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https://github.com/TwilitRealm/dusklight
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wii building OK / m_Do_graphic debug work (#2815)
* wii building OK + m_Do_graphic debug work * d_meter_HIO debug cleanup * wii m_Do_graphic stuff * tag_attack_item OK, mirror_chain almost * fix build * mg_fshop matching
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@@ -42,11 +42,11 @@ void dDlst_Gameover_CAPTURE_c::draw() {
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GXTexObj tex_obj;
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Mtx44 m;
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GXSetTexCopySrc(0, 0, 608, 448);
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GXSetTexCopyDst(304, 224, GX_TF_RGB565, 1);
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GXSetTexCopySrc(0, 0, FB_WIDTH, FB_HEIGHT);
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GXSetTexCopyDst(FB_WIDTH / 2, FB_HEIGHT / 2, GX_TF_RGB565, 1);
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GXCopyTex(mDoGph_gInf_c::mZbufferTex, 0);
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GXPixModeSync();
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GXInitTexObj(&tex_obj, mDoGph_gInf_c::mFrameBufferTex, 304, 224,
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GXInitTexObj(&tex_obj, mDoGph_gInf_c::mFrameBufferTex, FB_WIDTH / 2, FB_HEIGHT / 2,
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(GXTexFmt)mDoGph_gInf_c::mFrameBufferTimg->format, GX_CLAMP, GX_CLAMP, GX_FALSE);
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GXInitTexObjLOD(&tex_obj, GX_LINEAR, GX_LINEAR, 0.0f, 0.0f, 0.0f, GX_FALSE, GX_FALSE,
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GX_ANISO_1);
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@@ -469,7 +469,7 @@ void dDlst_GameOverScrnDraw_c::draw() {
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img_white.a = 255;
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mpBackImg->setBlackWhite(img_black, img_white);
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mpBackImg->draw(0.0f, 0.0f, 608.0f, 448.0f, false, false, false);
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mpBackImg->draw(0.0f, 0.0f, FB_WIDTH, FB_HEIGHT, false, false, false);
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} else {
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JUtility::TColor img_black;
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JUtility::TColor img_white;
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@@ -484,12 +484,12 @@ void dDlst_GameOverScrnDraw_c::draw() {
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img_white.b = l_HIO.mWhite.b;
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img_white.a = l_HIO.mWhite.a;
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mpBackImg->draw(0.0f, 0.0f, 608.0f, 448.0f, false, false, false);
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mpBackImg->draw(0.0f, 0.0f, FB_WIDTH, FB_HEIGHT, false, false, false);
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static f32 offset[8] = {-138.0f, -96.0f, -56.0f, -18.0f, 42.0f, 75.0f, 110.0f, 143.0f};
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for (int i = 0; i < 8; i++) {
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mpLight->draw(&field_0x10, offset[i] + 304.0f, 224.0f, l_HIO.mScale, l_HIO.mScale,
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mpLight->draw(&field_0x10, offset[i] + (FB_WIDTH / 2.0f), (FB_HEIGHT / 2), l_HIO.mScale, l_HIO.mScale,
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l_HIO.mAlpha, l_HIO.mAnimSpeed, img_black, img_white);
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}
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}
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