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https://github.com/TwilitRealm/dusklight
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wip readme
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### Building
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#### Prerequisites
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* [CMake 3.25+](https://cmake.org)
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* Windows: Install `CMake Tools` in Visual Studio
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* macOS: `brew install cmake`
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* [Python 3+](https://python.org)
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* Windows: [Microsoft Store](https://go.microsoft.com/fwlink?linkID=2082640)
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* Verify it's added to `%PATH%` by typing `python` in `cmd`.
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* macOS: `brew install python@3`
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* **[Windows]** [Visual Studio 2026 Community](https://www.visualstudio.com/en-us/products/visual-studio-community-vs.aspx)
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* Select `C++ Development` and verify the following packages are included:
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* `Windows 11 SDK`
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* `CMake Tools`
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* `C++ Clang Compiler`
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* `C++ Clang-cl`
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* **[macOS]** [Xcode 16.4+](https://developer.apple.com/xcode/download/)
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* **[Linux]** Actively tested on Ubuntu 24.04, Arch Linux & derivatives.
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* Ubuntu 24.04+ packages
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```
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build-essential curl git ninja-build clang lld zlib1g-dev libcurl4-openssl-dev \
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libglu1-mesa-dev libdbus-1-dev libvulkan-dev libxi-dev libxrandr-dev libasound2-dev libpulse-dev \
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libudev-dev libpng-dev libncurses5-dev cmake libx11-xcb-dev python3 python-is-python3 \
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libclang-dev libfreetype-dev libxinerama-dev libxcursor-dev python3-markupsafe libgtk-3-dev \
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libxss-dev libxtst-dev
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```
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* Arch Linux packages
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```
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base-devel cmake ninja llvm vulkan-headers python python-markupsafe clang lld alsa-lib libpulse libxrandr freetype2
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```
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* Fedora packages
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```
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cmake vulkan-headers ninja-build clang-devel llvm-devel libpng-devel
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```
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* It's also important that you install the developer tools and libraries
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```
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sudo dnf groupinstall "Development Tools" "Development Libraries"
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```
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#### Setup
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Clone and initialize the Dusk repository
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```sh
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git clone --recursive https://github.com/TwilitRealm/dusk.git
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cd dusk
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git pull
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git submodule update --init --recursive
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```
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#### Building
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**CLion (Windows / macOS / Linux)**
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Open the project directory in CLion. Enable the appropriate presets for your platform:
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**Visual Studio (Windows)**
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Open the project directory in Visual Studio. The CMake configuration will be loaded automatically.
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**ninja (macOS)**
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```sh
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cmake --preset macos-default-relwithdebinfo
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cmake --build --preset macos-default-relwithdebinfo
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```
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Alternate presets available:
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- `macos-default-debug`: Clang, Debug
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**ninja (Linux)**
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```sh
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cmake --preset linux-default-relwithdebinfo
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cmake --build --preset linux-default-relwithdebinfo
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```
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Alternate presets available:
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- `linux-default-debug`: GCC, Debug
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- `linux-clang-relwithdebinfo`: Clang, RelWithDebInfo
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- `linux-clang-debug`: Clang, Debug
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**ninja (Windows)**
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```sh
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cmake --preset windows-msvc-relwithdebinfo
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cmake --build --preset windows-msvc-relwithdebinfo
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```
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Alternate presets available:
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- `windows-msvc-debug`: MSVC, Debug
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- `windows-clang-relwithdebinfo`: Clang-cl, RelWithDebInfo
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- `windows-clang-debug`: Clang-cl, Debug
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#### Running
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Pass the disc image as a positional argument. Supported formats: ISO (GCM), RVZ, WIA, WBFS, CISO, GCZ
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```sh
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build/{preset}/dusk /path/to/game.rvz
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```
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If no path is specified, Dusk defaults to `game.iso` in the current working directory.
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