_control(Window& window, Pane& leftPane, Pane& rightPane, Con
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.isModified = [&var] { return var.getValue() != var.getDefaultValue(); },
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.submit = false,
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})
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.on_nav_command([&window, props, prelaunch](Rml::Event&, NavCommand cmd) {
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.on_nav_command([&window, props](Rml::Event&, NavCommand cmd) {
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if (cmd == NavCommand::Confirm || cmd == NavCommand::Left ||
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cmd == NavCommand::Right) {
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window.push(std::make_unique<GraphicsTuner>(props, prelaunch));
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window.push(std::make_unique<GraphicsTuner>(props));
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return true;
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}
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return false;
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@@ -563,7 +563,6 @@ void graphics_tuner_control(Window& window, Pane& leftPane, Pane& rightPane, Con
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SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
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if (prelaunch) {
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mSuppressNavFallback = true;
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add_tab("Prelaunch", [this](Rml::Element* content) {
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auto& leftPane = add_child<Pane>(content, Pane::Type::Controlled);
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auto& rightPane = add_child<Pane>(content, Pane::Type::Uncontrolled);
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@@ -862,7 +861,7 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
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.valueMin = 0,
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.valueMax = 12,
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.defaultValue = 0,
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}, mPrelaunch);
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});
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graphics_tuner_control(*this, leftPane, rightPane,
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getSettings().game.shadowResolutionMultiplier,
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GraphicsTunerProps{
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@@ -872,7 +871,7 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
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.valueMin = 1,
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.valueMax = 8,
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.defaultValue = 1,
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}, mPrelaunch);
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});
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graphics_tuner_control(*this, leftPane, rightPane, getSettings().game.resampler,
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GraphicsTunerProps{
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.option = GraphicsOption::Resampler,
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@@ -881,7 +880,7 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
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.valueMin = static_cast<int>(Resampler::Bilinear),
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.valueMax = static_cast<int>(Resampler::Area),
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.defaultValue = static_cast<int>(Resampler::Bilinear),
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}, mPrelaunch);
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});
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leftPane.add_section("Post-Processing");
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graphics_tuner_control(*this, leftPane, rightPane, getSettings().game.bloomMode,
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@@ -892,7 +891,7 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
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.valueMin = static_cast<int>(BloomMode::Off),
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.valueMax = static_cast<int>(BloomMode::Dusk),
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.defaultValue = static_cast<int>(BloomMode::Classic),
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}, mPrelaunch);
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});
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graphics_tuner_control(*this, leftPane, rightPane, getSettings().game.bloomMultiplier,
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GraphicsTunerProps{
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.option = GraphicsOption::BloomMultiplier,
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@@ -902,8 +901,7 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
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.valueMax = 100,
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.defaultValue = 100,
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.step = 10,
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},
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mPrelaunch);
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});
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graphics_tuner_control(*this, leftPane, rightPane, getSettings().game.depthOfFieldMode,
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GraphicsTunerProps{
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.option = GraphicsOption::DepthOfFieldMode,
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@@ -912,8 +910,7 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
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.valueMin = static_cast<int>(DepthOfFieldMode::Off),
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.valueMax = static_cast<int>(DepthOfFieldMode::Dusk),
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.defaultValue = static_cast<int>(DepthOfFieldMode::Classic),
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},
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mPrelaunch);
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});
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leftPane.add_section("Rendering");
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graphics_tuner_control(*this, leftPane, rightPane,
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@@ -925,8 +922,7 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
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.valueMin = static_cast<int>(false),
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.valueMax = static_cast<int>(true),
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.defaultValue = static_cast<int>(false),
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},
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mPrelaunch);
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});
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leftPane.register_control(
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leftPane.add_select_button({
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.key = "Unlock Framerate",
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@@ -992,7 +988,7 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
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leftPane.add_section("Inputs");
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leftPane.register_control(leftPane.add_button("Configure Inputs").on_pressed([this] {
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push(std::make_unique<ControllerConfigWindow>(mPrelaunch));
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push(std::make_unique<ControllerConfigWindow>());
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}),
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rightPane, [](Pane& pane) {
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pane.clear();
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