diff --git a/res/rml/prelaunch.rcss b/res/rml/prelaunch.rcss index f5d7240d56..73efc18086 100644 --- a/res/rml/prelaunch.rcss +++ b/res/rml/prelaunch.rcss @@ -447,6 +447,7 @@ body.animate-in .intro-item { top: auto; text-align: right; font-size: 16dp; + gap: 8dp; } #disc-status { @@ -468,6 +469,7 @@ body.animate-in .intro-item { top: 32dp; text-align: right; font-size: 16dp; + gap: 8dp; } .update { diff --git a/src/dusk/achievements.cpp b/src/dusk/achievements.cpp index a8e4ff3916..5b76d7e8e8 100644 --- a/src/dusk/achievements.cpp +++ b/src/dusk/achievements.cpp @@ -442,7 +442,7 @@ std::vector AchievementSystem::makeEntries() { { "dark_hammer_one_hit", "Mortal Edge", - "Defeat Dark Hammer in a single hit.", + "Defeat Darkhammer in a single hit.", AchievementCategory::Misc, false, 0, 0, false }, diff --git a/src/dusk/imgui/ImGuiConsole.cpp b/src/dusk/imgui/ImGuiConsole.cpp index 077b4c15bc..d8b85b2d63 100644 --- a/src/dusk/imgui/ImGuiConsole.cpp +++ b/src/dusk/imgui/ImGuiConsole.cpp @@ -322,8 +322,8 @@ namespace dusk { } ImGui::PushFont(ImGuiEngine::fontLarge); ImGuiTextCenter("Failed to initialize any graphics backend."); - ImGuiTextCenter("\nDusklight requires Vulkan 1.1+, or Direct X 12.0."); - ImGuiTextCenter("\nTry updating your Operating System and GPU drivers."); + ImGuiTextCenter("\nDusklight requires at least Vulkan 1.1 or Direct3D 12."); + ImGuiTextCenter("\nTry updating your operating system and GPU drivers."); const auto& style = ImGui::GetStyle(); const auto retrySize = ImGui::CalcTextSize("Retry (Auto backend)"); const auto quitSize = ImGui::CalcTextSize("Quit"); diff --git a/src/dusk/ui/settings.cpp b/src/dusk/ui/settings.cpp index e009497045..42f205f12c 100644 --- a/src/dusk/ui/settings.cpp +++ b/src/dusk/ui/settings.cpp @@ -887,14 +887,19 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) { config_bool_select(leftPane, rightPane, getSettings().game.enableDepthOfField, { .key = "Enable Depth of Field", + .helpText = "Render a blurring effect for out-of-focus areas in some situations. May impact performance." }); config_bool_select(leftPane, rightPane, getSettings().game.enableMapBackground, { .key = "Enable Mini-Map Shadows", + .helpText = "Render a thick shadow around the mini-map. May impact performance." }); config_bool_select(leftPane, rightPane, getSettings().game.disableCutscenePillarboxing, { .key = "Disable Cutscene Pillarboxing", + .helpText = "Disable black bars on the left and right sides of the screen " + "during some cutscenes, particularly on ultra-wide displays. " + "Visuals beyond the original intended framing may appear buggy." }); });